Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on February 12, 2010, 02:28:51 PM



Title: SO Main - PvP improvements update
Post by: SirEmi on February 12, 2010, 02:28:51 PM
We are updating SO Main to the latest PvP improvements like this, starting now so we can test this before the new round:

INCLUDED

- You get 3X more experience by killing fleets in PvP and the maximum / battle you can get in a PvP attack is 105.000 for both attacker / defender. A successful attack awards much more experience then a failed one. A successful defended attack awards much more then a failed defense.

- experience in battle is awarded based on destroyed fleet value now, rather than destroyed fleet power. Failing a mission / attack will get less experience then on success.
- you get the most experience from PvP attacks, 3X more / ship value destroyed and with a higher max / battle

- Auto Intel if player is inactive for 24h and not in nebula, location will posted in Intel Terminal. Improved Intel Interface so you can find players in your range easily.

- Before the attack on the war room, the system will recalculate the target power and remaining ships in order to give last minute info on the enemy. This should fix problems where the war room reported ships out, while there where none.

- Hologram Training was obsolete and confused newbies, they would sometimes use it and waste resources. It has been removed from Commander screen.
 
- improved Hunger warning, it will show the number of biofarms you need to feed your workers in case of hunger.

- Space Odyssey Official Training Alliance truce canceled, all members can PvP between them now.


-> Both ways PvP salvage
     - attacker will salvage 20% of defender losses (items & cr), defender will salvage 60% of own losses (cr), 20% lost
     - on success, attacker will salvage 50% of own losses (cr), defender will salvage 0% of attacker losses (cr), 50% lost
     - on fail, attacker will salvage 25% of own losses (cr), defender will salvage 10% of attacker losses (cr), 65% lost
    - uses maxed resupply bonus from the two parties
    - defender with 5 bil fleet can have max salvage from attacker fleet of 0.5 bil (10% of his own fleets worth)
    - attacker gets 20% so (max 20% of his own fleets worth)
+
-> Can not do mission / pvp attack while in nebula
   - you will get a warning and a button to click to get out of nebula
   - you can still do counter attacks

- Hall of Fame will record top 20 players / alliances from now on



NOT included in this update but may be included on the new round:

NOT INCLUDED

- The news will display: "A new beginning...  The Hall of Fame" link for everyone to see the winners for 24 hours after the end of DDAY.

- workers hunger rate goes further in the negative if there are not enough biofarms to sustain the workers.
  You still need 1 biofarm for each 2 million workers, however it is no longer possible to ignore the hunger by increasing the "Contraception Ban" commander ability. You get a lower hunger rate and more growth but it's harder to stay in the positive with not enough biofarms.

- removed obsolete ability "Black Market Dealer" and replaced it with "Line Assemble" when buying new ships.

- Mothership modules have increased resource requirements to build, in order to balance it better with the commander abilities. Requirements remain the same for: "Advanced Biofarm Collector", "Advanced Debries Collector", "Time field generator".


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on February 12, 2010, 02:48:51 PM
First PvP attack of the update

Quote
Pepekiki(#129734)'s 289 Protec are destroyed during battle.
Pepekiki(#129734)'s 128 Protec are destroyed during battle.

You boarded Pepekiki(#129734)'s fleet and mothership.
You destroyed Pepekiki(#129734)'s 417 ships and lost 8/10 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.
Your attack was successful and you gained 6 segments, while destroying 12 segments.
Pepekiki(#129734) lost more power than you during battle.
(+10 Exp)

After the battle, your fleets check the enemy wrecks for salvage...
Something was found:
You found 1.656.607 credits.
7 x Silver Hack Card

KenquinnTheInsaneOne(#59844)'s fleets salvage what they can from their wrecks...
KenquinnTheInsaneOne(#59844) found 660 credits.

Pepekiki(#129734)'s fleets salvage what they can from their wrecks...
Pepekiki(#129734) found 5.719.822 credits.


Title: Re: SO Main - PvP improvements update
Post by: SirEmi on February 12, 2010, 02:53:30 PM
That went into this category:
- attacker will salvage 20% of defender losses (items & cr), defender will salvage 60% of own losses (cr)
- on success, attacker will salvage 50% of own losses (cr)

First PvP attack of the update

Quote
Pepekiki(#129734)'s 289 Protec are destroyed during battle.
Pepekiki(#129734)'s 128 Protec are destroyed during battle.

You boarded Pepekiki(#129734)'s fleet and mothership.
You destroyed Pepekiki(#129734)'s 417 ships and lost 8/10 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.
Your attack was successful and you gained 6 segments, while destroying 12 segments.
Pepekiki(#129734) lost more power than you during battle.
(+10 Exp)

After the battle, your fleets check the enemy wrecks for salvage...
Something was found:
You found 1.656.607 credits.
7 x Silver Hack Card

KenquinnTheInsaneOne(#59844)'s fleets salvage what they can from their wrecks...
KenquinnTheInsaneOne(#59844) found 660 credits.

Pepekiki(#129734)'s fleets salvage what they can from their wrecks...
Pepekiki(#129734) found 5.719.822 credits.


Title: Re: SO Main - PvP improvements update
Post by: V on February 12, 2010, 03:02:56 PM
This is bull crap.
If I capture a ship, and I have max resupply, I SHOULD STILL GET HALF THE ORIGINAL COST. I didn't buy the ship, so I should be able to sell a captured ship and get half the original value... total bullcrap.

Selling all ships and upgrades...
You gained 144.000.000.000.005 credits from selling the ship(s) and upgrade(s).
You sold 1 ships with 30 marines on them. The fleet has 0 ships left.

I should get 500 trill for this ship ^^^^^


Second attack with new update... which I'm beginning not to like... resource items are totally useless Emi.

Assault result


TheRealMannaman15(#29733)'s 11.800.000.000.000 marines where killed in the battle.

highlandknight(#103445)'s 1 Prophet's 700T are destroyed during battle.
highlandknight(#103445)'s 1 Prophet's 500T are destroyed during battle.
highlandknight(#103445)'s 59.000.000.000.000 marines where killed in the battle.

You boarded highlandknight(#103445)'s fleet and mothership.
You destroyed highlandknight(#103445)'s 2 ships and lost 0/6 ships.
1 ships from highlandknight(#103445)'s Prophet's 1Q fleet captured during battle.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.

Incoming transmision!
Thank you for your help commander, you have been awarded 182,883,000,000 credits and 100,000 experience bouns.
highlandknight(#103445) lost more power than you during battle.
(+160650 Exp)

After the battle, your fleets check the enemy wrecks for salvage...
Something was found:
You found 38.399.584.620.911 credits.
30 x Smaller Ice Container

highlandknight(#103445)'s fleets salvage what they can from their wrecks...
highlandknight(#103445) found 115.199.999.999.980 credits.


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on February 12, 2010, 03:05:19 PM
Mannaman15 its to prevent credit exploits not just to annoy yo

I love the new update make about 4 bill in 10 minutes :12:


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on February 12, 2010, 03:18:36 PM
I like some parts of it, I dont really like how you can get your ships pwnd and get credits for it


Title: Re: SO Main - PvP improvements update
Post by: V on February 12, 2010, 03:22:16 PM
Mannaman15 its to prevent credit exploits not just to annoy yo

I love the new update make about 4 bill in 10 minutes :12:

Capturing ships is totally random... please explain to me exactly HOW you could use this as an exploit?!?!!?


Title: Re: SO Main - PvP improvements update
Post by: Comatose on February 12, 2010, 03:23:55 PM
Mannaman15 its to prevent credit exploits not just to annoy yo

I love the new update make about 4 bill in 10 minutes :12:

Capturing ships is totally random... please explain to me exactly HOW you could use this as an exploit?!?!!?

Alliance members.


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on February 12, 2010, 03:34:16 PM
There are ways to do it I am not saying how there is no reason for me to tell you how to exploit something. Even if you cant do it right now due to the current updates.

I am a well know member of the community and I have never be know to lie about how the game works.


Title: Re: SO Main - PvP improvements update
Post by: V on February 12, 2010, 03:46:16 PM
My point is that when you board, you cannot guarantee you CAPTURE a ship... you could try 100 times and only capture one, or even none... If there is no guarantee, I think you would waste more money trying then you would make... I know that I could take attack off a ship and let some little guy board, but he might try 10 times before he gets the ship... but eh, waste of money to try. Still think you should get half the stated resupply cost


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on February 12, 2010, 05:44:54 PM
My point is that when you board, you cannot guarantee you CAPTURE a ship... you could try 100 times and only capture one, or even none... If there is no guarantee, I think you would waste more money trying then you would make... I know that I could take attack off a ship and let some little guy board, but he might try 10 times before he gets the ship... but eh, waste of money to try. Still think you should get half the stated resupply cost
No at least 50% of the time you capture ships if there is more then 1k in the fleet. When there is only 1 or 2 ships in a fleet then the chance is much worse.

The main issue is lets say you Kyle and want to give some credits to NightShadow

Kyle has 10,000 time more case then NightShadow thus he can afford to do it until he gives some to NightShadow the amount Kyle loses is nothing compared to what NightShadow gains.

That how you would do it now lets say Kyle has max discount on his ships. That makes them cost 16% of their base price so he can put out a ship 3.125 times before he starts wasting money by giving it to NightShadow.

Now if two Vetrans of this game tell you that it could be used to exploit S² (poop down and shut up) they know better then you

I am not going in to this more


Title: Re: SO Main - PvP improvements update
Post by: FTP on February 12, 2010, 06:28:35 PM
- Space Odyssey Official Training Alliance truce canceled, all members can PvP between them now.

Why, if they want to hit eachother they can simply leave.


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on February 12, 2010, 07:08:28 PM
havent had a chance to test the new PvP update, ut from what i have seen it looks good


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on February 12, 2010, 07:48:11 PM
- Space Odyssey Official Training Alliance truce canceled, all members can PvP between them now.

Why, if they want to hit eachother they can simply leave.
Then they cant get help and that is the point of the newbie alliance


Title: Re: SO Main - PvP improvements update
Post by: Spayed on February 12, 2010, 11:17:22 PM
i agree with the not being able to sell it for 50%  your line should effect the amount you sell it for.. its always been that way with captured ships.. there is no reason for it to change.

im not sure i like giving money to those who got killed.. but it will make it easier for them to stay up. so i guess its a good update


Title: Re: SO Main - PvP improvements update
Post by: FTP on February 13, 2010, 04:44:47 AM
Spayed look to it likes this..... You kill them.... they can rebuy part of their ships.... have to get out of nebula before doing missions and they might still be hittable a second time ;)


Title: Re: SO Main - PvP improvements update
Post by: Spayed on February 13, 2010, 09:50:34 PM
yea i know mate :D, thats why i think it will help.


Title: Re: SO Main - PvP improvements update
Post by: Saturn 7 on February 14, 2010, 10:40:50 AM
Interesting update..... twice now I've been attacked and had mains destroyed, but its not really harmed me, the compensation in credits has easily lessened the loss and the marines will just get reassigned to a new ship!
As far as nebs go, I'm vitually always out of neb now unless I'm hit when I'm offline, so that will benefit the PVP'rs with more targets to hit.


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on February 14, 2010, 03:51:10 PM
ya i really like this update.  i saved 1 tril from getting my tinies owned lol.   :D


Title: Re: SO Main - PvP improvements update
Post by: Fester on February 15, 2010, 09:12:04 AM
Not been round much so not sure how I will play the updates, what I am waiting for is the ability to counter reserved fleets, any thoughts on when that will be put in place?


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on February 15, 2010, 03:08:42 PM
ya that would be really nice


Title: Re: SO Main - PvP improvements update
Post by: Spayed on February 16, 2010, 12:41:46 AM
since its no longer worth reserving fleets i dont see why its needed


Title: Re: SO Main - PvP improvements update
Post by: Comatose on February 16, 2010, 05:46:27 PM
get rid of reserving all together then


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on February 16, 2010, 08:03:06 PM
Ya reserving i think is just for hiding, and only allows people to go out and pvp, then hide their ships so they cant be countered


Title: Re: SO Main - PvP improvements update
Post by: Spayed on February 16, 2010, 11:34:33 PM
meh take out reserving just hurts pvp... just like emis update that reserved ships give power hurts pvp


Title: Re: SO Main - PvP improvements update
Post by: V on February 18, 2010, 01:38:12 AM
How about a compromise...?
Fleets cannot be reserved while there are counters on you...!?!?!?!
---Wes


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on February 18, 2010, 12:55:52 PM
How about a compromise...?
Fleets cannot be reserved while there are counters on you...!?!?!?!
---Wes
Been suggested before several times


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on February 18, 2010, 09:35:43 PM
I think that would work, because then you could still reserve if you knew you werent gonna play for a week, but couldnt hit and run.


Title: Re: SO Main - PvP improvements update
Post by: Spayed on February 19, 2010, 12:17:40 AM
meh sounds like a fair compromise to me.


Title: Re: SO Main - PvP improvements update
Post by: Jan`go Vhett on February 19, 2010, 12:18:39 AM
Yeah now if only Emi would add this


Title: Re: SO Main - PvP improvements update
Post by: Spayed on February 19, 2010, 09:03:24 PM
hey mr emi, could you please come read this :D


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on March 03, 2010, 06:44:00 PM
Cameron0788(#39979)'s fleets salvage what they can from their wrecks...
Cameron0788(#39979) found 396 credits.

StarvingAngel(#107013)'s fleets salvage what they can from their wrecks...
StarvingAngel(#107013) found 1.786.673.620 credits.

ehh shouldnt i get more than that?


Title: Re: SO Main - PvP improvements update
Post by: KenquinnTheInsaneOne on March 03, 2010, 07:14:48 PM
Commando KenquinnTheInsaneOne (#59844)

KenquinnTheInsaneOne(#59844)'s commando unit is starting the operation...
KenquinnTheInsaneOne(#59844)'s commando is trying to infiltrate the enemy reserve fleets...
The enemy spotted your commando unit. The unit efficiency has been decreased.

KenquinnTheInsaneOne(#59844)'s commando unit is scanning the enemy reserve fleets...

KenquinnTheInsaneOne(#59844)'s commando unit did not detect any reserve fleets. Operation failed.
Your CP cost has been returned, but the turns and counter has been used.
The covert ops operation is complete.


Hum your a big meanie Cameron0788(#39979)


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 03, 2010, 09:34:32 PM
Ya cam, i was noticing that same thing too, i would kill like 5 trainee battleships and find like 23 cr.


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on March 03, 2010, 10:56:34 PM
i actually killed mains... and he got 1.7 bil and i got like 400 creds


Title: Re: SO Main - PvP improvements update
Post by: Spayed on March 04, 2010, 04:23:58 AM
i would say u definitely need to get more then that..


Title: Re: SO Main - PvP improvements update
Post by: FTP on March 04, 2010, 07:53:48 AM
Cameron0788(#39979)'s fleets salvage what they can from their wrecks...
Cameron0788(#39979) found 396 credits.

StarvingAngel(#107013)'s fleets salvage what they can from their wrecks...
StarvingAngel(#107013) found 1.786.673.620 credits.

ehh shouldnt i get more than that?

You have 3 salvage value's when you win an attack

The highest is what you salvage from the enemy's fleet and is influenced by the items you get as well
The second is what you salvage from your own destroyed ships. Note: "Cameron0788(#39979)'s fleets salvage what they can from their wrecks..."
And the last is what the defender salvage from his destroyed fleet.

So if you only get 400 credits from your own wreck you didn't lose much ^^


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on March 05, 2010, 05:49:36 PM
okay.. i looked at another attack.. total i got about 275 mil credits.. the guy i destroyed got 5 bil... either lower how much they get or increase how much we get.. in my opinion.. a little bit of both should be done


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 06, 2010, 01:44:25 AM
I agree...  Its almost as if they are getting a bonus for getting killed....  and we are getting nothing for killing


Title: Re: SO Main - PvP improvements update
Post by: FTP on March 06, 2010, 05:34:31 AM
If you get a lot of items your reward is drained if I'm correct


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on March 25, 2010, 10:25:30 PM
i don't know why this was added in but scouts should count as attacks and give people counters on you... there should be no free looks at ship set ups


Title: Re: SO Main - PvP improvements update
Post by: Spayed on March 26, 2010, 12:10:52 AM
i was wondering why i couldnt counter people if i scout


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 26, 2010, 12:44:02 AM
well using a counter to scout them doesnt count as using the counter.  it works both ways


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on March 26, 2010, 12:55:25 AM
it takes 6 hours off the counter


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 26, 2010, 01:26:03 AM
so then maybe scouting should give a 6 hour counter


Title: Re: SO Main - PvP improvements update
Post by: Spayed on March 26, 2010, 06:47:08 AM
it should just be like it used 2 be


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 26, 2010, 03:37:46 PM
Grondavor(#119869)'s 225 / 225 (100%) Eternally Damned P-Ship are destroyed during battle.
Grondavor(#119869)'s 225 / 225 (100%) Eternally Damned P-Ship are destroyed during battle.
Grondavor(#119869)'s 225 / 225 (100%) Eternally Damned P-Ship are destroyed during battle.
Grondavor(#119869)'s 225 / 225 (100%) Eternally Damned P-Ship are destroyed during battle.
Grondavor(#119869)'s 1 / 1 (100%) Decoy are destroyed during battle.
Grondavor(#119869)'s 1 / 1 (100%) Decoy are destroyed during battle.
Grondavor(#119869)'s 810.243.982 marines where killed in the battle.

Chilled(#106920)'s 1 v07 are destroyed during battle.
Chilled(#106920)'s 1 v06 are destroyed during battle.
Chilled(#106920)'s 1 v05 are destroyed during battle.
Chilled(#106920)'s 2.045.727.438 marines where killed in the battle.

You boarded Chilled(#106920)'s fleet and mothership.
You destroyed Chilled(#106920)'s 3 ships and lost 902/906 ships.

Primary Objective: Destroy 10% of the enemy while losing less percent of the armada then the enemy.
Your attack failed and achieved nothing.

Alright, i killed 3 leads here and only lost pships and decoys, shouldnt that be a succesful attack?


Title: Re: SO Main - PvP improvements update
Post by: Cameron07 on March 26, 2010, 03:57:19 PM
in my mind its a successful attack but not technically.. you probably lost more fp in pships that he lost in mains


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 26, 2010, 04:10:42 PM
Still that is dumb, that set him back waaay more than it set me back....


Title: Re: SO Main - PvP improvements update
Post by: Spayed on March 26, 2010, 11:09:21 PM
yes but u lost more power. i call it a successful attack


Title: Re: SO Main - PvP improvements update
Post by: Grondavor on March 27, 2010, 12:43:07 AM
The attack system really should change to be based on cost not power