Title: SO Main - PvP incentives Post by: SirEmi on January 25, 2010, 03:49:48 PM - Sell ship cost value is 50% - 90% of the purchase cost, depending on the resupply bonus
- the reserved ships worth now count as credits power - marines count as credits / workers power, whether on reserve fleets or not - when a marined fleet is destroyed, 70%-90% of the marines on board will espace in pods and regroup at your secret base. They will become workers. Workers can be trained to become marines from the Resupply Marines room. - marines killed in boarding action are lost, only the marines that where on the ships of the fleet that exploded could survive. -> example: Fleet has 1000 ships containing 1.000.000 marines. Fleet enhanges boarding battle, and loses 100 ships. -> 100.000 marines on the 100 ships destroyed try to get to the escape pods. 70%-90% succeed, let's say 80% => 80.000 marines are rescued and sent to secret base. -> fleet with 900 ships now, engages boarding action and 200.000 marines are lost. On fleet there are 700.000 marines left. -> fleet enganges further battle and 200 ships are lost. Still 700.000 marines left on 700 ships. -> fleet take fire again and 200 more ships are lost. 200.000 marines try and get to the escape pods. etc. - at the end of the PvP battle, marines lost / rescued details are shown/ Log entry is made for workers amount when marines are rescued - you now have to ability to choose between workers / credits when resupplying your ships with marines - station combat full report can be accessed now via the View Logs Title: Re: SO Main - PvP incentives Post by: Pirate55 on January 25, 2010, 06:29:33 PM the ability to make workers into marines is awesome, and i like how the marines are escaping. nice update and at least what ive done with it so far seems to be working hi
Title: Re: SO Main - PvP incentives Post by: Jan`go Vhett on January 25, 2010, 08:12:10 PM - station combat full report can be accessed now via the View Logs
Should be implemented on all servers. Sounds good though :) Title: Re: SO Main - PvP incentives Post by: Spayed on January 25, 2010, 09:46:00 PM yay do the workers get discounted the same way?
Title: Re: SO Main - PvP incentives Post by: SirEmi on January 25, 2010, 11:01:28 PM yay do the workers get discounted the same way? Nope, workers are just retrained as marines, no discounts involved. This is normal since it wouldn't be realistic if you trained 1 worker into 2 marines... that would be cloning :) However, if you hire the marines with credits say you have 50% bonus, you train 1 mil marines using 0.5 mil credits. If the marines escape in pods, you now have 1 mil workers that you can retrain as marines 1 for 1. So indirectly, you can say marine resupply bonus does play a role in it too... Title: Re: SO Main - PvP incentives Post by: Spayed on January 26, 2010, 12:35:18 AM fair enough.
you sure we havent reached cloning yet? |