Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on January 25, 2010, 03:49:48 PM



Title: SO Main - PvP incentives
Post by: SirEmi on January 25, 2010, 03:49:48 PM
- Sell ship cost value is 50% - 90% of the purchase cost, depending on the resupply bonus

- the reserved ships worth now count as credits power
- marines count as credits / workers power, whether on reserve fleets or not

- when a marined fleet is destroyed, 70%-90% of the marines on board will espace in pods and regroup at your secret base. They will become workers. Workers can be trained to become marines from the Resupply Marines room.

- marines killed in boarding action are lost, only the marines that where on the ships of the fleet that exploded could survive.
   -> example: Fleet has 1000 ships containing 1.000.000 marines. Fleet enhanges boarding battle, and loses 100 ships.
   -> 100.000 marines on the 100 ships destroyed try to get to the escape pods. 70%-90% succeed, let's say 80% => 80.000 marines are rescued and sent to secret base.
   -> fleet with 900 ships now, engages boarding action and 200.000 marines are lost. On fleet there are 700.000 marines left.
   -> fleet enganges further battle and 200 ships are lost. Still 700.000 marines left on 700 ships.
   -> fleet take fire again and 200 more ships are lost. 200.000 marines try and get to the escape pods.
   etc.

- at the end of the PvP battle, marines lost / rescued details are shown/ Log entry is made for workers amount when marines are rescued

- you now have to ability to choose between workers / credits when resupplying your ships with marines

- station combat full report can be accessed now via the View Logs



Title: Re: SO Main - PvP incentives
Post by: Pirate55 on January 25, 2010, 06:29:33 PM
the ability to make workers into marines is awesome, and i like how the marines are escaping. nice update and at least what ive done with it so far seems to be working  hi


Title: Re: SO Main - PvP incentives
Post by: Jan`go Vhett on January 25, 2010, 08:12:10 PM
- station combat full report can be accessed now via the View Logs

Should be implemented on all servers.
Sounds good though :)


Title: Re: SO Main - PvP incentives
Post by: Spayed on January 25, 2010, 09:46:00 PM
yay do the workers get discounted the same way?


Title: Re: SO Main - PvP incentives
Post by: SirEmi on January 25, 2010, 11:01:28 PM
yay do the workers get discounted the same way?

Nope, workers are just retrained as marines, no discounts involved. This is normal since it wouldn't be realistic if you trained 1 worker into 2 marines... that would be cloning :)

However, if you hire the marines with credits say you have 50% bonus, you train 1 mil marines using 0.5 mil credits. If the marines escape in pods, you now have 1 mil workers that you can retrain as marines 1 for 1. So indirectly, you can say marine resupply bonus does play a role in it too...



Title: Re: SO Main - PvP incentives
Post by: Spayed on January 26, 2010, 12:35:18 AM
fair enough.

you sure we havent reached cloning yet?