Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Spayed on November 05, 2009, 08:42:23 PM



Title: [ EDIT ] NEBS!!!
Post by: Spayed on November 05, 2009, 08:42:23 PM
ok im f**k**g sick of seeing all the self/ buddy nebing thingy out there.

people hide in nebs the entire round and dont give anybody a change to attack them.

easy fix. make it so that getting a neb will cost you 20% of your credits not 20% of your power...

if you have to lose 20% of your total credits. this should include marines on hand and also marine losses. also ships in reserve. money in stash and in planet.



EDIT - just a slight editing of the title :)

For the other moderators on the board, I am not deleting this thread because it is a valid opinion whether people agree with it or not.


Title: Re: f**k**g NEBS!!!
Post by: Obscurum on November 05, 2009, 08:45:03 PM
I approve of this topic  :12:


Title: Re: f**k**g NEBS!!!
Post by: Spayed on November 05, 2009, 08:46:10 PM
i approve of f**k**g condoms.

got anything to add?


Title: Re: [ EDIT ] NEBS!!!
Post by: DarkChaos on November 06, 2009, 01:17:50 AM
I approve of condoms and the post about nebs.. Oh, and boobies  :)


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on November 06, 2009, 01:46:48 AM
i prefered the original title...

anyway. i think its an update thats needed, if your going to be in a neb and get protection then that protection may as well be costly


Title: Re: [ EDIT ] NEBS!!!
Post by: Fester on November 06, 2009, 04:50:14 AM
No comment on the original title.

However, nebs and in particular buddy/friend nebbing is a serious blot on an otherwise good game. I'm not sure how loss of credits could be the deciding factor in getting a neb though. I do think there should be a cost or risk to being in one.

My thoughts:

Your economy requires you control to make it work, while you are HIDING in a Nebula you are not in control so cannot gain any benefit from facilities you are not in control of ie. planets, mines and secret base. These will not produce (or production will be reduced) credits or resources. That'll encourage people to be in free space more.

Also with planets, your hiding so can't go visiting all your old haunts (that wouldn't be hiding would it), colonists are an untrustworthy bunch so, for each hour you spend in a neb there should be an increasing % chance that planets will revolt. The risk of not being in control.

as an aside I would also consider a new commander skill, Foment Rebellion, to give an increasing % chance of sending planets into revolt without having to invade. Once the skill is in place there would be a turn and credit cost to attempting the coup.


Title: Re: [ EDIT ] NEBS!!!
Post by: A^Bloody^Idiot on November 06, 2009, 11:55:24 AM
Like you guys said before yourself, people who are doing this, are not abusing anything, they are just using the rules for their own benefits :))

But in some way I agree, I don't think it should change to credits, but let it stay 20% of power, but it should change from the fact that sum1 with 300.000 power can attack some1 that has like 10 quad power in galaxy, not a single person would do such (unless he has zero ships and you can raid of course but that's different) I think sum1 or Emi himself should think think of a good way to settle this...
I know it does't settle everything, but at least that way you won't have low accounts being able to neb the big accounts..

But I don't friend/buddy nebbing should change as it's always been a good tactic..
It has always been part of the game and I don't think it should change that much, it's already been made more difficult with the 24 - 20 - 16 - 12 hour neb.


Title: Re: [ EDIT ] NEBS!!!
Post by: Saturn 7 on November 06, 2009, 02:05:57 PM
Maybe another option is to make it that gaining a neb is no guarentee. Having more than 20% of your power destroyed could give you a 5/10% chance of a neb. This could be increased by using commander skills similar to the ability to increase your warp chance, but it should be costly.


Title: Re: [ EDIT ] NEBS!!!
Post by: A^Bloody^Idiot on November 06, 2009, 06:26:16 PM
That wouldn't be fair at all.. If you're unlucky you can lose everything and still not be in a neb and get your ass raided...

How 'bout this (saturn gave me the idear, since you are hiding):

Everything stays the same...
But if you are in a nebula (hiding) you can not travel through galaxy, or do missions or aliens or encounters or gain stuff from planet or space station? But can still do mothership contracts (you have to be at least able to do SOMETHING))
And if you click any of these stuff it will bring up the message: This action you take you out of the safety protection of the nebula (or something like that)

How 'bout that?? I know you can do missions and use up all your turns, and then hide again, but at least it's a little more time for other players to attack them (also like the reduction of neb times)

EDIT:
Okay I thought about this and this way you can't acturly do anything if a player is watching you constantly, so maybe make it so that if you do any active things in the galaxy the message will be like: This action will reduce your retaining neb time to 1 hour... at least then you do have some time :) ?


Title: Re: [ EDIT ] NEBS!!!
Post by: Saturn 7 on November 06, 2009, 06:40:00 PM
Another idea just popped into my head.........
Nebs's are clouds of hot radiactive material, these have a toxic affect apon life forms, even with heavy shielding...... Whilst ships are under cover of a neb, the toxic effect will cause casualties on board any fleets, so maybe any marines. workers will go into negative growth (5% per hour?) This will mean constant neb'rs will have to pay a cost, and staying in a neb will mean you will have to keep resupplying marines to keep your ships safe.


Title: Re: [ EDIT ] NEBS!!!
Post by: Fester on November 06, 2009, 06:45:37 PM
That could work, however with all these penalties I would suggest they kick in after a period of time like 6 hours, not everyone uses buddy nebbing and if you are away from your computer for a while it would be a real pisser to come back to empty ships.

The only other possible penalty to constant nebs would be that turns are generated at a slower rate while in the neb.


Title: Re: [ EDIT ] NEBS!!!
Post by: Saturn 7 on November 06, 2009, 06:54:22 PM
Yeah that sounds better. the 1st 24 hours, this ship shielding will protect its inhabitants, the longer the neb cover the greater the effect. Once the diminishing neb timer has reset like it does currently the effect will do so too.


Title: Re: [ EDIT ] NEBS!!!
Post by: A^Bloody^Idiot on November 06, 2009, 06:55:14 PM
Never mess around with the turns :P

But Saturn you're saying: If I have no marines, and I get zeroed, I wouldn't even get in a neb, 'cus I wouldn't have that 5% to lose in the first place... Maybe the workers yea, but if you place them all in your planet, which most ppl can do up to like when you have several trillions of them, then your planet start to get low on segs...

But I don't think there should be much limited as the time has already been reduced..
Maybe make it so that lower players can't attack 500% or higher through galaxy ? Unless counter of course...

But it should be maintained as some sort of tactic

Just popped into my head: How about 1 player can only attack (regular or board) some1 once every 24 hours IF the person who is attacked gets inside a nebula.. so he can still raid and scout multiple times, unless he went in a nebula 'cus of you, then you have to wait another 24 hours before attacking.. ?? This might work, as your neb expires the 2nd time after 20 hours.. and you can't be buddy nebbed by the same person for 20 hours..
I know you can not then kill the person aswell, but this might work, but then you can't constantly attack him (not that you can now, but that's up to you :P )

ABI :w00t2:


Title: Re: [ EDIT ] NEBS!!!
Post by: Saturn 7 on November 06, 2009, 07:12:31 PM
No, the marines have no effect on whether you get a neb, they only come into play once you've been in a neb more than 24 hours, then they start dying.
Not sure the 1 attack idea would work. One tactic of pvp is to try taking out powers and  swarmers before hiting mains, this would stop that. Another tactic is to reduce peoples neb times so that unless the attacked player can log in within 12 hours of being neb'd, he will be open to attack.
I'm not a pvp'r but I dont want to reduce pvp opportunities.


Title: Re: [ EDIT ] NEBS!!!
Post by: A^Bloody^Idiot on November 06, 2009, 07:18:44 PM
Yea that's why I said they have to chose between more attacking and just 1 hit per 24 hours or this way it's now (all the time neb :P)
But that's why I said it only counts when you get a neb, 'cus I can immagen you wanna attack again if the player has not gone into neb when you killed powerships...


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on November 06, 2009, 09:28:13 PM
abi i like your idea of people not being able to do anything whilst in a neb.


Title: Re: [ EDIT ] NEBS!!!
Post by: FTP on November 09, 2009, 04:49:37 PM
I make 4 alts.... and my buddy makes 4 alts.... I nebs me I neb him......

1 attack per day if neb wouldnt solve poop.


Title: Re: [ EDIT ] NEBS!!!
Post by: A^Bloody^Idiot on November 09, 2009, 05:07:47 PM
That was in combination with the update that you can't attack through galaxy acturly :P so alts won't work (eventually) but oke ;)


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on November 10, 2009, 12:38:25 AM
meh restricting attacks to 1 a day is dumb cause it will take out boarding...

and diminishing nebs...


Title: Re: [ EDIT ] NEBS!!!
Post by: Fester on November 10, 2009, 04:34:36 AM
Can't see how restricting attacks would work,

There needs to be a cost and risk to being in a Neb all the time, basically to make it counter-productive to be nebbed.

Flip side of this is I don't believe that ships involved in an attack should be able to be reserved to avoid the consequences.


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on November 10, 2009, 05:16:48 AM
Flip side of this is I don't believe that ships involved in an attack should be able to be reserved to avoid the consequences.

that would totally destroy tinies, kamis, boarders and most types of attacking...



making it counter productive may have some effect. but it would have to be a decent thing that u miss out on.


Title: Re: [ EDIT ] NEBS!!!
Post by: A^Bloody^Idiot on November 10, 2009, 05:46:10 PM
That would be a solution for the top players, but it wouldn't be fair for the lower players and new players who are growing and learning..

I'd say: Remove Full Assault, (maybe only possible to full assault @ incursions or sumthing), that would help alot, but not much more should be added...


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on November 11, 2009, 12:38:58 AM
meh i dont think that would help.


and yea myabe it wouldnt help new players. so have it for the top 30 then..


Title: Re: [ EDIT ] NEBS!!!
Post by: SirEmi on November 15, 2009, 09:44:06 AM

Agreed, the nebula system should be somewhat improved.

I will study the possibilities and choose the best one.

Thank you.


Title: Re: [ EDIT ] NEBS!!!
Post by: The-Joe on November 17, 2009, 07:22:35 PM
How about no nebula at all and no attack except system attacks.

Warping to an enemy location should cost credits instead of turns, as it is provided by the Bounty Hunter Guild Transspatial Cargo Service. Now those guild guys should tax transport according to pocket.

In order to avoid detection, planets should be located inside one quadrant, not around a star, alike hidden aliens. Cloacking reasearch should provide lower detection probability. Space stations should provide resource transport from mining facilities in the whole quadrant to the planet. Since planets are command centers they should be able to command the space station scattered in the quadrant. That means that all space stations and mining facilities should be upgraded from the planet command center.


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on November 18, 2009, 12:24:11 AM
all your doing there is making pvp harder and less affordable then it already it.. will almost completely take it out of the game..

and pvp against planets is already ruined because of the insane turn cost of it...


Title: Re: [ EDIT ] NEBS!!!
Post by: Grondavor on January 15, 2010, 12:17:02 AM
i disagree with almost every post here...  i think that instead of having a penalty for being in nbe, there should be a reward for staying out of it.  Because if you are very unlucky, you could have your ships killedll the time and have a penalty applied to you for it even though you did nothing wrong.  So there should be some reward for staying out of neb for long amounts of time(maybe turns or credits) that gets bigger the more power you have (so sumbody cant just reserve all their ships and wait for a bonus).  Also i STRONGLY support the nebs being given on account of credits lost instead of power


Title: Re: [ EDIT ] NEBS!!!
Post by: Jan`go Vhett on January 15, 2010, 12:22:52 AM
Actually I do like Grondavor's idea.
Makes people actually have to think to defend themselves.

As for the reward maybe a change in turns earned per minute.
Say for every hour your out of a neb you  get an increase of 1/24th of a turn a minute up to a max of 2 turns a minute.
In other words stay out of a neb for 24 hours then you get 2 turns a minute instead of 1.
Of course any successful attack would negate this bonus whether it nebs you or not and it would last at 2 a minute for a maximum of say 12 hours.

Definitely need nebs changed to be based on creds instead of power though.


Title: Re: [ EDIT ] NEBS!!!
Post by: FTP on January 16, 2010, 04:20:19 AM
Basic psychology say's people like reward based systems better then punishment systems even if they are equal......


If you get halved turns for being in a neb, or doubled for being out..... its just the same d**n thing, if you get a reward for being out of a nebula its the same as getting a punishment for being in a nebula.... it only depends on what you call normal.

Getting more depending on your power...... so what would this solve... you still keep powerships up instead of mission ships.... and it means the stronger people just get more the weaker.... making it even more unfair.

And nebs based on credits..... if you spend all credits you have on reserved ships (they dont count for anything) you can get even cheaper nebs then you can now. And for the people that like to keep their mission ships out while being out of a neb it wouldn't be possible anymore to defend themselfs with powerships.


Title: Re: [ EDIT ] NEBS!!!
Post by: Spayed on January 16, 2010, 05:35:05 AM
thats easy fixed. just remove the bloody things no hiding. no need for powers. just ships vs ships