Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: ninjastrike40 on September 11, 2009, 10:50:40 PM



Title: Galaxy Pit Stop
Post by: ninjastrike40 on September 11, 2009, 10:50:40 PM
Here's an idea for Spaceo. Suppose you are doing some encounters or ailens and you are running low on turns. If you find a galaxy pit stop then you will recieve a 500 turn bonus for finding it. There will be 5 galaxy it stops all placed randomly throughout the galaxy WITH NO PLAYERS STARTING IN 1 OF THE GALAXY PIT STOP SYSTEMS! Also it gives you a 24 hour neb in full and remote assualt. It does not matter if you leave that system, you will still have neb. If you have a regular 10 hour neb and you find a galaxy pit stop, then you will have an additional 14 hours for your galaxy pit stop neb (24-10=14). The galaxy pit stop neb is exactly like a regular neb just that you dont produce turns, and you cancel the neb if you want. If you attack someone you lose the galaxy neb even if you are still in a regular neb or in the galaxy neb. You still have secret base production. Finally, there is a weekly galaxy pit stop lottery. For a fee, you may enter one of these lotteries. If you dont find one, then you cannot enter. All lottery drawings happen at the same time in all 5 galaxy pit stops. You will recieve a 2500 turn bonus and credits. For people not to abuse this idea it will not give any coords, and you may not use it in nav computer. Also if you remember the star and the quadrant, all 5 warp to a different place after a weekly lottery. Also, if you find 2 or more galaxy pit stops, in a week you get all turn bonuses, but may only enter one lottery for one of the galaxy pit stops. Nobody at a galaxy pit stop will be in the intel terminal to avoid direct warp to the galaxy pit stop. However, you cannot find one warp to a star then come back to the same one within a weekly lottery. That is all there is to it. Let me know what u think and post in poll.


Title: Re: Galaxy Pit Stop
Post by: Jan`go Vhett on September 12, 2009, 12:52:39 AM
Could be good.
I assume this would be for Main?
If so why not have it hidden and you have to use pinpoint scanners to find it.


Title: Re: Galaxy Pit Stop
Post by: ninjastrike40 on September 12, 2009, 09:12:03 AM
My bad about wrong section tony. It would be for main, and yes maybe you could use pinpointers to find it.


Title: Re: Galaxy Pit Stop
Post by: clouthour on September 12, 2009, 02:38:25 PM
i seriously doubt emi will even try to code this but it is a good idea :D :)


Title: Re: Galaxy Pit Stop
Post by: Spayed on September 13, 2009, 09:24:24 AM
meh i guess it couldnt hurt but yea i dont care either way


Title: Re: Galaxy Pit Stop
Post by: Renshaak on September 21, 2009, 12:32:05 PM
Nice way to add some more turns to the game.  Problem is once one alliance member finds it, the entire alliance gets 500 turns and free nebs.

Spayed, I can't believe you didn't hate that part!


Title: Re: Galaxy Pit Stop
Post by: ninjastrike40 on September 21, 2009, 04:32:35 PM
Nice way to add some more turns to the game.  Problem is once one alliance member finds it, the entire alliance gets 500 turns and free nebs.

Spayed, I can't believe you didn't hate that part!
Didnt think of that. But it blocks out the coords when you see it or type it in.


Title: Re: Galaxy Pit Stop
Post by: forumemy on December 24, 2009, 12:26:46 AM
once someone finds it. the pit stop could automatically move. :12:


Title: Re: Galaxy Pit Stop
Post by: Spayed on December 24, 2009, 02:11:57 AM
for f**k sake dont bring up old topics