Title: Nebula Suggestion Post by: DarkChaos on August 11, 2009, 11:48:07 AM These are from Snowy the street Person who sells themself for money (#117652), who doesn't have a forum account yet..
Neb, Remains as current with the time frame on SO Main. Any attacks whatsoever whether they are PvE attacks against aliens or Planetary combat / station / system fleets etc will remove the neb instantly. Neb will only be offered as protection to a player that has been hit and lost x% of fleet to offer the player time to recoup and work on a strategy before resuming a "PVP FLAG" Title: Re: Nebula Suggestion Post by: Renshaak on August 11, 2009, 01:53:09 PM I know there can be neb abuse, but this doesn't work. No PvE attacks means newer players who were probably wiped out when nebbed just lost their chance to rebuild.
Title: Re: Nebula Suggestion Post by: Saturn 7 on August 11, 2009, 03:22:46 PM Totally dissagree, losing a neb attacking an alien is a no go, just means peaceful players will get wiped constantly and will just leave the game.
Title: Re: Nebula Suggestion Post by: DarkChaos on August 11, 2009, 03:30:48 PM Okay, well this suggestion is from myself. I believe that the nebula time is fine, but you SHOULD lose the nebula if a station or planet is attacked. This is because you are choosing to attack something of someone else and should not be able to hit behind a neb so they can't hit you for it. Now, I do disagree with the idea of not allowing pve during a nebula because it is vital to be able to rebuild. I just do not think you should be able to attack anybody or anything (including system fleets, stations, or planets) without losing a nebula.
Title: Re: Nebula Suggestion Post by: The-Joe on August 11, 2009, 04:09:57 PM I Agree to the part where any PVP atack removes the nebula.
Removing nebula for PVE actions means that after any successful attack, nobody could ever rebuild. So the only option would be to leave the game. In a game there should always be different strategies. There has to be room for offensive players as well as defensive players. Taking away means of defense as well as killing the offense is just as wrong. The key issue is to balance them right. Title: Re: Nebula Suggestion Post by: Saturn 7 on August 11, 2009, 04:16:44 PM I agree with you there DC, an attack against a structure should lose you your neb.
Title: Re: Nebula Suggestion Post by: TNTTony on August 11, 2009, 08:25:37 PM Sounds like a good idea. Any pvp attack will lose nebula
Title: Re: Nebula Suggestion Post by: Cameron07 on August 11, 2009, 11:33:48 PM i agree attacks on anything while in neb and you should lose your neb... not sure if you shouldnt allow people to attack system fleets though as they block encounters... but hit the station and boom your nebs gone... put restrictions on full assualt attacks... cant hit over 500% of your fp... takes out most alt nebbing right there... and make alliance members not able to attack each other.. alliance must truce itself... then if you want to buddy neb you have to find someone outside of your alliance.. making it much harder right there
Title: Re: Nebula Suggestion Post by: Jan`go Vhett on August 12, 2009, 01:28:21 AM i agree attacks on anything while in neb and you should lose your neb... not sure if you shouldnt allow people to attack system fleets though as they block encounters... but hit the station and boom your nebs gone... put restrictions on full assualt attacks... cant hit over 500% of your fp... takes out most alt nebbing right there... and make alliance members not able to attack each other.. alliance must truce itself... then if you want to buddy neb you have to find someone outside of your alliance.. making it much harder right there I think these are good suggestions and agree with the any pvp removing your neb. As for the can't attack someone 500% of your fp how many people other than alt nebbers do that anyways? With the alliance it shouldn't only auto truce but make alliance mates planets and stations unable to be attacked. Title: Re: Nebula Suggestion Post by: Spayed on August 12, 2009, 01:37:35 AM ok maybe pve attacks shouldnt remove nebs.. wouldnt really help the situation.
but im seriously sick of seeing people get a neb, go pve and then sell ships... in my opinion the only thing u should be able to get off a ship is the marines and the rest is scrap metal... Title: Re: Nebula Suggestion Post by: Cameron07 on August 12, 2009, 11:48:36 AM the 500% of your fp would stop alt nebbers mostly... they would have to actually play their alt and keep it up with thier mains fp to neb themselves... making it alot harder to do...
Title: Re: Nebula Suggestion Post by: Grondavor on January 22, 2010, 09:59:24 PM although it will stop alt nebbers, it will also stop people running around and raiding higher powered players for money, which i like to do. :D
Title: Re: Nebula Suggestion Post by: Spayed on January 22, 2010, 11:44:34 PM this is an old topic grond, please dont bring them up if there long finished :D
Title: Re: Nebula Suggestion Post by: Grondavor on January 22, 2010, 11:48:50 PM umm, if its an old topic why was it on my "unread posts since last visit" list?
Title: Re: Nebula Suggestion Post by: clouthour on January 23, 2010, 07:23:39 AM umm, if its an old topic why was it on my "unread posts since last visit" list? because spayed posted after u posted so its on the unread post for everyone who hasn't seen it :P Title: Re: Nebula Suggestion Post by: FTP on January 23, 2010, 08:14:33 AM -Locked-
It's going offtopic and the original topic is already an update for. |