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General Talk => Design & Strategy Room => Topic started by: plug on June 09, 2009, 09:45:42 PM



Title: Questions on Acu rating and Abs effectiveness
Post by: plug on June 09, 2009, 09:45:42 PM
I have couple of questions.

Questions on Acu rating:

1. What is the calculation on the CP's "Target Tracker" on weapon's accuracy rating?
      If the combination of my weapon + computer has already given a 70% acu rating,
            and I have 10% on the CP's "Target Tracker"

   Will the calculation be:

      A. 70% + 10% = 80%

   or         

      B. 70% * 1.1 = 77%


2. Is 99% the absolute maximum for acu rating?
      What if the combination of my weapon plus computer has already a 99% acu rating,
            and my CP's "Target Tracker" has 10%

   Will the final acu rating still be only 99% ?

3. Has anyone come up with a chart listing a more effective combo of the weapon acu rating + computer acu rating?

Question on Abs rating:

1. According to the formula by Chronos, the absorb rate is calculated by A * [1/(100%-Y%)]

If my ship has 1 billion hitpoints, and the abs rating is 60%, what is the total effective hitpoints?

      Is it 1 Billion + 1 Billion * 1 / (100%-60%) = 1 Billion + 2.5 Billion = 3.5 Billion

or

      Is it 1 Billion * 1 / (100%-60%) which gives 2.5 Billion?

Which calculation is correct.


2. If my ship's shield has 60% absorption rate, and my CP's "Shield Master" has 10%, what would my ship's total abosorption rate be?

      Is it 60% + 10% = 70%?

Or

      Is it 60% * 1.1 = 66%?


3. TNTTony said that the max shield is 80%. Does that take into account the CP's "Shield Master"?

What if my ship has 60% shield, and my CP's "Shield Master" has 40%, would the max shield still be limited to 80% ?



I also include a list of how much the weapon's own accuracy rating cost, in cr.


Acu      Cost      Diff                              Acu      Cost      Diff
01      0            0                                 31      435020      15010
02      15000      15000                           32      435040      20
03      30000      15000                           33      435080      40
04      45000      15000                           34      435160      80
05      60000      15000                           35      435320      160
06      75000      15000                           36      435640      320
07      90000      15000                           37      436280      640
08      105000      15000                           38      437560      1280
09      120000      15000                           39      440120      2560
10      135000      15000                           40      445240      5120
11      150000      15000                           41      455480      10240
12      165000      15000                           42      475960      20480
13      180000      15000                           43      516920      40960
14      195000      15000                           44      598840      81920
15      210000      15000                           45      762680      163840
16      225000      15000                           46      1090360      327680
17      240000      15000                           47      1745720      655360
18      255000      15000                           48      3056440      1310720
19      270000      15000                           49      5677880      2621440
20      285000      15000                           50      10920760   5242880
21      300000      15000
22      315000      15000
23      330000      15000
24      345000      15000
25      360000      15000
26      375000      15000
27      390000      15000
28      405000      15000
29      420000      15000
30      435010      15010                           60      10737853240


Title: Re: Questions on Acu rating and Abs effectiveness
Post by: Chronos on June 09, 2009, 10:29:21 PM
For the shields, the effective health would be 1B * 1 / (100%-60%) = 2.5B. I'll tell you why:

A ship is either destroyed, or not. There is no middle ground. So the point that matters is only when the total, effective damage equals your total health (plus defence). Basically, if you have a health (plus effective defence) of H and an absorb of A%, and the enemy inflicts D damage, then the only significant point is when D becomes high enough to satisfy

H = D * (100% - A%)

To figure out effective a ships effective health, just divide by (100% - A%), and we get

H / (100% - A%) = D

So that is how much raw damage such a ship can sustain.


P.S. Shield can never reach a hundred, so it is probably capped at 80% after all the bonuses (bonii?) are applied.



Title: Re: Questions on Acu rating and Abs effectiveness
Post by: plug on June 10, 2009, 11:29:20 AM
Thanks for the explanation !