Title: Questions on Acu rating and Abs effectiveness Post by: plug on June 09, 2009, 09:45:42 PM I have couple of questions.
Questions on Acu rating: 1. What is the calculation on the CP's "Target Tracker" on weapon's accuracy rating? If the combination of my weapon + computer has already given a 70% acu rating, and I have 10% on the CP's "Target Tracker" Will the calculation be: A. 70% + 10% = 80% or B. 70% * 1.1 = 77% 2. Is 99% the absolute maximum for acu rating? What if the combination of my weapon plus computer has already a 99% acu rating, and my CP's "Target Tracker" has 10% Will the final acu rating still be only 99% ? 3. Has anyone come up with a chart listing a more effective combo of the weapon acu rating + computer acu rating? Question on Abs rating: 1. According to the formula by Chronos, the absorb rate is calculated by A * [1/(100%-Y%)] If my ship has 1 billion hitpoints, and the abs rating is 60%, what is the total effective hitpoints? Is it 1 Billion + 1 Billion * 1 / (100%-60%) = 1 Billion + 2.5 Billion = 3.5 Billion or Is it 1 Billion * 1 / (100%-60%) which gives 2.5 Billion? Which calculation is correct. 2. If my ship's shield has 60% absorption rate, and my CP's "Shield Master" has 10%, what would my ship's total abosorption rate be? Is it 60% + 10% = 70%? Or Is it 60% * 1.1 = 66%? 3. TNTTony said that the max shield is 80%. Does that take into account the CP's "Shield Master"? What if my ship has 60% shield, and my CP's "Shield Master" has 40%, would the max shield still be limited to 80% ? I also include a list of how much the weapon's own accuracy rating cost, in cr. Acu Cost Diff Acu Cost Diff 01 0 0 31 435020 15010 02 15000 15000 32 435040 20 03 30000 15000 33 435080 40 04 45000 15000 34 435160 80 05 60000 15000 35 435320 160 06 75000 15000 36 435640 320 07 90000 15000 37 436280 640 08 105000 15000 38 437560 1280 09 120000 15000 39 440120 2560 10 135000 15000 40 445240 5120 11 150000 15000 41 455480 10240 12 165000 15000 42 475960 20480 13 180000 15000 43 516920 40960 14 195000 15000 44 598840 81920 15 210000 15000 45 762680 163840 16 225000 15000 46 1090360 327680 17 240000 15000 47 1745720 655360 18 255000 15000 48 3056440 1310720 19 270000 15000 49 5677880 2621440 20 285000 15000 50 10920760 5242880 21 300000 15000 22 315000 15000 23 330000 15000 24 345000 15000 25 360000 15000 26 375000 15000 27 390000 15000 28 405000 15000 29 420000 15000 30 435010 15010 60 10737853240 Title: Re: Questions on Acu rating and Abs effectiveness Post by: Chronos on June 09, 2009, 10:29:21 PM For the shields, the effective health would be 1B * 1 / (100%-60%) = 2.5B. I'll tell you why:
A ship is either destroyed, or not. There is no middle ground. So the point that matters is only when the total, effective damage equals your total health (plus defence). Basically, if you have a health (plus effective defence) of H and an absorb of A%, and the enemy inflicts D damage, then the only significant point is when D becomes high enough to satisfy H = D * (100% - A%) To figure out effective a ships effective health, just divide by (100% - A%), and we get H / (100% - A%) = D So that is how much raw damage such a ship can sustain. P.S. Shield can never reach a hundred, so it is probably capped at 80% after all the bonuses (bonii?) are applied. Title: Re: Questions on Acu rating and Abs effectiveness Post by: plug on June 10, 2009, 11:29:20 AM Thanks for the explanation !
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