Title: Ship Post by: Scion of Fangor on June 05, 2009, 03:48:19 AM Please can someone post a 90 billion super ship with some defence? It can be in th price range of 85-90 billion. Thank you.
Title: Re: Ship Post by: tip on June 05, 2009, 04:07:17 AM I won't disclose the specific here. Can only say the following
Ship size = 545454545 5 Computers 6 Shield 2 Specials 1 Powercore 1 Weapon It has more than 30000000000 HP, about 32600000000 ATT, with acu rating of over 80% and shield about 70% If you really need the detail, leave ur email here. I'll email it to ya. :) Title: Re: Ship Post by: Chronos on June 05, 2009, 11:10:14 PM You could just PM it to him, or send an in-game message.
Title: Re: Ship Post by: Spayed on June 05, 2009, 11:15:37 PM not a great desin there tip, to much attack to litle hitpoints.
Title: Re: Ship Post by: plug on June 06, 2009, 12:35:15 AM I won't disclose the specific here. Can only say the following Ship size = 545454545 5 Computers 6 Shield 2 Specials 1 Powercore 1 Weapon It has more than 30000000000 HP, about 32600000000 ATT, with acu rating of over 80% and shield about 70% If you really need the detail, leave ur email here. I'll email it to ya. :) If I were you, I would increase the HP to about 40 Billion, while lower the ATT to around 25 Billion. But then it depends on whether you want more defense or more attack. Such a ship (yours or mine) would never stand a chance against the pships anyway. 1 million of those and the 9 Billion ship is kaput. Title: Re: Ship Post by: paper on June 08, 2009, 12:28:20 AM Please can someone post a 90 billion super ship with some defence? It can be in th price range of 85-90 billion. Thank you. My designCost = 90.000.004.450 Size = 545.454.572 Attack = 22.791.661.513 @ 94% accuracy Hit Points = 40.400.000.000 with 73% absorb A rough run down 8 X 16% accuracy computers 1 X 17% accuracy computer 1 X 20% accuracy computer 1 X 545454300 size powercore, generating 218181714721 energy 1 X 39% shield 3 X 35% shields 17 X 34% shields 1 X 133333338666 energy special, providing 40000000000 hitpoints 1 X 76874593241 energy weapon, output 22793940907 fire power Shields are all size 8 Computers are all size 9 Special is size 6 Weapon is size 8 The ship is designed for safety, rather than firepower. Although it is low on attack, it does provide hefty hull strengths. With the additional 73% absorption, using the formula supplied by Chronos, this ship should be able to withstand up to 149629630000 bombardment, that is, over 149 billion hit points. **** A word of caution **** The design is less than 80% optimized. If it is fully optimized, firepower can get over 25 billion and over 180 billion hit points. I openly invite all the vets to further optimize this design. Title: Re: Ship Post by: Spayed on June 08, 2009, 04:32:18 AM not a bad design, still to much attack and to little hp for me but it is better then the other 1
Title: Re: Ship Post by: blakranger51 on June 08, 2009, 10:39:28 PM Computers and shields could be a lot more efficient. Attack:HP ratio is OK.
Title: Re: Ship Post by: plug on June 08, 2009, 11:44:48 PM Computers and shields could be a lot more efficient. Attack:HP ratio is OK. I have tried out his design, with his attack : hitpoint ratio, I find that the computer and shield combination is already the best combination. However, I also find out that if I raise the absorption rate by couple of %, and lower the base hitpoint by couple of millions hitpoints, I can squeeze out more "efficient hitpoints" than his design. Title: Re: Ship Post by: blakranger51 on June 09, 2009, 12:37:55 PM Attack:HP ratio has nothing to do with shields and computers. There is an extremely efficient combination for large ships that does not give 99/80 on its own, because it is more efficient to finish off the last few % with commander bonuses or mothership modules. By the time he's buying a 90 bil ship his command bonuses along with the shields and computers would give him 99/80. The combination he is using, while not bad, is still not the most efficient.
Title: Re: Ship Post by: Spayed on June 09, 2009, 09:41:00 PM thats not true blak :D i can buy a 90 bill ship and i have no commander bonuses :S
Title: Re: Ship Post by: plug on June 09, 2009, 10:03:30 PM That's the key.
How can anyone know everything? Every commander's CP bonus is different. Plus the design, as it is, hasn't yet reached the 99% limit on acu and 80% on shield. Which means, commanders who use this ship still can up 5% on acu and 7% on abs via the CP bonus. |