Title: Hidden Aliens Post by: Saturn 7 on April 10, 2009, 08:30:03 PM Emi, Could you possibly look into lowering the turn costs when doing hidden aliens.
At the moment it takes 5 turns just to travel to the aliens before you can even see what power they are, then each alien costs 3 turns to attack. I know they should have more turn cost than incursion aliens due to the rewards they give, so how about 2 turns per alien and either no turns to get to them or even let us know before traveling whats the average of highest alien firepower is. Thanks Title: Re: Hidden Aliens Post by: TNTTony on April 10, 2009, 08:36:54 PM Absolutely agree with Saturn on this one.
The increased hidden aliens is a great update but they are taking quite a bit of turns to do. As Saturn said we have several options: - Make the hidden alien navigation cost no turns OR know the average fp of the hidden alien. Can you do this for hidden interactives to? - Reduce the turns it take to attack aliens. |