Title: More segments for missions Post by: tip on April 09, 2009, 02:45:48 AM Wonder if the admin would seed more segments for mission encounters?
I've seen too many level 12, level 15 mission encounters that comes with ridiculously stingy allocation of 57 segments. Players who are not powerful, like me, stand to lose A LOT fighting against level 12 or level 15 opponents, and for sure, I will NOT fight them for mere 57 segments. 600 segments? Maybe. 57 segments just ain't worth all the loses. Title: Re: More segments for missions Post by: TNTTony on April 09, 2009, 03:41:40 AM Are you using swarmers to do encrptions and missions? If so, this is not a good strategy since you will lose a lot of them. Use superships, they are best for missions. There are some designs in the design forum.
Title: Re: More segments for missions Post by: Saturn 7 on April 09, 2009, 06:55:42 AM Also at low levels the rewards are low, once you get higher, so do the rewards.
Title: Re: More segments for missions Post by: Spayed on April 10, 2009, 01:23:00 AM god you play for a week and already complaining about every thing about the game, you are at a low lvl the rewards are SUPPOSED TO BE LOW!!!!!!
get over it and play, eventually you can get 25000 segs from one mission and its possible to get alot more from alien incursion items... you cant come into the game and just start asking for all these things to be changed just because you dont like it being slow... play alittle longer and maybe you will see that things are like that for a reason... Title: Re: More segments for missions Post by: Techno on April 10, 2009, 01:33:09 AM play alittle longer and maybe you will see that things are like that for a reason... Spayed is right the game isn't built to "complete" all in a short while its suppose to take time and it will become faster as you learn more and get better ships. Once you get plenty of credits and a stable supply of them you can supply large superships that outpower the mission power and defeat the mission with ease and without losing a cr. |