Title: Newbee Nebula Post by: DarKy on March 16, 2009, 04:55:53 PM sorry for bad english..
maybe im wrong when posted in this threat.. I fink about protection agains't HI-Level commanders.. and this is my idea! what if siremi include in game new kind of protection.. newbee nebula ! il try to explayn my suggestions: if HI-level player succefully hit low-level player = nebula time INCREASE.. and it's time Depends on a difference of points of experience beetven HI-LEVEL commander and low-level.. if difference is HUGE then nebula time .. something like - 10 days :21: if low then it's time as usual! nebula time can give - time to grow up newbee commanders.. and it's don't hurt's HI - Level commanders.. if newbee hit someone from newbee nebula .. then nebula just gone as usuall! that's all.. how u looking on it ? Title: Re: Newbee Nebula Post by: Fairfrozen01 on March 17, 2009, 03:31:53 PM english? :confused:
EDIT: Emi, people like this shouldn't be allowed to post.. :sweat make them pass an online english test? :)) Title: Re: Newbee Nebula Post by: DarKy on March 20, 2009, 03:31:03 AM english? :confused: EDIT: Emi, people like this shouldn't be allowed to post.. :sweat make them pass an online english test? :)) lol Title: Re: Newbee Nebula Post by: Saturn 7 on March 20, 2009, 08:14:06 AM I've already raised the idea of nebs for new starters. But a high level player will find it hard to hit a low lvl because of the chance to warp.
From what I know about wars server, its a unwriten rule not too attack new people, I tried out wars a few months ago and found i was attacked less than on SO main! Title: Re: Newbee Nebula Post by: D S on March 20, 2009, 09:35:21 PM Besides, it's pretty much impossible to attack anyone much lower than you in power. Those nebs not needed. Besides, newbie's aren't worth hitting.
Title: Re: Newbee Nebula Post by: DarKy on March 22, 2009, 05:14:37 AM seem's u don't know what tinyman is.. it's true warp tech is a saver - but not against tinyman's ship's..
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