Title: Make the Quest for Knowledge possible?! Post by: ahydra on March 14, 2009, 03:17:27 PM For the second time I haven't been able to do the Quest for Knowledge interactive mission. I get to the bit with "hack the computers" or "make them talk" (which is written incorrectly as "make them to talk" btw). I try to hack the computers but the security alarm goes off and it fails. I tried to make the prisoners talk 6 times at an expensive 25 turns apiece but they all failed!
I know it says "the chance of failure will be a lot higher" but I think that's a bit ridiculous, particularly for a 25-turn cost. Every other mission I've tried only needs one or two tries to pass. Can I suggest maybe increase the success rate or lower the turn cost for that one? ahydra Title: Re: Make the Quest for Knowledge possible?! Post by: Fairfrozen01 on March 14, 2009, 04:18:05 PM You complain a lot :confused: LOL just kidding, happens to me a lot too :4:
Title: Re: Make the Quest for Knowledge possible?! Post by: SirEmi on March 14, 2009, 06:01:46 PM I took a look at the mission, made some changes.
- increased chance to succeed on option B from 15% to 50% - option A has only one try for 30% success, but gives better reward. - corrected some spelling and texts Try opt A then go with B if it doesn't work seems the best choice. Thank you. Title: Re: Make the Quest for Knowledge possible?! Post by: Fairfrozen01 on March 14, 2009, 06:15:34 PM cool thanks emi :12:
Title: Re: Make the Quest for Knowledge possible?! Post by: ahydra on March 14, 2009, 08:30:18 PM Thanks - that sounds a bit better. It's just because it uses so many turns - with a 15% chance, that's like 160 turns on average before you succeed :/
ahydra |