Title: New planet attack -> Slave Raid (capture colonists from a planet) Post by: SirEmi on March 14, 2009, 02:42:35 AM We want to diversify planet attacks and introduce new attack types.
Please comment on this new attack type. Would you like it or not? Capture colonists from a planet and transfer them in the secret base. Attack cost: 10 turns for SO, 30 turns for SO Wars Successful when 3% or more of colonists are killed. Result: Capture 5% of the planet colonists and transfer them to secret base. Rebellion: If at the end of the battle there are 50% or less colonists on planet, it will enter rebellion. Used in guerilla attacks in order to reduce a planets population prior to an invasion. Thank you. Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: waylain16 on March 14, 2009, 03:48:49 AM I like
Maybe only 30 turns for Wars though. But that is just me Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: Jan`go Vhett on March 14, 2009, 04:23:36 AM Sounds interesting though I would have to agree with Waylain on the turns cost.
Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: jessiedog on March 14, 2009, 09:51:35 PM looks good. 50 turns sounds good i think, unless the planet goes into rebellion afterwards, then 30 is fine. roughly how many times before planet goes into rebellion?
Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: Cameron07 on March 15, 2009, 12:27:27 AM bump that.. the rewards are horrible.. why would you lost x number of marines to get about half the number of workers back.. need to increase the reward
Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: SirEmi on March 15, 2009, 12:56:04 AM bump that.. the rewards are horrible.. why would you lost x number of marines to get about half the number of workers back.. need to increase the reward Modified reward on success, 5% of the colonists are captured. Turns for SO Wars set to 30 for this attack type. Planet will go into rebellion when there are less then 50% colonists on planet for this attack type. Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: jessiedog on March 15, 2009, 11:39:17 AM okay looks good. basically atking a proto would not be profitable, but it would be an easy way to weaken it i guess.
Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: deraj on March 18, 2009, 02:58:39 PM I like the idea.
Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: Killer07 on March 21, 2009, 07:14:38 AM I would love to see it implemented :D
Good job Emi. Title: Re: New planet attack -> Slave Raid (capture colonists from a planet) Post by: SirEmi on March 21, 2009, 07:44:33 PM Cool, then we will have the new attack soon :)
I'm also open to suggestions for other attack types for planets / motherships :) |