Title: Total assets to determine next round winners Post by: SirEmi on February 17, 2009, 01:45:44 PM I have an idea to implement a total assets instead of total power to determine the round winners for the next rounds.
This will take into consideration several achievements that each commander made. This will not affect the total power and how it is calculated, it will simply display total assets when clicking on Top Ranking and make the Halls according to total assets achieved. Total assets is a measure of how well the commander did in all areas of activity. I think this will make awarding of the prizes more fair, and will enable future increase of prizes. Please express your opinions and any improvements to the idea. Thank you :) - SO Main round winners: (determined by the total assets value) -> Ship values (real ship value, depending on discount cost to build) -> marines on ships -> credits on mining facility, secret base, planets -> workers on secret base, planets -> mothership segments -> planets capacity -> items total value, items, trade goods -> technology total costs invested (credits, turns, CP) -> commander experience & CP left and invested into skills -> turns left Title: Re: Total assets to determine next round winners Post by: Saturn 7 on February 17, 2009, 03:11:18 PM Well I think getting credits for having turns left isn't great, could cause alot more people to sit out d day.
I'm all for getting credit for what you've invested and researched in. Hopefully this will give the people who played and invested whole round more of a chance than some who just suddenly join and power up. The planets capacity doesnt need to be included as the number of colonists already counts. Items values not either, you already have the option of selling them to increase your mothership power. Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 17, 2009, 03:16:24 PM well i think its bs.. would be a crap update.. people wouldnt even have to worry about anything on dday you just sit around..
Title: Re: Total assets to determine next round winners Post by: Jan`go Vhett on February 17, 2009, 03:33:08 PM I think this would be good. Actually rewarding people for all the work they did not just who can buy the most p-ships the latest at the end of D-Day.
Title: Re: Total assets to determine next round winners Post by: jessiedog on February 17, 2009, 04:54:33 PM naw... all the fun is in the last 2.5 secs of dday. dday wheres the real action takes place. maybe because ive made top 10 twice but never had the assets to make it im against this, but basically with this all you have to do is get cash and sit with 0 ships and ull win. way against this update.
Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 17, 2009, 05:16:20 PM exactly what im saying.. no sense in that.. dday is about buying pships, hybrids swarmers, trying to get the most fp and still be safe.. hitting people at the last second to try and kill people
Title: Re: Total assets to determine next round winners Post by: Saturn 7 on February 17, 2009, 06:10:18 PM Well as I said I'm against the parts that will result in people sitting d day out, but one or two aspects of the proposed update could work ok.
Title: Re: Total assets to determine next round winners Post by: TNTTony on February 17, 2009, 06:33:12 PM Emi,
I actually like your idea and I think it can be implemented in combination with having dday. So you still have dday and people will still need to pship up in the last few second. That part is quite fun and attacking people all day is fun too lol However, having your "asset" calculated and using this in combination to dday fp is good. Not sure what should or should not be included though. Also one thing emi: If people don't like this update, maybe what you can do is still display major asset in the HOF. I would love to know who had the biggest planet...or who had the most creds in total. Or who used the most number of turns. Or who had the best ships etc etc. These should not affect who wins or lose buy may add another dimension to the game Title: Re: Total assets to determine next round winners Post by: Soulcandy29 on February 17, 2009, 06:47:39 PM I think Dday still should have fp incorporated otherwise if it's just resources what's going to stop folk from buying a top spot? A mix of resources, skills and fp would make sense and keep the suspense of Dday. Factoring in turns though I don't see the point of.
Title: Re: Total assets to determine next round winners Post by: Spayed on February 18, 2009, 12:11:07 AM well i actually like the idea..
but to keep d day active maybe you could get extra points for the amount of ship costs you have destroyed.. by cost of ships destroyed i mean, if you destroy a 100mill ship that gives you 1.6mill power you would get lets say 100 points, but if you destroyed a 2mill powership that still gave you the 1.6mill power you would only get 2 points?? sound fair?? would just give another incentive for pvp thru the round aswell. Title: Re: Total assets to determine next round winners Post by: SirEmi on February 18, 2009, 04:37:04 AM well i actually like the idea.. but to keep d day active maybe you could get extra points for the amount of ship costs you have destroyed.. by cost of ships destroyed i mean, if you destroy a 100mill ship that gives you 1.6mill power you would get lets say 100 points, but if you destroyed a 2mill powership that still gave you the 1.6mill power you would only get 2 points?? sound fair?? would just give another incentive for pvp thru the round aswell. This would be interesting, to award victory points for successful PvP according to ship cost destroyed, segments destroyed, etc. So then victory points would take 33%, then total assets would make 33%, then the total power at the end of DDAY would make the rest of 33%. So all this combined will result in a total victory score and the winners will then be determined... Please comment :) Title: Re: Total assets to determine next round winners Post by: TNTTony on February 18, 2009, 06:32:16 AM well i actually like the idea.. but to keep d day active maybe you could get extra points for the amount of ship costs you have destroyed.. by cost of ships destroyed i mean, if you destroy a 100mill ship that gives you 1.6mill power you would get lets say 100 points, but if you destroyed a 2mill powership that still gave you the 1.6mill power you would only get 2 points?? sound fair?? would just give another incentive for pvp thru the round aswell. This would be interesting, to award victory points for successful PvP according to ship cost destroyed, segments destroyed, etc. So then victory points would take 33%, then total assets would make 33%, then the total power at the end of DDAY would make the rest of 33%. So all this combined will result in a total victory score and the winners will then be determined... Please comment :) I'm not good with the details but I do like the 33% split ie. Winning the round is about how good you do in the round overall and not what your score is on dday. Good idea! Title: Re: Total assets to determine next round winners Post by: Spayed on February 18, 2009, 08:48:41 AM yea id like to know more details aswell, but it sounds good to me :D
maybe we could have a section in the hall for the winners of the individual sections aswell?? Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 18, 2009, 12:03:53 PM i like the last idea better but will you go by ships destroyed on dday or throughout the round.. if its throughout the round the top few guys dont stand a chance because they have very little people to attack
Title: Re: Total assets to determine next round winners Post by: Jan`go Vhett on February 18, 2009, 02:12:43 PM well i actually like the idea.. but to keep d day active maybe you could get extra points for the amount of ship costs you have destroyed.. by cost of ships destroyed i mean, if you destroy a 100mill ship that gives you 1.6mill power you would get lets say 100 points, but if you destroyed a 2mill powership that still gave you the 1.6mill power you would only get 2 points?? sound fair?? would just give another incentive for pvp thru the round aswell. This would be interesting, to award victory points for successful PvP according to ship cost destroyed, segments destroyed, etc. So then victory points would take 33%, then total assets would make 33%, then the total power at the end of DDAY would make the rest of 33%. So all this combined will result in a total victory score and the winners will then be determined... Please comment :) This sounds like a good way to go to me. Title: Re: Total assets to determine next round winners Post by: jessiedog on February 18, 2009, 02:56:45 PM agreed
Title: Re: Total assets to determine next round winners Post by: KenquinnTheInsaneOne on February 18, 2009, 03:08:01 PM do it do it do it do it do it do it do it do it DO IT
However could you please post you ideas for how your are going to weight each factor for community input before you add it? Title: Re: Total assets to determine next round winners Post by: Soulcandy29 on February 18, 2009, 03:28:56 PM With Cameron's point using Kamikazes are going to be a problem as well.
Title: Re: Total assets to determine next round winners Post by: Fairfrozen01 on February 18, 2009, 04:04:11 PM crap idea....the game should be about what people do, not what they can do....... 0o i might sit this update out..wait for it to prove it sucks......
Title: Re: Total assets to determine next round winners Post by: KenquinnTheInsaneOne on February 18, 2009, 04:17:42 PM crap idea....the game should be about what people do, not what they can do....... 0o i might sit this update out..wait for it to prove it sucks...... Um in order to get anything you have to play the game so its not based on what you can do.Right now maxing is a race for who can buy a max cost ship first... This update may add more skill to maxing. Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 18, 2009, 04:27:23 PM gah whats wrong with the way it is now.. :2: no offense to those who lag each round and dont get ya pships up but that happens.. and god, please god do not impliment this without alot Alot ALot ALOt ALOT of testing.. could very well screw this game in the rear
Title: Re: Total assets to determine next round winners Post by: KenquinnTheInsaneOne on February 18, 2009, 04:29:54 PM gah whats wrong with the way it is now.. :2: no offense to those who lag each round and dont get ya pships up but that happens.. and god, please god do not impliment this without alot Alot ALot ALOt ALOT of testing.. could very well screw this game in the rear Nothing wrong with it now except its retardly simply to max you just need to get max cash and buy pships for max power... I agree that it should not be implemented without outside input as it could really mess up the game.Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 18, 2009, 04:37:34 PM no no no no no... you get 2.4 quint creds or something around that and buy a max ship.. but yeah we shouldnt max.. the rounds shouldnt last that long.. solves that problem.. make dday easier to start...
Title: Re: Total assets to determine next round winners Post by: KenquinnTheInsaneOne on February 18, 2009, 07:11:00 PM no no no no no... you get 2.4 quint creds or something around that and buy a max ship.. but yeah we shouldnt max.. the rounds shouldnt last that long.. solves that problem.. make dday easier to start... 1.5 quint with gold but it does not really matter. However making the rounds too short would mean that donating has a larger effect. There has to be a balance you make the rounds to short and donating can get you so far ahead that non-donaters cant catch up.How long do you think a round should last? A month? 6 Weeks? 2 Months? 10 Weeks? 3 Months? anything less then 6 weeks would be to short in my opinion as it would make donating too effective. At least with the current donation system and the round rewards. Title: Re: Total assets to determine next round winners Post by: Spayed on February 18, 2009, 07:17:46 PM i say between 2 and 3 months is good, last round was 2 months long
Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 18, 2009, 07:45:37 PM 2 months sounds good to me but emi wont do that... he wont set a time limit on how long the round lasts.. would be pretty fair though i think
Title: Re: Total assets to determine next round winners Post by: KenquinnTheInsaneOne on February 18, 2009, 08:07:48 PM 2 months sounds good to me but emi wont do that... he wont set a time limit on how long the round lasts.. would be pretty fair though i think I would not like a time limit either however making ending a round easier is something he might do as there are less players these days.Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 18, 2009, 08:08:52 PM aye i hope so
Title: Re: Total assets to determine next round winners Post by: TNTTony on February 18, 2009, 09:54:06 PM time limit with the fairest. this way no one can control whether it starts or not...its just does
Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 18, 2009, 10:41:49 PM yeah i was thinking the same thing, but then some people have to work, school, stuff like that..
Title: Re: Total assets to determine next round winners Post by: jessiedog on February 19, 2009, 03:14:27 PM naw this round was fine with timing. it has to be player controlled, and it turned out to be 2 months anyways. so lets just keep making it 2 months by ourselves.
also, the system is good now, if it were to change i would say the 1/3 for the three things looks best out of the options Title: Re: Total assets to determine next round winners Post by: Cameron07 on February 19, 2009, 07:36:05 PM im still pushing for the easier to start dday idea
Title: Re: Total assets to determine next round winners Post by: Spayed on February 20, 2009, 02:58:43 AM me to ay, we dont really have the playerbase to make all the rounds quick like last one
Title: Re: Total assets to determine next round winners Post by: TNTTony on March 03, 2009, 09:21:19 PM Emi,
Was wondering whether you will be implementing this idea this round or not? Just curious Title: Re: Total assets to determine next round winners Post by: SirEmi on March 14, 2009, 02:25:09 AM I am still gathering data and thinking of a way to mix the power ships in with a more fair way to determine the winners.
Victory points and other ideas may be used, but I don't think it will change the current round, maybe on the next one because victory points should be gathered from the start of a round. Title: Re: Total assets to determine next round winners Post by: Fairfrozen01 on March 14, 2009, 04:22:15 PM not putting it in on pve right? or wars? that would ruin them..
Title: Re: Total assets to determine next round winners Post by: KenquinnTheInsaneOne on March 14, 2009, 04:43:22 PM not putting it in on pve right? or wars? that would ruin them.. Theres no DDAy on Wars so he would not put them there dont know about PVE but I doubt itTitle: Re: Total assets to determine next round winners Post by: Fairfrozen01 on March 14, 2009, 06:16:03 PM better not put it on pve...would ruin it all to hell................... :sweat
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