Title: Dday Requirements Post by: Wiley Space Cadet2 on February 05, 2009, 08:49:29 PM i feel the dday requirements are just a bit high now a days, there really isn't enough people who get above level 100 until people are maxing out, the top 200 spot is fine but the level should be lowered. Also, there usually is around 30 people on at a time generally and to get dday started 2/3 of them have to be in dday, the number of people required needs to be lowered as well.
Title: Re: Dday Requirements Post by: Cameron07 on February 05, 2009, 08:50:59 PM agreed.. theres just not as many people playing anymore... reduce the requirements.. 10-15 people lvl 50?
Title: Re: Dday Requirements Post by: Genotype on February 05, 2009, 09:08:45 PM Agree somewhat :19:
Commander Level 50 should suffice...maybe even 30!!! Short round is a good round :19: Rank - Top 200 is fine But Keep the number of people needed the same though ie 20. If you have the amount as 10 or so people, then you can virtually have one alliance determine whether dday should happen or not *hint hint - Im looking at you LOESC* :)) DDAY should not be controlled by one alliance Title: Re: Dday Requirements Post by: jessiedog on February 05, 2009, 10:26:39 PM level 50 sounds fine, but then top 60. there has to be some way to stall dday for a few days. if u can atk someone enough to get them below that... u see where im going.
Title: Re: Dday Requirements Post by: Cameron07 on February 05, 2009, 11:17:26 PM hell tho lately 5 people max before dday is even thought of starting.. quicker rounds folks
Title: Re: Dday Requirements Post by: waylain16 on February 06, 2009, 02:35:32 AM Level 50
Top 100 15 people sounds good to me Title: Re: Dday Requirements Post by: DarkChaos on February 06, 2009, 02:51:40 AM I agree with waylain's idea of new requirements.. It seems like a good balance to help out the server and allow for quicker rounds, but not too quick..
Title: Re: Dday Requirements Post by: Wiley Space Cadet2 on February 06, 2009, 06:55:38 AM Level 50 Top 100 15 people sounds good to me sounds good to me as well Title: Re: Dday Requirements Post by: Saturn 7 on February 06, 2009, 09:53:00 AM Would be interesting to know how many commanders meet the d day requirements already.
I know Cammy and Wiley are desparate to start it, but at the same time there are a number of people who could join but choose not too. It's a difficult subject to resolve as the top 3 or 4 players get to the top, have nothing much to do so want a new round, but many players lower down the ranks are still discovering how to build planets etc. If the D day requirements are lowered, then many players wont get the chance to even start a planet each round. Would be interesting to hear lower ranked peoples opinions on this matter. And Emi, if the round ended soon, are you ready to introduce the next update? Title: Re: Dday Requirements Post by: Amitabho on February 06, 2009, 11:13:44 PM Would be interesting to hear lower ranked peoples opinions on this matter. I really don't want my mining station, planetoid and space station to be gone. Title: Re: Dday Requirements Post by: Cameron07 on February 06, 2009, 11:52:01 PM see.. thats why you don't get noobs opinions.. its going to eventually be gone anyways... theres always going to be new noobs but lately the rounds have lasted way too long.. they need to be shorter and im tired of seeing half the top 10 max each round
Title: Re: Dday Requirements Post by: Jan`go Vhett on February 07, 2009, 12:12:45 AM Would be interesting to hear lower ranked peoples opinions on this matter. I really don't want my mining station, planetoid and space station to be gone. There is an easy way to do this. Join the Wars server. It doesn't reset so unless someone kills them they are there forever. Title: Re: Dday Requirements Post by: waylain16 on February 11, 2009, 03:25:15 AM It would take how long to build those on wars
Take that divide by 20 and thats what you get on main |