Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => General Discussion => Topic started by: ninjastrike40 on December 13, 2008, 10:14:59 PM



Title: Idea for spaceo
Post by: ninjastrike40 on December 13, 2008, 10:14:59 PM
Hey guys, i have an idea for space odyssey that i think will help the game. But first congrats to Wiley for a round win. Ok, if you make a sucessful attack on somone and get the exp. the same number of exp. is used to become a special kind of credit called an attck credit. (Note: you will still get the exp. awarded for the attack and the attack credits. if you get 3500 exp. you get that exp. and those 3500 attack credits.) Now, once you get enough attack credits you can exchange them for a free upgrade or a free ship or something at the Exchange market.(You can just add this idea to the market section if you like.) Or you guys can add more upgrades to the exchange market that i haven't thougth of. Let me know how u think of it thanks

~ninjastrike40


Title: Re: Idea for spaceo
Post by: Jan`go Vhett on December 13, 2008, 11:18:57 PM
This sounds like a good idea. Incentive for PvP some new things to keep the game from getting to boring. Maybe there could be a separate "research" category for your attack credits that can add to all things PvP but doesn't have a limit. So it would have add 1% to attack, def, hp, acu, etc.


Title: Re: Idea for spaceo
Post by: Seither on December 14, 2008, 01:08:20 AM
could work, but then, could be easily abused, which would be key. (i attack a player with all decoy ships, get lots of experience)

plus, attack experience would have to come from pvp only in order to encourage it, otherwise it'd be the same grinding as normal.


Title: Re: Idea for spaceo
Post by: ninjastrike40 on December 14, 2008, 12:45:57 PM
I know it could be abused easily, that was the biggest problem with the idea when i was thinking of it.


Title: Re: Idea for spaceo
Post by: KenquinnTheInsaneOne on December 14, 2008, 01:51:40 PM
A easy way to fix the issue of using decoys and pships to abuse this would be to Either A: Compare attacking fleet cost to defending fleet cost and if the attacking fleet is much > then defending fleet you get reduced experience or B: Make any ships that have a low hp to attack ratio not count for EXP

Also why is this not in the Suggestion forum?


Title: Re: Idea for spaceo
Post by: deezee66 on December 14, 2008, 02:58:20 PM
Ken is right this is posted in the wrong section but is a sound idea and still would need Emi's approval.


Title: Re: Idea for spaceo
Post by: Spayed on December 14, 2008, 09:28:20 PM
this may be the same as ken's but just calculate the points u get from the cost of shippys u destroyed instead of the power.

this would solve power shippys and decoys abusing


Title: Re: Idea for spaceo
Post by: Seither on December 14, 2008, 10:31:39 PM
power ships and decoys are a strategy though Spayed, so we don't want to eliminate those if we don't have to. Otherwise one alliance, the first to get on after d-day will basically own the round as they can jsut kill everyone else's ships with ease and never fear an attack.


Title: Re: Idea for spaceo
Post by: Spayed on December 14, 2008, 11:35:26 PM
nobody has shippys just after d day.

and it wouldnt eliminate them, would just mean that u dont get many points for killing them in pvp


Title: Re: Idea for spaceo
Post by: ninjastrike40 on December 15, 2008, 04:17:51 PM
Sorry about the wrong section, i haven't been on in so long that i forgot about almost everything about the forum and its many, many sections. But the thanks for the feedback on the idea.


Title: Re: Idea for spaceo
Post by: Seither on December 19, 2008, 07:15:06 AM
nobody has shippys just after d day.

and it wouldnt eliminate them, would just mean that u dont get many points for killing them in pvp

lol some people have shippies right after d-day, but anyways, your idea could balance it, though i'm sure there would need to be some tweaking to get things jsut right.