Title: segs for max ship size (again) Post by: ars68 on December 07, 2008, 12:24:28 AM (for those who just want to see the suggestion, scroll to bottom)
I think it goes without saying... ok, no it doesn't. I know it was part of my big long list of suggestions but I think this one in particular is worth suggesting again. btw, if you want to know the full list, the link is http://forum.spaceo.net/index.php/topic,4727.0.html right now... what do segs do for you? hold your merchandise and items? you get about 100-1000 and that's all you need for a long long time (unless you trade regularly... then what? 20k?) ok, 20k being used, what about the other 230k you got? could put it in workshops? all that does it let you build seg buildings faster... nothing else. so where does it go? biofarms. for a measly 10 credits per turn, per biofarm. now granted, in the begginning, it's great, in the middle, it's a nice bump up when your using turns for other things. but 100k biofarms only gives 1m a turn, and usually by the time you have that many, you've got ships that cost in the billions, if not trillions. the only real thing with it is to lower the cost of mining, since biofarms gives per turn, and mining takes out per turn, you can get it to cancel each other out and mine for free... but again, at this point, you've probably got enough credits as is. so my suggestion? make it so the maximum size ship you can make, is say, take worskhops, or just segments period, and your not allowed create or resupply fleets where there space is over 1000 times the amount of segs you have. what would this do? it would force players to get segments if they wanna grow. right now segs are just a nice addition, this would make it essential. and where would they get segs from? everywhere... you cang et segs from galaxy, contracts, encounters, exploring (for begginning only... completely worthless later on) however, you only get what? 500? 5000? segments per mission... if this goes in your going to have people with millions of segments easy. if you take 1% of the person's segments when you attack, and he has 2 million segments, that's 20000 segments in one attack. now figure in you get what? 5%? per attack? that's alot. the way I see it, back before all these updates, in the classic SO, the main way to grow was segments, and secret base, that's it. which meant segments were actually important, and the only real way to get more, was by attacking other people. what this suggestion can do, is not only put the emphasis BACK on the segments, but KEEP it on the segments. segments that is most easily gotten through PvP, not PvE. now what ships will this effect? superships will still be the most useful thing, however superships, especially cost effective ones, require segments, lots and lots of segments. swarmers won't be affected, because there individual hull size is so low, however they are really hard to make effective. if they are used a lot, then you will have an actual fleet to keep track of, not an armada of 10 ships. for extra stats on your ship, you can still just pay more credits for those extra few things, tho it will cost you. ---------------------------------- in short, this suggestion is: you cannot use ships that the space is over 1000x times the amount of segs you have Title: Re: segs for max ship size (again) Post by: drakken on December 07, 2008, 01:01:21 AM :thumbsdown:
i used to like your suggestions ars, but emi wont increase seg rewards, for 25 bil fp seg mission i get 25k segs, for 238 trill fp seg mission i get 25k segs...a high top ten player usually has around 10 mil segs ( before planet update) and thats at powers in the trillions, 10,000,000,000 is 1000*10mil.....11.854.097.350 is the hull for two trill credit ship...thats 41 more ships to max ship...so, basically your just suggesting so classic. :thumbsdown: increase segs rewards to keep on the 1k segs per bil fp and it would be all good. Title: Re: segs for max ship size (again) Post by: Qualopec on December 07, 2008, 01:14:37 AM If you want it to be about segs join the wars server.
Title: Re: segs for max ship size (again) Post by: ars68 on December 07, 2008, 01:37:30 AM If you want it to be about segs join the wars server. so your saying wars is all about segments? how? you wouldn't by any chance still be using ships less then 100 mil fp would you? biofarms do NOT make enough credits to run your empire off of by itself. NEVER has. even in SO classic. :thumbsdown: i used to like your suggestions ars, but emi wont increase seg rewards, for 25 bil fp seg mission i get 25k segs, for 238 trill fp seg mission i get 25k segs...a high top ten player usually has around 10 mil segs ( before planet update) and thats at powers in the trillions, 10,000,000,000 is 1000*10mil.....11.854.097.350 is the hull for two trill credit ship...thats 41 more ships to max ship...so, basically your just suggesting so classic. :thumbsdown: increase segs rewards to keep on the 1k segs per bil fp and it would be all good. this is not SO classic... this is a badly needed improvement. and at high top 10, you have very little, if any PvP (tho it does happen... every couple weeks) if this were put in place, in the top 10 you would have to attack to get your massive amounts of segs. 5% of 10000000 is 500.000. that's a big jump in segs. now where do those players get there segs? the people below them. until it finally goes all the way down to people on bottom getting k's of segments exploring. and besides, 1000x is an example, idk what the actual amount should be besides, maxing out is actually a BAD thing... you max out... what happens within about 2 weeks? we start over. why? because you maxed out and now very limited on what you can actually -do- Title: Re: segs for max ship size (again) Post by: AFB on December 07, 2008, 04:38:02 AM Actually, WARs is about segs, since its the only way to sustain secret base and/or planets. Biofarms are crap at income, true, but they are still vital.
Title: Re: segs for max ship size (again) Post by: whitelightercarl on December 07, 2008, 09:58:08 AM How wars is all about segments?
WARs is built for PVP and whats driving players into attacking others is primarily the segments. Why do we need their segments? We need them build biofarms. Why do we need biofarms? For us to support the continual growth of our workers. Why do we need workers? Because workers are the main source of our income. Why do we need the income? We need them to attack & defend as well as outrank players. Title: Re: segs for max ship size (again) Post by: Scion of Fangor on December 08, 2008, 04:04:50 AM Hangars, perhaps to have swarmers you have to have hangars to hold swarmers say 100sgs can hold 20000 fighters. And as for building ships, you could employ orbital ship yards :)
Title: Re: segs for max ship size (again) Post by: Spayed on December 08, 2008, 07:40:19 AM if u intend this update for main it is a stupid idea, i doubt it would work on wars either, not only are the rewards on seg missions to low to sustain the growth. needing to have segs would make the planets update useless because people would need their segs for shippys
Title: Re: segs for max ship size (again) Post by: jessiedog on December 08, 2008, 03:11:27 PM Hangars, perhaps to have swarmers you have to have hangars to hold swarmers say 100sgs can hold 20000 fighters. And as for building ships, you could employ orbital ship yards :) bloody brilliant. everyone uses pships correct? then do it on number of ships. 100 segs can hold idk? 100 ships? Title: Re: segs for max ship size (again) Post by: Spayed on December 08, 2008, 08:27:22 PM alot of people use power shippys yes, but they can always design bigger ones so that they dont have 2 buy as many 2 ge thte same power
Title: Re: segs for max ship size (again) Post by: lalelulilo on December 09, 2008, 03:11:58 PM everyone uses pships correct? then do it on number of ships. 100 segs can hold idk? 100 ships? And kill swarmer's/Kami's?Title: Re: segs for max ship size (again) Post by: Spayed on December 11, 2008, 04:37:43 AM swammers and kamis are useful strategy and can be used as offence aswell as defence, power shippys are just for people who want a quick neb, you shouldnt be penalised for having swammers or kamis
Title: Re: segs for max ship size (again) Post by: Seither on December 12, 2008, 11:39:41 PM for this idea to work, a few other ideas would have to be added in, or it'd just get in the way of growing.
Title: Re: segs for max ship size (again) Post by: ars68 on December 13, 2008, 12:44:17 AM well... I understand it would halt growth a little bit... making the rounds longer... letting it take people much longer before maxing out... but wasn't that the point? to keep people from just maxxing out every 7 months and so starting a new round?
Title: Re: segs for max ship size (again) Post by: Seither on December 13, 2008, 12:54:51 AM true, but there are otherways to do it that won't affect lower players too.
Title: Re: segs for max ship size (again) Post by: Spayed on December 17, 2008, 04:51:27 AM people like new round starting every few months, the game is much more fun and exciting at the start of the round..
after the first few months its basically just grinding grinding anf even more grinding. u cant say this update would reduce grinding becuase it would probably increase it... Title: Re: segs for max ship size (again) Post by: Genotype on December 17, 2008, 07:33:48 AM people like new round starting every few months, the game is much more fun and exciting at the start of the round.. after the first few months its basically just grinding grinding anf even more grinding. u cant say this update would reduce grinding becuase it would probably increase it... True...the game is much more exciting at the start of the round Title: Re: segs for max ship size (again) Post by: jessiedog on December 17, 2008, 05:28:06 PM the beginning is also more fun because everyone is closer in power and u can attack anyone u want. there are no planets or like u said, not a lot of grinding. so guys... how can we make the entire round as fun as the first few months?
Title: Re: segs for max ship size (again) Post by: Genotype on December 17, 2008, 06:41:35 PM so guys... how can we make the entire round as fun as the first few months? I think there need to be *major* changes for that to happen...changes to planets, stations etc. I mean once we get to the planet stage that is when we usually see a big difference in fp between players.. Title: Re: segs for max ship size (again) Post by: MeGuaRen on December 17, 2008, 11:13:52 PM Pshhh. You should only be able to fill 10% of the total possible marines in your ship with money. The rest are the workers on your secret base who alternate between protecting the motherland without generating credits or vice versa. No growth because all men are at war!
Title: Re: segs for max ship size (again) Post by: Spayed on December 18, 2008, 04:51:02 AM what we can do is start a new round every few months :D
now im joking with this suggestion :D but we cna have new rounds every few months by bringing bacl pve boarding like we had a long time ago :D those who know what that means dont hit me im joking :D:D:D or just start d day b4 people max out. thats fun 2 :D Title: Re: segs for max ship size (again) Post by: Seither on December 19, 2008, 07:23:31 AM ya, no one is going to start dday before they max with cash prizes on the table (worst idea ever in my opinion, only promotes grinding).
To fix the only fun at the beginning issue, the entire grinding factor would HAVE to be replaced by PvP, whihc would require Emi drop several key new features (planets being a BIG one). Be easier for him to start a new server and just delete X amount of code and people can the play whichever they prefer, the Classic (no planets, maybe galaxy in its VERY early form, only old mothership contracts, 90% PvP) or Main (grind till you're out of crap to grind with). Thus my continued suggestion of SO Classic. It'd appease a lot of players I hate this factor or that factor of main, wars, and PvE, because we can just say, play classic then. Title: Re: segs for max ship size (again) Post by: ars68 on January 01, 2009, 03:36:32 AM if you're limited to how big you get by your mothership size... it would take longer to grow... making it a longer time before gaps will form between power lvl's of people. meaning even longer times where there is bunch of people your power lvl.
ALSO, with the main driving force being segs, you could actually keep other people from growing to fast, thus furthering that sweet time even LONGER. and for these 2 reasons, it would also naturally encourage more PVP. now I state again, so it would limit growth some... but isn't that the point? one of the main problems is that those few who can grow quickly enough, CAN'T be stopped except for random events. and then you sit there for the next 3 months until they finally max out so you can start a new round. be honest, tell me how many of you have ever thought that... or worse, SEEN it happen. sure, this suggestion wouldn't fix it outright, but it would help a lot. by limiting the size of your ships, it would severely limit how quickly you can grow. ALSO, when your maxxed out, you build huge ships of unstoppable strangth. completely untouchable. if this were in place, you wouldn't be able to do that, or not as easily at least. you may have FLEETS that completely pwn, but they wouldn't be maxed out so much that you would never take any losses, except for boarding. and besides all of THAT, this is actually a suggestion Emi ALREADY agreed to... I was really just putting it back up, hoping he might finally do it. you want me to dig around, see if I can't find proof of it, if you really need it... unless it was deleted due to age Title: Re: segs for max ship size (again) Post by: Spayed on January 02, 2009, 03:34:28 AM no it would be possible to make ships that couldnt be destroyed...
why would we want to slow the growth anymore then it already has been, its hard enough to gain power later on in the round anyway. secondly id say the majority of the space o community would disargree with this being implemented so it wouldnt b a good idea for emi to implement it. thridly maxing out is not really about building the undestructable ships, its more to prove that you can do it, to show that you got as far in the game as it is possible to get to prove that you are the best for this round... or the 2nd or 3rd best if multiple people max out in a round. if you want pvp go to wars, or better yet, just attack people on main if you want pvp they will prob counter you, then want revenge on your alliance... and you say those that can grow quickly cant be stopped?? they can be if you attack them early on and stunt their growth, take them on early before they get out of your range, kami them... there are plenty of ways to damage the people who grow quickly... and as i said before i think doing this update would totally negate the planets upgrade... Title: Re: segs for max ship size (again) Post by: Scion of Fangor on January 02, 2009, 01:44:54 PM I agree with Ars, you can build ships of unstoppable strength (excluding marines), because a ship of one size needs 6 ships of the same side to destroy it, therefore, if you have one ship that max's you out, you can't be blown to bits.
Title: Re: segs for max ship size (again) Post by: AFB on January 02, 2009, 03:31:35 PM Maxed out ships can't be beaten either way.
Title: Re: segs for max ship size (again) Post by: Spayed on January 02, 2009, 10:50:45 PM not should they be... thats the point of having them maxed out
Title: Re: segs for max ship size (again) Post by: ars68 on January 08, 2009, 04:02:30 AM ... ok... do I seriously need to say this? really? ...
Quote Maxed out ships can't be beaten either way. I guess so... a ship gets boarded and doesn't have enough marines leftover to fend the attack off, it either gets captured or blown up regardless of it's strength... surely you know this? Title: Re: segs for max ship size (again) Post by: Spayed on January 10, 2009, 08:09:25 PM yes we know this, but once you get max shipys you are not allowed to be attacked or get attacked..
well once u max out, but its the same diff anyways... surely you know this?... Title: Re: segs for max ship size (again) Post by: ars68 on January 11, 2009, 02:20:46 PM yes... I heard about that... I figured it just meant since you were so high up the only people you normally attack were other people who were maxxed out.
are you saying that even if one WERE to max out, the only thing they can do is just sit there and wait until DDay? which at that point no one could stop them from launching it? and while there at max, everyone else knows that no one can get above them, so the best h ope is 2nd or 3rd place, for the next month or so until again, DDay finally rolls around to lvl the playing field again? and when it DOES finally reset, the people who did NOT make it to #1, still has no idea how to proceed past the point they got to earlier, which means the ppl who maxxed out before already have an advantage. this doesn't sound like a game... at least not a game worth playing... hit DDay just to be mocked at the prospect you -may- actually win... in reality the same few people probably gonna max out again. now if we make it impossible to max out... this breaks the cycle of maxing out and hitting dday, to max out again. the other possiblity is getting rid of dday... which I don't think ANYONE wants to do Title: Re: segs for max ship size (again) Post by: Cameron07 on January 11, 2009, 05:42:33 PM well although i like the idea behind it.. prevent maxing out.. i dont like how your trying to get there... i really havent read the whole threat but i dump all my segs into my planet.. how are you gonna count that in and i think there should be better ways of preventing people from maxing, add these d**n pvp incentives in that emi said was going to be added in months ago ( pvp salvage ) and make it easier to start dday, not that many people play anymore.. make it take 10-15 members to launch dday... level 100 is still nice and top 200 is fine too.. but less people
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