Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on May 26, 2006, 05:06:11 PM



Title: fast battle fix
Post by: SirEmi on May 26, 2006, 05:06:11 PM
- Now you can only do an actual battle every 3 seconds. This gives the server the time to calculate if you succeded or not, eliminating the bug with multiple encounters / missions at once on slower connections and in the same time eliminating the danger of overload due to a refresh mania (e.g.: Refresh attacks on dday, and in general, that count as a DOS attack, if enough people do it in the same time)

God Speed!


Title: Re: fast battle fix
Post by: Seither on May 27, 2006, 03:03:51 AM
DOS? What's that?


Title: Re: fast battle fix
Post by: Ricu on May 27, 2006, 03:45:52 AM
some sort of Flood attack.  wich makes the server slow badly or even crash.


Title: Re: fast battle fix
Post by: Seither on May 27, 2006, 03:51:24 AM
Hmm.... I figured that, was wondering what it stood for though. (Detremental Overloading of Server maybe?)


Title: Re: fast battle fix
Post by: Chronos on May 27, 2006, 02:17:09 PM
Denial Of Service, it's when a bunch of computers (tens, hundreds, sometimes thousands) send, like, trillions upon trillions of packets to the server. Because the server is getting so many packets, its bandwidth is completely used up (like a 110%). Thus, it has no bandwidth to do anything useful. Usually a DOS attack is orchestrated by somebody using trojans or worms.


Title: Re: fast battle fix
Post by: Admin on May 27, 2006, 02:26:23 PM
Smart ... or just informed ?  :12:


Title: Re: fast battle fix
Post by: Chronos on May 27, 2006, 02:28:55 PM
I'm smrat with compooters. ^_^

(Edit:) 150, woot! I'm sergential. ^_^ (<-- again)


Title: Re: fast battle fix
Post by: Seither on May 28, 2006, 11:52:11 PM
Ah, thanks Chronos. I'm good with computers.....not so much with the internet.


Title: Re: fast battle fix
Post by: Finis on May 30, 2006, 02:14:53 PM
Good information to know Chronos. I saw DOS and was thinking the old command line interface, but that didn't make sense for the context.


Title: Re: fast battle fix
Post by: Lammalord on May 30, 2006, 09:18:41 PM
should stop jeff from cheating encounters by doing that... tell he finds another bug to not tell emi about...


Title: Re: fast battle fix
Post by: Seither on May 31, 2006, 02:44:21 PM
That wan't exactly a bug lamma, more of a loophole. But it should have been reported none the less.


Title: Re: fast battle fix
Post by: Lammalord on June 03, 2006, 03:11:23 AM
ya he had like 10 ppl reashing on how he was doing it cause he wouldnt tell anyone, tell Gunfighter figured it out, i even asked him if he was useing multi windows and he lied to me just to cover up the "loophole" he found


Title: Re: fast battle fix
Post by: Midnight44 on June 03, 2006, 04:22:55 PM
I am extremely curious as to know how he was able to pull off multiple encounters simultaneoulsy... :confused:


Title: Re: fast battle fix
Post by: Lammalord on June 03, 2006, 04:25:55 PM
slow internet and multiple windows

while the first window was loading the enounter hed go though and have all the other windows attack to, sometimes doing the same encounter 40-50 times before the first page would load

but now he cant beacuse of that one battle every 3 seconds, liments him so that when one goes though it will cancle the other 49 beacuse it was doing the same encounter simtenously


Title: Re: fast battle fix
Post by: Seither on June 06, 2006, 03:07:27 AM
yes, well, sorta. I see a way it might be able to be done still, but it'd be near impossible to time right, as you don't know exactly when the server accepted your request.