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General Talk => General Discussion => Topic started by: SirEmi on November 10, 2008, 12:01:15 PM



Title: Interactive missions feedback
Post by: SirEmi on November 10, 2008, 12:01:15 PM
I am now viewing the interactive missions and adjusting according to your rating given after completing the mission.

I will need all the feedback I can get on what mission does what wrong, so please post any changes you would like in this topic.

Also, I will remind you that you can create new Interactive Missions that can / will be added to the game after review. You are also payed for doing the missions to your affiliate account, it's $1 for each step after the mission is added. Each step description should be different and at least 100 chars. Similar steps, and lower description steps may be credited with less.

Please see this topic for additional information on how to create the missions:
http://forum.spaceo.net/index.php/topic,3794.0.html

Thank you very much.

Sir Emi


Title: Re: Interactive missions feedback
Post by: Genotype on November 10, 2008, 06:34:29 PM
This is just a general suggestion to all the missions: Remove double fails.
This is annoying especially when you are knee deep in a mission and have already used up 50 or more turns and suddenly double fail and you get nothing


Title: Re: Interactive missions feedback
Post by: SirEmi on November 10, 2008, 08:54:07 PM
This is just a general suggestion to all the missions: Remove double fails.
This is annoying especially when you are knee deep in a mission and have already used up 50 or more turns and suddenly double fail and you get nothing

Yes, that's one of the major reasons for the revamp of the missions. I am removing all double fails and sudden mission endings and have them more open ended. Unfortunately the rewards for turns / cp will also have to be adjusted in order to scale with the revamp that you always get something, even if it's just experience.


Title: Re: Interactive missions feedback
Post by: Genotype on November 10, 2008, 09:09:31 PM
That's great emi!  :)


Title: Re: Interactive missions feedback
Post by: ars68 on November 11, 2008, 02:14:48 PM
I know this probably sounds like (and probably is) very easily abused... but it seems we cannot set when going to next step, to link it to a previous one.  aka, step 9 going back to step 6.

the reason for this I wanted to make a possible (but not entirely likely) loop.  wasn't sure if this was intentional or not... if you didn't want that b eing possible, I understand, I'll just work around it... btw almost done with mine (finally)

--edit, there, finally done :)  but still kinda wanted to do the end differently.


Title: Re: Interactive missions feedback
Post by: SirEmi on November 11, 2008, 08:39:02 PM
I know this probably sounds like (and probably is) very easily abused... but it seems we cannot set when going to next step, to link it to a previous one.  aka, step 9 going back to step 6.

the reason for this I wanted to make a possible (but not entirely likely) loop.  wasn't sure if this was intentional or not... if you didn't want that b eing possible, I understand, I'll just work around it... btw almost done with mine (finally)

--edit, there, finally done :)  but still kinda wanted to do the end differently.

That is intentional ars, we've had this discussion before and decided it's best that you can't jump back because it may lead to an infinite loop and we don't want that. However, there is something you can do to bypass this, you can copy / paste and create additional identical steps that you can then jump to. You can also create dead end pockets this way. Have fun! :)


Title: Re: Interactive missions feedback
Post by: Spayed on November 14, 2008, 03:06:54 AM
Emi have you removes time loops from the interactive mission list because i have not seem one in over a week, is it just me being unlucky, or are they not showing up for any 1 else either


Title: Re: Interactive missions feedback
Post by: SirEmi on November 14, 2008, 01:02:21 PM
I made "Time Loop" more rare and better in reward. I am working on the interactive missions, removing double fails and dead ends and balancing the rewards. I still have a few missions to go trough, then I will update them all at once.

God Speed!


Title: Re: Interactive missions feedback
Post by: waylain16 on November 14, 2008, 03:39:51 PM
I made "Time Loop" more rare and better in reward. I am working on the interactive missions, removing double fails and dead ends and balancing the rewards. I still have a few missions to go trough, then I will update them all at once.

God Speed!

Long Time Coming
Way to go emi


Title: Re: Interactive missions feedback
Post by: deezee66 on November 14, 2008, 09:45:50 PM
I made "Time Loop" more rare and better in reward. I am working on the interactive missions, removing double fails and dead ends and balancing the rewards. I still have a few missions to go trough, then I will update them all at once.

God Speed!

the same should also be done with pirate party big rewards with very few turns used


Title: Re: Interactive missions feedback
Post by: Spayed on November 15, 2008, 12:35:53 AM
rare, its extinct, rewards on time loop were fine b4

and pirate party costs u a minimum of 36 turns if u want the cash, not very few turns, thats alot of turns


Title: Re: Interactive missions feedback
Post by: Genotype on November 15, 2008, 12:50:32 AM
Well...lets give emi a break. He is in the process of changing all the interactive missions. So lets wait for it and then criticize more later  :19:


Title: Re: Interactive missions feedback
Post by: SirEmi on November 17, 2008, 01:13:26 AM

Added 7 new interactive missions, and will continue to add more in the following week.

Also working on the salvage update for next week, this will be an incentive for PvP.

God Speed!


Title: Re: Interactive missions feedback
Post by: deezee66 on November 17, 2008, 02:02:30 AM
wtg Sir E cant wait :thumbsup:


Title: Re: Interactive missions feedback
Post by: Spayed on November 18, 2008, 06:49:58 AM
hmm salvage update :D, sounds interesting :D.

just as a side not, i still have not found a time loop, just how rare did you make them E??


Title: Re: Interactive missions feedback
Post by: Genotype on November 18, 2008, 07:15:05 AM
hmm salvage update :D, sounds interesting :D.

just as a side not, i still have not found a time loop, just how rare did you make them E??

I did find them today to be honest. My first for a week or so. What I notice was there was no more permanent "fails"

eg. usually you can "fail" the look for 3 moons but this time if you "fail" you can just go back and chose again.


Title: Re: Interactive missions feedback
Post by: Cameron07 on November 18, 2008, 11:38:40 AM
yeah.. i dont like the time loop update.. hell we dont need less turns we need more... i found one yesterday for the first time in weeks and failed the scan the terminal part..


Title: Re: Interactive missions feedback
Post by: SirEmi on November 18, 2008, 12:45:57 PM
The "Time Loop" mission rewards are pretty decent across the board. From my tests after eliminating double fails / dead ends, I was able to use on average 77 turns and gain 206 turns. So this evens out, as before you could have spent 77 turns and gain nothing due to double fail (1 in 5 or so), and if you did complete it you would get more turns (maybe up to 500), but I think this is better, overall more turns.

God Speed!


Title: Re: Interactive missions feedback
Post by: Cameron07 on November 18, 2008, 02:34:54 PM
yah you may have evened out the double fail thing, but you also said you made them more rare... even out double fail.. good.. more rare.. bad.. im at a low fp.. and for me to see just one in a week.. thats really rare


Title: Re: Interactive missions feedback
Post by: deezee66 on November 18, 2008, 04:47:25 PM
i saw one yesterday completed just fine but i also ran across a new one called white hole didnt like it at all and it ended in sudden fail which was unrealistic because i never even got to fight anything and wasted alot of turns


Title: Re: Interactive missions feedback
Post by: Genotype on November 18, 2008, 05:51:57 PM
There is a really good one called "The League" that gives out turns reward for every option. Not too shabby...


Title: Re: Interactive missions feedback
Post by: deezee66 on November 18, 2008, 08:45:09 PM
hit that one a little while ago good mission :thumbsup:


Title: Re: Interactive missions feedback
Post by: Spayed on November 20, 2008, 02:38:58 AM
ok i finally found a time loop 2day :D
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it


Title: Re: Interactive missions feedback
Post by: Cameron07 on November 20, 2008, 02:47:10 AM
he claims to have balanced them out.. okay.. lets just agree with him on that.. making them more rare then throws off the balance.. okay balance the mission i understand, make them rarrrre as can be.. i dont


Title: Re: Interactive missions feedback
Post by: Lightseeker_Eu on November 20, 2008, 02:58:15 AM
same garbage as last round, one can't gain any real turns in this game...1 bhole every 2-3 days or a lame time loop giving 200 turns after spending 150 on it...this is not a good way to make players happy


Title: Re: Interactive missions feedback
Post by: SirEmi on November 20, 2008, 02:13:32 PM
ok i finally found a time loop 2day :D
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it

The "Time Loop" is just a bit more rare, not by much. It seems you used a lot of turns in failed attempts, as you know in order to get better results you have to also choose the right way. The right way is the way that fails less...


Title: Re: Interactive missions feedback
Post by: Genotype on November 20, 2008, 06:07:31 PM
To be fair, I have been able to obtain more turns. With bholes and interactive mission, sometimes I can get around 600 plus turns. However, I agree that this isn't consistent. The last time I got a good haul of turns was last week.

I understand where Emi is coming from: Trying to balance more turns and still making it fair for everyone.

However, I wouldn't complain if time loops were more common  :P


Title: Re: Interactive missions feedback
Post by: deezee66 on November 20, 2008, 07:22:32 PM
ok i finally found a time loop 2day :D
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it

The "Time Loop" is just a bit more rare, not by much. It seems you used a lot of turns in failed attempts, as you know in order to get better results you have to also choose the right way. The right way is the way that fails less...

honestly the last step wasnt failing so much before and inspecting the terminal is the right path not kicking the terminal which would deminish the rewards


Title: Re: Interactive missions feedback
Post by: Spayed on November 20, 2008, 09:44:11 PM
ok i finally found a time loop 2day :D
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it

The "Time Loop" is just a bit more rare, not by much. It seems you used a lot of turns in failed attempts, as you know in order to get better results you have to also choose the right way. The right way is the way that fails less...


i did use alot of turns failing, i know the quickest route, just when i clicked inspect terminal it failed about 8 times and kicking it failed completely after the first try


Title: Re: Interactive missions feedback
Post by: Cameron07 on November 22, 2008, 02:19:04 PM
yeah bad update.. made them more rare and reduced the turn rewards


Title: Re: Interactive missions feedback
Post by: SirEmi on November 22, 2008, 05:52:53 PM
yeah bad update.. made them more rare and reduced the turn rewards

Those new missions, many of them give turns too. You only have to search them:

Guard Duty  Unholy Unison  Strange Gas Cloud  Sir Emi's Escape  The League  Strange Readings  White Hole 

Sir Emi's Escape &  The League in particular  :))


Title: Re: Interactive missions feedback
Post by: Saturn 7 on November 23, 2008, 08:09:12 AM
Saturn's latest suggestion...........

Instead of a total fail in an interactive mission, how about at least giving experience?   You learn from your mistakes, so by that theory you should gain experience.


Title: Re: Interactive missions feedback
Post by: Seither on November 23, 2008, 01:03:32 PM
well, tonight/tomorrow (depending on how busy i am today, so many video games, so little time) I plan to finish up my interactive mission. I think everyone will like it, small reward for each step you complete/get through, not insanely hard, the plot line is basically the same either way you choose to go, however, your choices will drastically alter how certain choices play out later in the story, so ulitmately, you can play through my missions a few times, and get completely different paths, storlines, and even endings. I think my outline has 8 different endings, and about 20 different choices affected by your previous choices, something like that. It's kinda long too, but, I've kept the turn count low on most of the choices (highest atm i think is 20 turns), though there WILL be, on one path, a choice with a igh turn count, that leads to the true ending, with the ultimate reward, however, fairly high fail rate for it, but, with a little luck, it pays out.

But enough talking about my insane story mission thingy. Why do players always have the same compliant? even back in round 2-3 days, always wanting more turns. If you want them so bad donate for them, lol.


Title: Re: Interactive missions feedback
Post by: deezee66 on November 25, 2008, 02:49:51 AM
As for me i would like it if there more black holes on the weekends since i work full time through the week. Other then that the turns are fine but i dont like missions that eat up a good portion of my turns without a fairly good reward.


Title: Re: Interactive missions feedback
Post by: Belana on December 10, 2008, 08:36:55 AM
I have just wasted 300 turns on thetime loop mission trying to inspect the final panel.
This is a monumentous waste of turns for this low mission.