Title: Ship Design: Tranquility Post by: Sostesteg on October 18, 2008, 11:14:43 AM Price: 101,973,835
Attack: 12,078,000 Defense: 118,000 Hitpoints: 26,665,600 Accuracy: 54% Absorbtion: 44% Is this a good design or not? Title: Re: Ship Design: Tranquility Post by: Mobius13 on October 18, 2008, 11:28:11 AM stats seem good... can u post the prices of the systems?
Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 18, 2008, 11:56:27 AM Armor=
Weight: 400,000 Hp:26,665,600 Price: 500 Computer= Weight: 1,000 En req: 20,000 ACU: +2% DEF: +11% Price: 1,000 Powercore= #1= Gen: 1,123,569 Weight: 2,822 Price: 123 #2= Gen: 700,000 Weight: 1,763 Price: 200 Shields= 4x the folwing shield: (I got this design off forums) Weight: 8 En req: 280899 ABS: 25% Price: 3ea Special= Weight: 50,000 En req: 50,000 DEF: +7% Def: 100,000 Price: 1,000 Weapon= Weight:162,383 En req: 629,973 Attack: 12,200,000 ACU: 52% AP: 0% SP: 0% Price: 1,000 Hull Size: 618,000 Total Systems Price: 3,835 Hull Price: 101,970,000 Total: 101,973,835 I like making cost efficient upgrades :) Title: Re: Ship Design: Tranquility Post by: the broken on October 19, 2008, 07:11:34 AM weights need to be 8 on average, some use different, on all systems, you need to use one powercore, not several, everything must be less than 10 creds
a design i have for a few mill less is att: 30006451 def: 0 HP: 42156428 abs: 43 % att: 45 % price:100.000.095 hull: 606.061 your attack may be higher but i have nearly 4 times more HP if a system is a 1000 creds it need more att, HP, acc, att or more energy and personally i dont use def if you want to know more just ask Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 19, 2008, 12:20:55 PM I ma wondering how do you make only 10 cred parts? The reason I used 2 power cores is one of them is a shield generator I use for most of my ships so I don't waste time.
Title: Re: Ship Design: Tranquility Post by: Mobius13 on October 19, 2008, 02:56:31 PM keep tweaking the energy or attack until it hits less than 10
on the powercore the formula is: weight*400- 5279 = energy defense should be used only on ships that you will swarm... so for defense to be useful at all u might have to buy a few thousand of those ships Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 19, 2008, 04:50:24 PM I'm probaly never going to build that many of them so i removed the defense factor so now the stats on the ship are
12,272,436 att 0 def 32,811,750 HP 50% ACU 44% ABS this is not as accurate as the original but is higher in attack and much higher in defense. For this MKII I sed the mass power approach and the computer on this now only weighs 8 but i can't get the weapon to also do that. I'll keep working on it. After testing the power core equation I found that (weightx400)-5729=Energy doesn't give the cheapest result... I'm not sure... i used it as ((Energy+5729)/400)-1= cheapest weight for this energy gen. so if you flip iy like so... So the equation I got is ((Energy+5729)/400)-1= Weight Put it energy req of 40mil you get ((40,000,000+5729)/400)-1+Weight Solve: ((40,005,729)/400)-1=Weight 100014-1=Weight 100013=Weight for En req=40mil Which gets price of 200 credits Now....... using your equation you get (Weightx400)-5729= 40,000,000 Solve: (Weightx400)= 40,005,729 Weight= 100014 for En req=40mil Which gets price of 1000 credits. If I'm wrong please post but this is my observation Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 19, 2008, 10:52:31 PM I also did some studying and found these equations:
-Shields: -(8533x(2^ABS-20))1.00004+7833= Energy needed when weight equals 8 -Armor: I originally found: -Weightx66.8-1080= HP But I later found it was -(Wieghtx66.67-1067)1.00005= HP Please test these and see if these are correct, both of them are not perfect and will be off by a little maybe 10% of the time, but they get you really close to the correct amount. Title: Re: Ship Design: Tranquility Post by: Mobius13 on October 19, 2008, 11:08:47 PM im not sure lol
i just posted from memory Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 19, 2008, 11:31:18 PM Alright, well i still got it. A cheap power core that is... I think my ship is much better now thanks
Title: Re: Ship Design: Tranquility Post by: Mobius13 on October 20, 2008, 03:26:07 PM great... look around the design forum for weapon formulas and special formulas... those are important too :)
Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 20, 2008, 08:27:29 PM I used a simliar approach to a more exspensive ship of mine and increased the HP by 60mil and the attack by 70mil while lowering the price by 1mil :wow: it makes me happy....
Title: Re: Ship Design: Tranquility Post by: Mobius13 on October 20, 2008, 09:20:44 PM lol nice
Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 20, 2008, 09:37:48 PM Any way... since I've been trapped in a nebula latley I decided to figure out some of this games equations:
-Armor: (Weightx66.67-1067).99995028= HP -Shields at 8 weight: (8533x(2^ABS-20)+7833)1.00004= Energy -Computers at 8 weight: ((170666x(2^ACU-10)+8166)1.000003908= Energy -Shield ABS dissipation: ShieldABSxShieldNumber^-1= FinalShieldABS -Inverted Power core: (Energy+5279)/400= Weight (All I had to do with this one was flip the weight and energy variables) Please test these and tell if they are accurate enough or not :) :confused: Title: Re: Ship Design: Tranquility Post by: Mobius13 on October 21, 2008, 03:25:39 PM maybe you should make a thread about all this so it can be stickied
Title: Re: Ship Design: Tranquility Post by: the broken on October 21, 2008, 03:36:33 PM ive never used the formulas (except the powercore one), i just do it from what seems right but over a yrs and a half's practice it makes me just know, though my shields and comps set ups probz aint the best, and if you want a few designs Sostesteg i have a few you can have
Title: Re: Ship Design: Tranquility Post by: Sostesteg on October 21, 2008, 08:49:20 PM I've been playing for a month so I've been writing these formulas to help me. I just found the variable weight shield and computer formulas. I think I'll do what Mobius suggested and make a formula thread
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