Title: Ship Reservation System Possible Update Post by: Qualopec on July 16, 2008, 10:20:25 PM I Think it might be interesting to make it so that when you reserve your fleets you can set it so they come active after a certain percent of your active fleets are destroyed I think it might make attacking people more interesting.
Title: Re: Ship Reservation System Possible Update Post by: waylain16 on July 16, 2008, 10:36:51 PM then it defeats the whole purpose why we reserve
TO PROTECT FROM ATTACKS Title: Re: Ship Reservation System Possible Update Post by: Skrymir on July 16, 2008, 11:44:14 PM unless ur setting them for an ambush...like it says u 0'd the guy, but he's not in a neb so you attack with tons of swarmers for max creds...boom they're all dead cuz you didnt realize his other fleets came out to ambush ur raid
Title: Re: Ship Reservation System Possible Update Post by: Qualopec on July 17, 2008, 12:25:49 AM Yeah exactly make people think twice before attacking someone.
Title: Re: Ship Reservation System Possible Update Post by: AFB on July 17, 2008, 05:25:45 AM No, thats a bad idea, cos then u can reserve everything, and have low power, but still be able to destroy enemies in a defence. And this will give you much higher warp chance. I think bad idea.
Title: Re: Ship Reservation System Possible Update Post by: Qualopec on July 17, 2008, 02:27:12 PM No, thats a bad idea, cos then u can reserve everything, and have low power, but still be able to destroy enemies in a defence. And this will give you much higher warp chance. I think bad idea. you would not be able to do that cause then you wouldn't have an active fleet to lose and they could just put a limit on the amount of fleets you can reserve like that also there should be a way to scan the enemy mothership and find out how many fleets they have reserved and there fp.Title: Re: Ship Reservation System Possible Update Post by: AFB on July 17, 2008, 02:58:04 PM Even worse, some people want to keep large surprises in back, like I have 20 kami stacks in there.
Title: Re: Ship Reservation System Possible Update Post by: Mobius13 on July 17, 2008, 10:35:50 PM i agree with anti... i could leave a 5 space hull out and reserve 2 billion kamies for a surprise...
when the 5 hull is dead u go to raid me and get all your fleets blasted to space dust Title: Re: Ship Reservation System Possible Update Post by: Skrymir on July 18, 2008, 12:01:53 AM No, thats a bad idea, cos then u can reserve everything, and have low power, but still be able to destroy enemies in a defence. And this will give you much higher warp chance. I think bad idea. then make it like, not for "FULL ASSAULT" and so can only be implemented in the main server, like "The ambush is placed at a distance" so when you "FULL ASSAULT" you raid the mothership before the ambush has time to realize you were there, and so doesnt become unreserved...so it's like a cool thing for remote assaults Title: Re: Ship Reservation System Possible Update Post by: KenquinnTheInsaneOne on August 10, 2008, 08:26:47 PM I believe the main issue with reserving fleets is that some people do it after every single firping attack. In order to stop people from countering them. I think either you should only be able to reserver once every 48 hours or more.
Or only be able to reserver while you have not counters on you. This removes the issue with people exploiting the reserving system so the can attack without risk of being countered. I know many people would have issue with this so please post your concerns I am more then happy to debate on this. Title: Re: Ship Reservation System Possible Update Post by: Kellarn ak Thull on August 10, 2008, 08:40:18 PM Another possible option would be:
Players are unable to reserve any fleets that were involved in an attack for a certain period of time, ie, 6 hours. That way every attack will have to be considered, and there is a chance they will be able to reserve if the attacked player doesn't sign on in time. Title: Re: Ship Reservation System Possible Update Post by: KenquinnTheInsaneOne on August 10, 2008, 08:45:34 PM Another possible option would be: No 6 hours would be to little that the whole point of a 24 hour counter is to make sure if 2 people are on other sides of the planet they can get on in time to counter. If one person can play while the other sleeps and it was only a 6 hour period it would be the same as reserving immediately.Players are unable to reserve any fleets that were involved in an attack for a certain period of time, ie, 6 hours. That way every attack will have to be considered, and there is a chance they will be able to reserve if the attacked player doesn't sign on in time. A minimum of 24 hours would be what I would suggest. I do like you idea of only preventing ships that were engaged in said attack of being reserve though. Title: Re: Ship Reservation System Possible Update Post by: Cameron07 on August 10, 2008, 08:49:23 PM ooooooo sounds nice
Title: Re: Ship Reservation System Possible Update Post by: Jan`go Vhett on August 10, 2008, 09:15:33 PM Yeah this does sound good.
Title: Re: Ship Reservation System Possible Update Post by: Kellarn ak Thull on August 11, 2008, 04:31:36 AM To add some logical reasons to the suggestion:
I don't see how any fleet could go from full combat operations to beer and tequila time at the flick of a switch. It would take some time to regroup scattered forces, stores and munitions would have to be inventoried and replenished, same for crew roster and casualties replaced. Not to mention time for de-briefings and after action reports. Title: Re: Ship Reservation System Possible Update Post by: Kellarn ak Thull on August 11, 2008, 05:09:39 PM The final thought on this one from me,
Instead of blocking ships from reserve: Make it more expensive to return ships that were involved in attacks to active status, this cost increase could increment depending on the number of attacks the fleet was involved in. The base return to active status would be say 30% plus 5% increments for each attack it was involved in. This would in effect be the cost of repairing battle damage. Title: Re: Ship Reservation System Possible Update Post by: KenquinnTheInsaneOne on August 12, 2008, 09:06:56 PM I hope Sir Emi is reading this post :12:
Title: Re: Ship Reservation System Possible Update Post by: blakranger51 on August 21, 2008, 01:12:23 AM Again, this suggestion appears to simply be aiming to remove any skillful aspects from the game and make it playable by even the most brain dead internet wanderer. Do you really want to turn this game into whoever has the bigger stick wins? Without tactics like reserving, or difficult calculations to make, that's all this game will be - whoever has the most money to donate will end up with the biggest ships, and thereby will defeat anyone.
Title: Re: Ship Reservation System Possible Update Post by: Qualopec on August 21, 2008, 02:41:20 AM whoever has the most money to donate will end up with the biggest ships, and thereby will defeat anyone. Umm it already is whoever donates more wins and I thought everyone used tinnies anymore so smallest ship winsTitle: Re: Ship Reservation System Possible Update Post by: KenquinnTheInsaneOne on August 24, 2008, 11:59:40 PM Again, this suggestion appears to simply be aiming to remove any skillful aspects from the game and make it playable by even the most brain dead internet wanderer. Do you really want to turn this game into whoever has the bigger stick wins? Without tactics like reserving, or difficult calculations to make, that's all this game will be - whoever has the most money to donate will end up with the biggest ships, and thereby will defeat anyone. Yes their is great skill in reserving after doing 20 attacks so you can bypass the counter system to be nearly invulnerable from your victims.People are using Reservation to bypass part of the game that is in place for balance, This is exploiting it. If you see the way some people are using reservation as being cunning or a great tactician I would have to say that is partly true this Does Not Negate the fact that they are Exploiting it. This does not negate skill from the game it adds to it. If this was changed you would have to balance your attacking with you defense instead of attacking all you want and reserving so you have not risk of being counter attacked. I am not asking for the Reservation system to be removed nor am I asking for my exact idea to be implemented. If Sir Emi uses this as a idea I am 100% sure that he will make it balanced. What I am asking for is what the majority of players see as a exploit to be fixed. Also Qualopec no one uses tinymen on main anymore emi patched that ages ago. Title: Re: Ship Reservation System Possible Update Post by: Qualopec on August 25, 2008, 10:50:14 AM Also Qualopec no one uses tinymen on main anymore emi patched that ages ago. Ya I don't play main I play wars and almost all the top have tinymen and black if you look at my original idea this was meant to add more skill and tactics to the game.Title: Re: Ship Reservation System Possible Update Post by: KenquinnTheInsaneOne on August 25, 2008, 12:41:53 PM Also Qualopec no one uses tinymen on main anymore emi patched that ages ago. Ya I don't play main I play wars and almost all the top have tinymen and black if you look at my original idea this was meant to add more skill and tactics to the game.Title: Re: Ship Reservation System Possible Update Post by: nukecow1 on September 24, 2008, 09:00:53 PM i agree with anti... i could leave a 5 space hull out and reserve 2 billion kamies for a surprise... when the 5 hull is dead u go to raid me and get all your fleets blasted to space dust true dat,,,, ps i cant afford 2 bill kamis :2: Title: Re: Ship Reservation System Possible Update Post by: Spayed on September 30, 2008, 08:30:43 AM yes ninja we all know u cant :D
anyways, the original idea about making reserved fleets come in after u lose a certain amount of power is good, but u wuld have 2 make sure u paid 2 have them unreserved. but not allowing people 2 reserve fleets after attacks is stupid bad idea, suld never be implemented Title: Re: Ship Reservation System Possible Update Post by: Saturn 7 on October 02, 2008, 09:37:10 AM Well just to add my thoughts... How about reserved fleets can still be counter attacked if they were used to attack someone. After all, the warp trail would still lead the attacked player to the shipyard that is storing the aggressors ships. The only protection reserved ships would then get is from an unprovoked attack!
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