Title: Superswarmer? Post by: NolanJB on July 14, 2008, 11:48:51 PM I designed this also, wanna know if it's a good super swarmer design? If not, what adjustments are needed?
SS Mk I Cost: 1.020.406 Weight: 6.178 Attack: 169.100 Defense: 0 Hitpoints: 4.461.985 Accuracy: 57% Absorption: 43% Marines: 617.800 FP/ship: 13.935 Title: Re: Superswarmer? Post by: Cameron07 on July 15, 2008, 01:28:39 AM well idk much about them but the attack looks really bad...
Title: Re: Superswarmer? Post by: Chronos on July 15, 2008, 01:38:28 AM Hum, that's a 26:1 HP to ATK ratio, which seems quite a bit off.
Also, if you are going to buy enough of the ships to take advantage of swarm bonus, you might want to consider defence over hitpoints. But I am no expert. Title: Re: Superswarmer? Post by: jessiedog on July 15, 2008, 08:06:14 AM on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1
Title: Re: Superswarmer? Post by: Chronos on July 15, 2008, 08:51:17 PM Hmm, it's a one million ship, rather than a one billion ship.
Anyways, how high up are swarmers, themselves, effective? Title: Re: Superswarmer? Post by: jessiedog on July 15, 2008, 08:53:24 PM as high as they go...
basically, the most effective ship, stat:cred in the game, would be 8k ships that have stats: max hp/11 max atk/2.43 max def/2.43 this is without exp bonus, with bonus, the numbers would be different, but the idea is /\ there Title: Re: Superswarmer? Post by: CrimsonSmear on July 15, 2008, 10:02:37 PM on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1 as for the 10:1 ratio, i believe that's indicating att:hp ratio... lest the attack would be relatively ineffective don't necessarily agree with "defense isn't effective", as i feel constant replacement is less effective Title: Re: Superswarmer? Post by: Chronos on July 16, 2008, 12:23:02 AM A 10:1 Atk:HP ratio would be quite expensive, don't you think?
Title: Re: Superswarmer? Post by: jessiedog on July 16, 2008, 04:20:52 PM atk is less expensive than hp
defence is very valuable, in fact it can be MORE efficient in small doses than just HP. and the 10:1 ratio was referring to hp:atk so basically there is no point in anything <1:10 atk:hp 1:10 will get the bonus going to hp, so theres no point in anything less Title: Re: Superswarmer? Post by: NolanJB on July 17, 2008, 12:41:48 PM So what should I do?
Title: Re: Superswarmer? Post by: jessiedog on July 17, 2008, 04:19:49 PM well its clear u want a defensive swarmer, maybe add a bit of atk, a tiny amount of defence, and then try to keep the atk:hp ratio at 1:10.5
Title: Re: Superswarmer? Post by: NolanJB on July 18, 2008, 12:45:03 PM Updated it:
Cost: 1.019.408 Weight: 6.178 Attack: 543.615 Defense: 0 Hitpoints: 3.940.552 Accuracy: 59% Absorption: 41% Adding a little defense is way to expensive. Title: Re: Superswarmer? Post by: Mobius13 on July 18, 2008, 01:16:00 PM thats much better
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