Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => Design & Strategy Room => Topic started by: NolanJB on July 14, 2008, 11:48:51 PM



Title: Superswarmer?
Post by: NolanJB on July 14, 2008, 11:48:51 PM
I designed this also, wanna know if it's a good super swarmer design? If not, what adjustments are needed?

SS Mk I
Cost: 1.020.406
Weight: 6.178
Attack: 169.100
Defense: 0
Hitpoints: 4.461.985
Accuracy: 57%
Absorption: 43%
Marines: 617.800
FP/ship: 13.935


Title: Re: Superswarmer?
Post by: Cameron07 on July 15, 2008, 01:28:39 AM
well idk much about them but the attack looks really bad...


Title: Re: Superswarmer?
Post by: Chronos on July 15, 2008, 01:38:28 AM
Hum, that's a 26:1 HP to ATK ratio, which seems quite a bit off.

Also, if you are going to buy enough of the ships to take advantage of swarm bonus, you might want to consider defence over hitpoints.

But I am no expert.


Title: Re: Superswarmer?
Post by: jessiedog on July 15, 2008, 08:06:14 AM
on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1


Title: Re: Superswarmer?
Post by: Chronos on July 15, 2008, 08:51:17 PM
Hmm, it's a one million ship, rather than a one billion ship.

Anyways, how high up are swarmers, themselves, effective?


Title: Re: Superswarmer?
Post by: jessiedog on July 15, 2008, 08:53:24 PM
as high as they go...

basically, the most effective ship, stat:cred in the game, would be 8k ships that have stats:
max hp/11
max atk/2.43
max def/2.43


this is without exp bonus, with bonus, the numbers would be different, but the idea is /\ there


Title: Re: Superswarmer?
Post by: CrimsonSmear on July 15, 2008, 10:02:37 PM
on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1

as for the 10:1 ratio, i believe that's indicating att:hp ratio... lest the attack would be relatively ineffective

don't necessarily agree with "defense isn't effective", as i feel constant replacement is less effective


Title: Re: Superswarmer?
Post by: Chronos on July 16, 2008, 12:23:02 AM
A 10:1 Atk:HP ratio would be quite expensive, don't you think?


Title: Re: Superswarmer?
Post by: jessiedog on July 16, 2008, 04:20:52 PM
atk is less expensive than hp

defence is very valuable, in fact it can be MORE efficient in small doses than just HP.

and the 10:1 ratio was referring to hp:atk

so basically there is no point in anything <1:10 atk:hp
1:10 will get the bonus going to hp, so theres no point in anything less


Title: Re: Superswarmer?
Post by: NolanJB on July 17, 2008, 12:41:48 PM
So what should I do?


Title: Re: Superswarmer?
Post by: jessiedog on July 17, 2008, 04:19:49 PM
well its clear u want a defensive swarmer, maybe add a bit of atk, a tiny amount of defence, and then try to keep the atk:hp ratio at 1:10.5


Title: Re: Superswarmer?
Post by: NolanJB on July 18, 2008, 12:45:03 PM
Updated it:

Cost: 1.019.408
Weight: 6.178
Attack: 543.615
Defense: 0
Hitpoints: 3.940.552
Accuracy: 59%
Absorption: 41%

Adding a little defense is way to expensive.


Title: Re: Superswarmer?
Post by: Mobius13 on July 18, 2008, 01:16:00 PM
thats much better