Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Tzarkoth on June 09, 2008, 05:10:45 AM



Title: The LAW of averages
Post by: Tzarkoth on June 09, 2008, 05:10:45 AM

This suggestion is mainly for SO Wars, it may work for other servers ...

Take the AVERAGE tech level of all active players, for all Techs - Science, Commander and Mothership.

Assign this tech level to all new players, and existing players if their current Tech level is less than the average for that particular tech. Run this script for new players, and for existing players every month.

This will mean all new players have a leg up, and existing players who have specialised in certain techs will not be disadvantaged in any way.

Older players will still maintain their advantage, and newer players will get a leg up.

If you implement this function, you will need to remove the ability to convert tech back to CP.

Examples:

Average Warp Stabiliser tech is say 30 ... All new players will start with 30 in Stabiliser tech ... Those with 30+ will remain unaffected.

Average cloaking is say 10 ... All new players will start with 10 cloaking ...

Average whatevers ... means new players start with the average in whatever .. Existing players and specialists maintain their advantage ..

Specialists retain their advantage in their fields, and gain the average in other areas.

You might need to run a script to remove inactive players from the server, as this will distort the average otherwise.

~~~~~



Title: Re: The LAW of averages
Post by: Warboss Armourfitz on June 09, 2008, 07:33:30 AM
How is this going to work with planets? average would be <1


Title: Re: The LAW of averages
Post by: the broken on June 09, 2008, 12:25:03 PM
as the months go on more players will get a planet therefore the average number of players with planets will go up so all players get a planet, i think planets should not be included for 6-9 months though yet as this will mean older players will capture newer players planets easily

edit: i think it is generally a good idea


Title: Re: The LAW of averages
Post by: Cameron07 on June 09, 2008, 02:49:26 PM
hmm i kinda like it except for on the stabalizers part...


Title: Re: The LAW of averages
Post by: MeGuaRen on June 09, 2008, 07:29:20 PM
Yesssss!

I like it all.


Title: Re: The LAW of averages
Post by: Mobius13 on June 09, 2008, 07:32:21 PM
stabs will be too high, no one will ever be hit


Title: Re: The LAW of averages
Post by: Tzarkoth on June 10, 2008, 12:48:01 AM
stabs will be too high, no one will ever be hit

You'll still be able to attack people, it will just cost more ...

And it won't be 30 ... It'd be way less than that considering all the newer/inactive accounts.

On the up side a lot of my tech is 50+. :-)


Title: Re: The LAW of averages
Post by: Tzarkoth on June 14, 2008, 06:21:55 AM

So everyone is agreement, we should introduce this ?