Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => SO WARS Discussion => Topic started by: whitelightercarl on June 06, 2008, 05:29:57 AM



Title: Minerals
Post by: whitelightercarl on June 06, 2008, 05:29:57 AM
As I was doing mission, I noticed that carbons in SOWARS galaxy is almost depleted. Time will come and all minerals especially carbon will be exhausted. Carbon is almost used everywhere ranging from station building to module upgrades. This is the reason why it carbon had depleted faster than any other minerals.

In addition to the above mentioned statement, the rate of carbon depletion had accelerated ever since the planets had been introduced into the game.

This lack of resources does not affect players with high level of replication technology since their resources is virtually infinite as diamond can be converted into much more diamond and then the diamond can be converted into carbon.

Once the carbon is depleted new players will not be able to build stations, mining facility and as well as planets.

Pls. suggest what should be done to prevent to upcoming crisis  :wow:


Title: Re: Minerals
Post by: AFB on June 06, 2008, 05:54:08 AM
Maybe re-populate a few systems with carbon, or upping chances of good carbon items in missions, so far i get it in few hundreds per fifty missions. :wow:


Title: Re: Minerals
Post by: Chrys on June 06, 2008, 06:38:08 AM
This was discussed very early on when wars came out I remember. That was like almost a year ago...*how time flies* This day came sooner than what was intended. I agree that carbon is next to scarce now in the server. If i remember correctly, there was talk about re-seeding the systems with a few random minerals but I have yet to see such a thing. Furthermore, the rate in which the minerals are being mined is just crazy. There are more and more "empty" systems lying around, depleted of any minerals what so ever.

I agree its time to re-seed all systems. Maybe those with zero resources should be reset with loads more minerals vs those with available resources still.

 :12:


Title: Re: Minerals
Post by: SlayerX on June 06, 2008, 09:08:48 AM
WTS carbon

1 ore for 100 credits place your orders now  :12:


Title: Re: Minerals
Post by: Silence444 on June 06, 2008, 11:02:59 AM
i have an idea... add a "destroy" option to planet invasions. if successful, the planet goes BOOM! and massive amounts of resources pill out into the system. somehow, from the segments a nearly endless supply of resources is available to the colonists... (mining) so it makes sense that a lot would pop out when it goes boom. players could even build planets just to blow them up. if u guys actually like this suggestion, then i think, going with it, should be the ability to load and unload colonists from ships.
 
btw i disagree with random reseeding. there should be a mechanic for it. the mechanic can be what i suggested or something less game-tangible, like passing commits or alien invaders... but i don't want to just randomly have stuff popup in my, or any one else's systems.


Title: Re: Minerals
Post by: AFB on June 06, 2008, 11:15:33 AM
If it is announced, then large players or players with good mining items may just mine it out in one swipe, without the rest ever getting it. It should be discovered like it normally is- with a flying to systems.


Title: Re: Minerals
Post by: NolanJB on June 06, 2008, 02:54:54 PM
I had to use an alt to find some carbon and I still haven't found any, so I'm for this.


Title: Re: Minerals
Post by: Cameron07 on June 06, 2008, 03:18:23 PM
ya about time to put some stuff back into the systems


Title: Re: Minerals
Post by: jessiedog on June 06, 2008, 06:40:00 PM
when planets were put in, there was going to be an option for destroy but only on dday

i think part of the wars server is that there are few minerals. you have to fight for them. maybe just have like 1 system regenerate every day. 100k in each mineral. something like that, small but just enough to keep things going.


Title: Re: Minerals
Post by: Chrys on June 06, 2008, 09:16:16 PM
Thats exactly why I suggested random seeding. But the empty systems will have higher probability then those with resources.

Jessie's idea of having one system regenerating every day, 100k each mineral is good provided emi makes the system come under orion rule, meaning, no one can build a base there. Also, place a cap on the max resources there, like maybe 2mill each so it wont grow so insanely.

When the wars server started, this was mentioned, about the scarcity of resources will make for more combat. It is apparent that it never happened. The scarcity of the resource slipped in unnoticed before anyone realized, before anyone said, hey, I think thats the last carbon system, I have to have it. heck, most of us hardly move from a spot because of all the turns required for other things, to even notice the shortage of minerals.

Time for a revamp emi...u metioned u could put in the mineral regeneration script in before, but didnt because the thought of people fighting over resources would be good. It didnt happen...time to put the regeneration in.. =]


Title: Re: Minerals
Post by: jessiedog on June 06, 2008, 10:25:00 PM
well the fighting happened at a much lower level.

and i like the idea of orion's rule for the regenerate system, but i was thinking having a difference system each day regenerate 100k each.

randomize it  :wow:


Title: Re: Minerals
Post by: Silence444 on June 06, 2008, 11:48:54 PM
BAH!!!! random seeding BAD! how bout allow "mineral surveys" on the system view... give a chance to discover more resources based on star type and system resources and make it cost lots of turn or somethin...


Title: Re: Minerals
Post by: Cameron07 on June 07, 2008, 12:16:57 AM
Bah!! no... random seeding... preferable systems without stations or planets


Title: Re: Minerals
Post by: Sin1598 on June 07, 2008, 01:36:20 AM
I like the suggested planet exploding Idea, because after awhile the universe will be full of planets and no one will be able to make more so either destroyable planets (with a stellar converter tech  :19:), or multiple planets per system that stack with defence........


Title: Re: Minerals
Post by: Lammalord on June 07, 2008, 01:22:54 PM
how about people use the replication???? that was meant to be used when resouces are depleted, try it!!!


Title: Re: Minerals
Post by: Cameron07 on June 07, 2008, 04:03:56 PM
the higher up players do use it.. but the new players cant because their cloaking isnt high enough but now theres not even carbon out there for them to build a station


Title: Re: Minerals
Post by: Silence444 on June 07, 2008, 05:52:34 PM
shhh your not actually supposed to think about existing solutions lama... besides, that still doesn't help noobs (as was pointed out) at some point, a player inevitably has to mine some resource in order to get started. i suppose a retort to this is that missions offer resources. make an alt under 10bil fp and try to get enough resources from missions to build a station. it is ridiculous.

at the same time though... it would be unrealistic and a slap in the face to veteran players if random seeding were to be allowed.

for these reasons i am a strong advocate of some sort of mineral creation mechanic.


Title: Re: Minerals
Post by: jessiedog on June 07, 2008, 07:00:50 PM
nah
how about just make resource items greater in the 50-200 encryption range
not significantly, otherwise bigger players would do those, but enough to maybe create a station in 3X the turns needed to just mine the resources


Title: Re: Minerals
Post by: Silence444 on June 07, 2008, 07:46:29 PM
that works too jessie... but come on... it is possible to imagine a sowars server a year or two from now entirely filled with planets and devoid of resources... now i dont think anyone wants to see that


Title: Re: Minerals
Post by: Cameron07 on June 07, 2008, 07:55:21 PM
but c'mon pleaseee no more research... no more research


Title: Re: Minerals
Post by: Silence444 on June 07, 2008, 08:36:29 PM
LOL so so true... i like my idea of adding the destroy planet option


Title: Re: Minerals
Post by: jessiedog on June 07, 2008, 08:42:43 PM
how about just destroy ABANDONED planet option
people could conquer nooby planets then destroy them. would keep the galaxy unlittered


Title: Re: Minerals
Post by: Mobius13 on June 07, 2008, 09:27:46 PM
how about just destroy ABANDONED planet option
people could conquer nooby planets then destroy them. would keep the galaxy unlittered

that would help...


Title: Re: Minerals
Post by: Salmon on June 07, 2008, 09:41:38 PM
Yah, I was looking for carbon(im one of those noobs that started late and now cant find carbon) over at least 30 systems and didnt find any till somebody on my team generously told me where some is.....so we need something..i think its just the desighn of the game..if they made it so that like minerals stored on your mothership where raidable or modules on them too could be depleted. L:)


Title: Re: Minerals
Post by: Chrys on June 08, 2008, 01:02:56 PM
To cover the shortfall of carbon for new players, I have decided to build repopulate a system with carbon myself. I just want confirmation though that a base destroyed will spill 70% of its contents to space? The system name will be posted here from which all players are welcomed to mine the carbon.

I will post the coods for the system in a weeks time. Thank you.

I do hope though that Emi will come up with a solution soon.  :4:


Title: Re: Minerals
Post by: Mobius13 on June 08, 2008, 04:17:15 PM
To cover the shortfall of carbon for new players, I have decided to build repopulate a system with carbon myself. I just want confirmation though that a base destroyed will spill 70% of its contents to space? The system name will be posted here from which all players are welcomed to mine the carbon.

I will post the coods for the system in a weeks time. Thank you.

I do hope though that Emi will come up with a solution soon.  :4:

thats very nice of you chrys  :rockon:


Title: Re: Minerals
Post by: jessiedog on June 08, 2008, 05:52:46 PM
i salute u chrys

ill tell my boys not to take any and give it to the players who really need it


Title: Re: Minerals
Post by: NolanJB on June 08, 2008, 10:21:59 PM
I was thinking about doing something similar chrys...


Title: Re: Minerals
Post by: Chrys on June 08, 2008, 10:35:17 PM
Sadalsuud - Eta Trianguli

Alright, thats where the carbon is going to be at...Carbon mining will be available in about 5days... In time for the weekend players. Hope all training alliances and Poofers help direct those looking for carbon to said system.

alright....hmmm..bait set.. *ticks checklist*

haha..kidding.  hi

btw, nolan...u can still do this if u want to...more systems with carbon wouldnt hurt anyone.  :19:


Title: Re: Minerals
Post by: Lammalord on June 09, 2008, 03:29:59 AM
ships, mineing faclitys and planets destoryed in the galaxy should dump MORE then it takes to make them (into the 4-5 quads around it) this way it will keep a balance, and that it would cost alot of turns still to try to destory and recollect recourses (a waste!) and its not alot more, but just enough to withstand the upgrades people use that cost minerals...  say a space station or planet destoryed (that should be possible) will drop 105% or 110% amount of the recouses that has been invested into it only...


Title: Re: Minerals
Post by: Tzarkoth on June 09, 2008, 04:46:28 AM
I have no problem with there being an abundance of minerals deposited into the game via all of the above suggested methods.

I'm not sure the exact % Chrys, but its at least 50% from memory.

Random seeding is good ...

Resource creation from battles/salvage is good.

Making the Items drop *100 more units of resource per item is good.

Everytime a Supernovas is Encountered, the System should be reseeded with resources, as that is how it happens in RL. :-) Add some code to the SuperNova encounter to reseed the System after the Encounter has been defeated. Might give people a reason to do those encounters as well, instead of ignoring them.


Title: Re: Minerals
Post by: Chrys on June 09, 2008, 05:50:03 AM
hey..supernovas as the seed?..thats brilliant. simple and yeah, effective.
maybe the other encounters can drop something as well? you are right, it gives more incentive to do those encounters instead of simply by passing em.

A.C drops x20 random seg items, black holes drop x20 30+% warp items, B.E drops..ermm...turn items?  :))

sounds good


Title: Re: Minerals
Post by: deathbymc on June 09, 2008, 10:58:49 AM
i think we really need more carbon and iv found alot of systems that have nothing in them anymore and its just they need to be reseeded or anything im fine with just as long as the resources arnt so scarce anymore :sweat


Title: Re: Minerals
Post by: deathbymc on June 09, 2008, 11:57:32 AM
i really think the supernova reseeding when destroyed is the best idea kus i makes the most sense also what would make it more interesting is if there were like new resourses or something like that that can be used as...like a substatute for some that are hard to find like carbon


Title: Re: Minerals
Post by: Chrys on June 10, 2008, 12:05:44 PM
Sadalsuud - Eta Trianguli 626,954 

Carbon is up for mining operations.... pls try to refrain from mining the diamonds though i need it for continual carbon replication.. I will blow up the base again as and when the carbon runs low. Only 1.7mill carbon is currently available, I blew up the base ahead of sked due to demand pressures....

cheers and happy mining.

emi...pls give me another lvl of base and mining tech  :wow:


Title: Re: Minerals
Post by: Techgeek on June 11, 2008, 02:28:30 AM
Hello, I'm Emp. Techno since I can't find my password for my account on here I made a new one anyways I have mined 200K from Chrys system which is good since I"m going to build a station with a facility to remake carbon of my own which i will use to build planets to mine carbon and diamond (diamond one week then carbon the next) to dump into my mining facility to then make even more carbon but see I can't move more then 1 quad away from chrys carbon regerneration system so I'm going to make mine which will take a few weeks acrossed the galaxy in a few diamond rich spots found also I think all the special events should have something they drop (one main resource then a special resource) example would be like bio experiments should drop metal as the main resource and diamond as the secondary resource, Ancient Commanders could have iron and gold, supernova's should have carbon and stone while Black Holes drop a little of all resources since BH are so rare it would be very good choice for the all resources. Also maybe the voting could once in while if your really lucky give you 10000 of a radom resource this would be radom for all.