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Title: Increas Max Power?
Post by: KenquinnTheInsaneOne on May 24, 2008, 03:12:12 PM
It is just me or is Max Power to low?

I know 9,223,372,036,854,776,000 is a pretty big number. But I'd like to see it increased to something a bit bigger.

What do you guys think?


Title: Re: Increas Max Power?
Post by: ninjastrike40 on May 24, 2008, 03:14:04 PM
I would like to see max power at a way higher number


Title: Re: Increas Max Power?
Post by: J-Bomb on May 24, 2008, 03:41:17 PM
on sea o it is a lot more so yes i like it to be a lot bigger

 :rockon:


Title: Re: Increas Max Power?
Post by: Lammalord on May 24, 2008, 04:05:04 PM
back in the day emi did not have a max, i remember seeing numbers (on a glitch of course) that were so  big they went off the screen, yes the max is kind of lame.. eaither increase it so large a max wont be possible (unless cheating) or make it harder to reach that max.. it kind of sucks when someone can max out 2-3 months.. no max to credits or power would be nice... even if the numbers get super huge, you can always add in "abbviations" that you can scroll over to see the real number to reduce the amount of space taken on the leaderboards.

something like instead of 9,223,372,036,854,776,000
make it 9.223 X 10^18 ect all the way up to 9.999 X 10^99 (just like a caclulator) that would make it at least another 2-3x longer to max out, probaly something around 6-10 months just to make out power with ships that big (maybe less with powerships) and keep rewards propotional to the power, i seem to notice people jump from around 50,372,036,854,776,000 power to  9,223,372,036,854,776,000 real fast near the end, that may be because at that power a glitch happens in the rewards and they get alot more, i know ANY upgrade before that is no were near a 180 times power increase... something happens they should be able to upgrade from 50 quad to around 120 quad to around 230 quad (so on so on) - another 5-10 upgrades instead of the massive jumps..


Title: Re: Increas Max Power?
Post by: Wiley Space Cadet2 on May 24, 2008, 04:27:17 PM
actually lamma, the way we jump that high is because we buy a ship that is max price (so it can't go higher than that price) with a lot of expensive weapons/specials on it and you just sell those for more money.

and i would love to see a higher max fp :D


Title: Re: Increas Max Power?
Post by: KenquinnTheInsaneOne on May 24, 2008, 05:13:18 PM
actually lamma, the way we jump that high is because we buy a ship that is max price (so it can't go higher than that price) with a lot of expensive weapons/specials on it and you just sell those for more money.

and i would love to see a higher max fp :D
I thought Sir Emi fixed that bug?

Edit: Ahh here is his post about it

- If you try to buy / resupply a fleet that costs more then 5% of 9.223.372.036.853.190.000 credits ( 461.168.601.842.738.900 credits ), and don't have the full amount of credits for the ship(s) + installed upgrades, you will get the following error: "For ships of this size and cost, we need the full amount of credits before we can deduct any production bonuses."

- There is no way of resupplying a fleet that costs more then the maximum value, a fleet can cost more if you design a max cost ship hull then install some upgrades, in that case you will get the above error until you uninstall some upgrades to bring it below max cost, or reduce the hull size until the total ship cost including upgrades before bonuses is equal or below available credits in the mothership.


Title: Re: Increas Max Power?
Post by: Lammalord on May 25, 2008, 01:11:44 PM
see then there is a problem the max credit cause the massive jump... removeing or dramaticly increaseing the max power would be nice.


Title: Re: Increas Max Power?
Post by: lalelulilo on May 25, 2008, 04:12:39 PM
i think it would be good if all power, money etc etc limits were removed, i personnaly hate restrictions, and as there is the warp evasion on the war servers and the fact you can only attack those within your power area on regular, there wont be cases of people who are being attacked by others well over there power, so why bother limiting it?


Title: Re: Increas Max Power?
Post by: mgc on May 25, 2008, 08:46:00 PM
adding more digits to a number doesnt make the number more important if the relative difference remains the same..
what we have here is a typical case of ppl wanting ever bigger numbers to feel good (lets be realistic).. iow, addicted to big numbers and always wanting them bigger then the last time (or they feel restricted)

there is no problem if ur willing to go cold turkey and rebuild your addiction on a lower level that causes less problems but is still just as fun once ur used to it..

what i suggest is lowering a lot of numbers drasticly to achieve lower total and fleetpower.. this solves the maxing problem without creating all kinds of new problems

what would also help is reducing the amount of turns u get... that would give ppl with lives (outside of the inet that is) a bigger chance to do better.. as there r more ppl with lives then without, a bigger public would be served (good for playercount)


Title: Re: Increas Max Power?
Post by: KenquinnTheInsaneOne on May 26, 2008, 01:12:08 AM
adding more digits to a number doesnt make the number more important if the relative difference remains the same..
what we have here is a typical case of ppl wanting ever bigger numbers to feel good (lets be realistic).. iow, addicted to big numbers and always wanting them bigger then the last time (or they feel restricted)

there is no problem if ur willing to go cold turkey and rebuild your addiction on a lower level that causes less problems but is still just as fun once ur used to it..

what i suggest is lowering a lot of numbers drasticly to achieve lower total and fleetpower.. this solves the maxing problem without creating all kinds of new problems

what would also help is reducing the amount of turns u get... that would give ppl with lives (outside of the inet that is) a bigger chance to do better.. as there r more ppl with lives then without, a bigger public would be served (good for playercount)
Hum as long as you don't do encrypts it takes less then a hour to use 1500 to 2k turns. I don't see that as a huge amount of time spent. I agree with you that there is no need for a power increase. But drastically decreasing max power would not be a good idea as right now it takes 3 months top to finish a round. Which is a ok time by me any less and I would not want to play as theres no pint if if just keeps reseting 6 or more times a year.


Title: Re: Increas Max Power?
Post by: mgc on May 26, 2008, 10:35:37 AM
Hum as long as you don't do encrypts it takes less then a hour to use 1500 to 2k turns. I don't see that as a huge amount of time spent. I agree with you that there is no need for a power increase. But drastically decreasing max power would not be a good idea as right now it takes 3 months top to finish a round. Which is a ok time by me any less and I would not want to play as theres no pint if if just keeps reseting 6 or more times a year.
[/quote]

if u dont do encrypts it wont cost that much time.. if u only mine asteroids, itll take 5 mins to waste 3k turns,
but is it any use or will u end up doing well if u do that? imo u need to do encrypts to do well

if the game resets more often, there r more ppl a year that get a chance to win
because i havnt xperienced a full round i cant say this with certainty, but it seems possible to end it much quicker then waiting till evrybody maxes out..

why is there no point to play if the rounds get shorter?
is a good quick game of chess less fun then a good long 1?


Title: Re: Increas Max Power?
Post by: KenquinnTheInsaneOne on May 26, 2008, 12:53:50 PM
Hum as long as you don't do encrypts it takes less then a hour to use 1500 to 2k turns. I don't see that as a huge amount of time spent. I agree with you that there is no need for a power increase. But drastically decreasing max power would not be a good idea as right now it takes 3 months top to finish a round. Which is a ok time by me any less and I would not want to play as theres no pint if if just keeps reseting 6 or more times a year.

if u dont do encrypts it wont cost that much time.. if u only mine asteroids, itll take 5 mins to waste 3k turns,
but is it any use or will u end up doing well if u do that? imo u need to do encrypts to do well

if the game resets more often, there r more ppl a year that get a chance to win
because i haven't experienced a full round i cant say this with certainty, but it seems possible to end it much quicker then waiting till everybody maxes out..

why is there no point to play if the rounds get shorter?
is a good quick game of chess less fun then a good long 1?

[/quote]I find you do not need to do encrypt to do well in a round. In the beginning you will may lag behind but after a certain power you don't need to do them. I stopped doing them 2 or 3 weeks ago and I'm still climbing in rankings.

You right that there is still a point in playing even if there were resets every 2 months. I went a little overboard.


Title: Re: Increas Max Power?
Post by: mgc on May 26, 2008, 01:47:31 PM
which ever way u turn it, encrypts is tha shiz when it comes to turn / gain ratio
a solution would be to increase turn-cost or lower rewards but that would make the entire concept pointless..

so unless some1 comes up with a better way to reduce grind then to settle for less efficiency, id say reduce turns


Title: Re: Increas Max Power?
Post by: Lammalord on May 26, 2008, 04:35:04 PM
mgc the increase in max power isnt an addiction for bigger numbers, its to make the round last longer, im sick of 2-3 month rounds because pepole max out so d**n fast, back when i started playing rounds would go 6-7 months.. the new things such as encryption and galaxy sped the rounds up even faster than what it used to be and the addation of a max power cut the rounds to half of what they used to be... 2 months isnt much but ive seen people max out faster...

the point of this game is to keep growing and start dday when you wanted it ended... not to be pretty much forced to start dday because 9 different players hit the max power. not to mention it looks crappy on the halls of glory when 9 players have the exact same power and are all "first" people wont want to play when there is no indivulality in placeing top ten, its no great feat to get first if you cant even have the honor of actally being the "strongest" player anymore.. but rather the first simply to get that power...


Title: Re: Increas Max Power?
Post by: waylain16 on May 26, 2008, 04:55:38 PM
which ever way u turn it, encrypts is tha shiz when it comes to turn / gain ratio
a solution would be to increase turn-cost or lower rewards but that would make the entire concept pointless..

so unless some1 comes up with a better way to reduce grind then to settle for less efficiency, id say reduce turns
Hold on a sec
We are having a hard enough time keeping up with the turns as it is now
The lack of black holes and turn items is deeply affecting everyone

And the quick attack option has done wonders for the grind, it has totally helped out semi active people

If it is possible to increase the max number that would be great


Title: Re: Increas Max Power?
Post by: mgc on May 26, 2008, 05:12:50 PM
if evry1 is affected, then it doesnt matter does it.. ull all still have the same and that is the entire point of reducing turns.. if u have less, u cant do as many actions as before, saving (me) time..
it wont affect competitiveness 

quick attack has done nothing for encrypts, the main source of growth.. so i dont see the grind reduction that much..

uhm, there is?


Title: Re: Increas Max Power?
Post by: KenquinnTheInsaneOne on May 26, 2008, 05:29:25 PM
which ever way u turn it, encrypts is tha shiz when it comes to turn / gain ratio
a solution would be to increase turn-cost or lower rewards but that would make the entire concept pointless..

so unless some1 comes up with a better way to reduce grind then to settle for less efficiency, id say reduce turns
Not there not right now I make 3 to 5 times as much not doing encrypts then doing them. There quite useful at a lower power level but they eat up about half the turns you use each day. I spend those turns on looking for encounters.

In fact when the new round starts I am not doing any encrypts what so ever to see who is correct.


Title: Re: Increas Max Power?
Post by: Lammalord on May 26, 2008, 10:28:31 PM
redusing turns would kill what little is left of PvP in this game, people wont want to attack and risk loseing ships when they know it will take them 3x as long(for exsample) to get back what they lose.. even when i was top ten i could attack someone and lose a ships that costed me 6 quad (my lead) yet be able to do misisons to get it back in less than a day.. if you slash turns by say 1/3rd that would now take me 3 days to get it back.. which will simply mean a slower round with less attacks.... this is already barly a PvP sever anymore, reducing turns will kill all that..

not only that but it will make the top ten a Donator heaven.. i like this game because you can get top ranks without donating a doller.. matter of fact ive seen lots of people do it without even gold account... if you slash turns then that just leaves more room for donators to get ahead..


Title: Re: Increas Max Power?
Post by: mgc on May 26, 2008, 11:10:12 PM
i agree that reducing turns will make attacking far more strategical, especially when the new alliance features r ready, but i dont think it will slow the game down if u also lower numbers in general.. (i thought u liked slow boring rounds btw)

evrybody will have less stuff and max will be unobtainable

about length of rounds, 2 months sounds fine to me.. 6 weeks sounds even better.. all this maxing stuff is pointless.. just go ftw

about donators, i agree, ive suggested another reward system somewhere else that should help that immensly


Title: Re: Increas Max Power?
Post by: Lammalord on May 26, 2008, 11:31:43 PM
no i want face paced long rounds.. there is a difference between walking 6 miles and running 20 miles even if you hit the finish line at the same time.


Title: Re: Increas Max Power?
Post by: mgc on May 27, 2008, 04:55:38 AM
xactly
i guess running 20 miles a day is no problem for u.. but i cant afford to


Title: Re: Increas Max Power?
Post by: Lammalord on May 27, 2008, 09:12:40 AM
you trying to say you think you have to pay to keep up? nah almost no one does it would cost to much..


Title: Re: Increas Max Power?
Post by: mgc on May 27, 2008, 12:13:19 PM
no im not talking money, im talking time


Title: Re: Increase Max Power?
Post by: lalelulilo on May 31, 2008, 04:33:44 AM
Decreasing turns is the worst idea Ive ever heard, this would just lengthen the gap between those who have the time to check every couple of hours, and those who can only check once every day or two, if anything max turns needs to be increased, especially on wars were time is a precious resource :D


Title: Re: Increas Max Power?
Post by: mgc on June 03, 2008, 07:55:56 PM
im not talking max turns here
its about the number of turns u get per day
reducing it would mean less time is required to spend your turns.. an advantage to those with less time..

when u think about it, time available to u shouldnt be a factor if ud want a completely fair game (within reasonable limits ofcourse)


Title: Re: Increas Max Power?
Post by: SorisDark on July 06, 2008, 02:34:42 PM
i think that there in fact should be no limit to OUR maxing, and none of the current dday. Instead select a high number and a decent player or even emi. then, have that account named something like 'dday weapon activater' or something, and he can max. in the dday screen it will show his progess by some means. we are allowed to do whatever we can to prolong his maxing, but when he maxes, the same effect as when dday activates happens. the same on the PvE server, except he would be the only one you can attack. maybe a handycap can be put in place as well. i know there are some bugs in this idea, but it would be very cool instead of same old dday......oh, and something like he CAN'T be in rankings, but on remote attack has his seperate section for him. And, also, something like we should be able to join in and help him if we want, and it becomes our combined fleet power. He would be allowed in an alliance of his own where anyone can join, but once they join, they are part of dday and can't be in rankings until it activates. at the end of dday, lets say at about 1 hour til it's over, they all get sucked back into the rankings.(except mr. dday of course  :P) this is just an idea and i think it might actually catch on, just post what you think. Oh, and emi, if you agree to do it perhaps i can be dday guy? lol just another idea, raise the amount of starting creds for him because people will no doutb be pounding him until they want dday  :D :)) :wow:


Title: Re: Increas Max Power?
Post by: Shroon on July 06, 2008, 02:46:06 PM
reduce turns = reduced number of players.
at least in my case it would be. if anything this game needs an INCREASE in the amount of turns you get per day. Reduse them and there really wouldn't be much need to play


Title: Re: Increas Max Power?
Post by: SorisDark on July 06, 2008, 02:49:48 PM
reduce turns = reduced number of players.
at least in my case it would be. if anything this game needs an INCREASE in the amount of turns you get per day. Reduse them and there really wouldn't be much need to play

Yes shroon, i agree with that statement, but also, we need to make dday less boring. hense my idea


Title: Re: Increas Max Power?
Post by: Comatose on July 06, 2008, 03:29:37 PM
face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.


Title: Re: Increas Max Power?
Post by: blakranger51 on July 12, 2008, 01:15:06 AM
How about when you max out you CAN CHOSE to be reset back to beginning of the round stats, but you're marked in some way that lets the server know at the end of the round that you maxed out X number of times -- for instance someone who maxes twice in one round can take first place over someone who only maxed once in the round, even if the first person has less power in the end than the other person.

just a thought


Title: Re: Increas Max Power?
Post by: KenquinnTheInsaneOne on July 18, 2008, 07:04:04 PM
face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.

Sigh don't talk about programing when you don't know anything about coding.

He just needs to swap variables for holding Players Power/Ships Power/Fleet Power and a few other things and your done. After that he adds a if statement that if DDay==Active it makes sure you cant pass a power limit.

It would take him a few hours to code and check for bugs. Unless he comes in to any major issues or he has his code set up retardedly.


Title: Re: Increas Max Power?
Post by: Skrymir on July 19, 2008, 12:24:35 AM
face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.

Sigh don't talk about programing when you don't know anything about coding.

He just needs to swap variables for holding Players Power/Ships Power/Fleet Power and a few other things and your done. After that he adds a if statement that if DDay==Active it makes sure you cant pass a power limit.

It would take him a few hours to code and check for bugs. Unless he comes in to any major issues or he has his code set up retardedly.

if he had any major bugs, that's what backups are for

if the cap is set by a variable like a defined one or something like that, then you just have to change the value there:

e.g. int x = 2000000000000000

if cfp /* commander fleet power */ > x

cfp = x

or something like that for the cap and in order to change the max cap you just change x or remove x completely...and if it's a cap for dday then like

if Dday /* note that in most codes like c, java, c++, maybe basic if it's a true false just putting the variable is designated as if ture */
then if cfp > x

cfp = x

it might be more complicated than that, but for a simple code of desiding what fleet power equals then it would theoretically work with that (just put into syntax)


Title: Re: Increas Max Power?
Post by: SorisDark on July 19, 2008, 02:56:59 PM
eh, still means rounds are shorter :confused: :2:


Title: Re: Increas Max Power?
Post by: Skrymir on July 20, 2008, 12:34:28 AM
unfortunatly that's true...and it gets a little repetitive doing galaxy contracts...and starting over a lot hmmm


Title: Re: Increas Max Power?
Post by: Cameron07 on July 20, 2008, 02:42:34 AM
well idk about this.. i think the power is fine as is.. we just need to get people to go on the ride for dday.. no one ever wants to start it.. im always game, make it easier to start i say, like only 10-15 members to start it


Title: Re: Increas Max Power?
Post by: SorisDark on July 23, 2008, 07:31:10 PM
i say make it harder, like 50 ppl in the top 100, at lvl 200+ or something


Title: Re: Increas Max Power?
Post by: Cameron07 on July 23, 2008, 09:23:19 PM
and why would you ever do that


Title: Re: Increas Max Power?
Post by: KenquinnTheInsaneOne on July 24, 2008, 09:01:39 PM
I have to agree with Cam, Soris making it harder to start would make it take way to long as after people start maxng it really needs to end. If it took 50 people to start dday by the time it started 20+ people would of maxed in power.

Also Skymir I was not trying to use perfect c++ code i was just using something close enough to follow.