Title: raiding Post by: AFB on April 08, 2008, 10:44:42 AM Like, if you raid, you get workers+ creds. My suggestion- you can only raid workers to the limit that your biofarms give. This way you can only get them until 0% worker growth is reached. Because the rest are simply wasted.
Title: Re: raiding Post by: waylain16 on April 08, 2008, 01:40:35 PM no i dont think so, you can have negative growth but while it is negative it is still making more money for you until it balances out. So technically i dont think that it is hurting anyone, more like helping
Title: Re: raiding Post by: the broken on April 08, 2008, 02:32:49 PM who care if the attacker or the defender have neg growth after raiding, the point is to hurt the other players eco and improve yours, thats the point as far as im concerned
Title: Re: raiding Post by: AFB on April 08, 2008, 02:45:48 PM hmmm, ok then, bad idea. I might be the only one here, but it disadvantaged me, cos i got too much extra power from workers. I wish there were some way you could choose what to raid for though...
Title: Re: raiding Post by: J-Bomb on April 09, 2008, 10:27:13 PM i think you have to pick what one you want
what do you think? Title: Re: raiding Post by: FTP on April 13, 2008, 10:00:43 AM I think you should be happy with what you get and stop whining.
Title: Re: raiding Post by: SirEmi on April 13, 2008, 11:24:11 PM hmmm, ok then, bad idea. I might be the only one here, but it disadvantaged me, cos i got too much extra power from workers. I wish there were some way you could choose what to raid for though... drop them on a planet... :)) Title: Re: raiding Post by: J-Bomb on April 15, 2008, 09:54:22 PM lol i dont relly cair as long i get somethink from it :P
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