Title: Alliance Multiplier/Research Post by: lalelulilo on March 18, 2008, 04:57:08 PM I was thinking, an alliance is a group of people working together, so shouldn't you make a separate research for alliances, the cost is increased above normal price (normal cost times members?), this tech is added to all people in the alliance, There is also the build Alliance station for the leader, this will be accessible to all members, and will act as an information hub, alliance items trading, etc etc the alliance station is upgradeable by all member's, using the alliance tech.
Load of Junk ain't it, feedback appreciated. Title: Re: Alliance Multiplier Post by: jessiedog on March 18, 2008, 04:59:17 PM instead of alliance stations
i think planets should be accessible to all members if the owner selects a button - yes, accessible or no private Title: Re: Alliance Multiplier Post by: lalelulilo on March 18, 2008, 05:07:37 PM yes, but i feel that stations are rubbish, and having it accessible to members doesn't really mean much, as other members cant upgrade it (because of the different tech levels), so why not just have alliance tech and alliance station's?
EDIT:Public planets just mean some newb can join and steal all your reasources... Title: Re: Alliance Multiplier Post by: jessiedog on March 18, 2008, 05:11:37 PM true
but thats y u shouldn't let just anybody into your alliance but then again theres always alt abuse... Title: Re: Alliance Multiplier Post by: Mobius13 on March 18, 2008, 05:12:54 PM Quote will act as an information hub, alliance items trading, etc etc the alliance station is upgradeable by all member's, using the alliance tech. i like it :) Title: Re: Alliance Multiplier Post by: lalelulilo on March 18, 2008, 05:24:45 PM Thanks for your feedback, and as i said in one of my posts, alt abuse can be used in anything, thats why i only said use station's, not planets or mining facility's.
Title: Re: Alliance Multiplier Post by: Mordecai on March 19, 2008, 01:54:44 AM Quote will act as an information hub, alliance items trading, etc etc the alliance station is upgradeable by all member's, using the alliance tech. i like it :) I like it to. I said before their should be some way for private trade between alliance members somewhere in another thing but no one really payed much attention to it. But i agree with this idea Title: Re: Alliance Multiplier/Research Post by: Mordecai on March 19, 2008, 01:55:52 AM gah! who gave me -1 reputation!?!?
Whaed i do!? I'll kill them i'll annihilate them!!!!>:o Title: Re: Alliance Multiplier/Research Post by: lalelulilo on March 19, 2008, 12:03:30 PM Thanks Mordecai, Hey Emi i think people would like this idea :)
Any chance it could be added? Title: Re: Alliance Multiplier/Research Post by: FTP on March 19, 2008, 12:14:44 PM Alt abuse.... all I have to say.....
Or one top player could get his entire alliance warp disrupters..... What if the alliance is a one men allie when the researches are done and shortly after 19 people join in? Title: Re: Alliance Multiplier/Research Post by: lalelulilo on March 19, 2008, 12:25:34 PM alt abuse is everywere, hows this for an anti alt sollution, new accounts cannot interact with any any alliance's, attack other players, or buy anything from the market, for a certain amount of time or certain level.
Title: Re: Alliance Multiplier/Research Post by: FTP on March 19, 2008, 12:26:58 PM So just boost your alt and the problem is solved aswell. On main I played 3 account in the top 50 in the rounds I was active.
Title: Re: Alliance Multiplier/Research Post by: Tsai Carnam on March 19, 2008, 03:21:18 PM The alt abuse thing, I really find it annoying, and I have no idea why Sir Emi would allow it, I am against it as a whole. If we could ban Alts as a whole, and create harsh punishments for it, that would pretty much cure most of the abuses.
Though, if this is added, allowing stations and such, I would also be in support of possibly creating alliance taxes on BioFarm income, Workers, Asteroid Bases, CP, resource gathered. Also, an Alliance Secret Asteroid base and stash center, and they have to find a location to place it if they wish to use it, and it could be more easily raided and such, but it does move after 5 attacks or so to ensure that it isn't harassed all the time. Also, the Tech thing, I find that maybe the entire field can be narrowed down to only a few research fields, and not the entire enchilada. Such tech that would be awesome to keep is: System Building Station Defence/Offense Mining Technology Planetary Construction As a whole, I find the entire Alliance thing just a group of people that are trying to protect themselves, but it feels pretty much limited to that, and creates an environment which people would feel that it is rather inactive. In other games and such, such as chosenspace, me and my friends have tried different methods of building our factions which were extremely successful. What I would like the entire alliance to feel more interactive and etc. Ultimately, I just go on and off of playing Spaceodyssey because of the entire feeling of the alliance. In reality, Allies pool their resources so that they can fight a common enemy or threat. Title: Re: Alliance Multiplier/Research Post by: the broken on March 19, 2008, 07:36:49 PM but some people have enough time to creat an alliance have 20 alts and give resources to the strongest one, they would have the upper hand while it is not alt abuse, it total undermines the alt abuse rule
Title: Re: Alliance Multiplier/Research Post by: Mordecai on March 19, 2008, 08:04:00 PM what if you have it to where you HAVE to trade something like if someone gives yuo something you have to give something back or you can only trade like once every two weeks or a week
Title: Re: Alliance Multiplier/Research Post by: Mordecai on March 19, 2008, 08:04:29 PM this is getting annoying who the hell keeps giving me negatives!
Title: Re: Alliance Multiplier/Research Post by: jessiedog on March 19, 2008, 08:58:46 PM morde dont post in places like this about that
people will just give u more negatives, mail emi now on topic :P alt abuse happens in everything what i like more about the ideas than everything else is the information hub idea. a station or planet that could have like a bulletin for either all alliance members or all players could be very useful. Title: Re: Alliance Multiplier/Research Post by: whitelightercarl on March 20, 2008, 02:26:04 AM As a whole, I find the entire Alliance thing just a group of people that are trying to protect themselves, but it feels pretty much limited to that, and creates an environment which people would feel that it is rather inactive. In other games and such, such as chosenspace, me and my friends have tried different methods of building our factions which were extremely successful. What I would like the entire alliance to feel more interactive and etc. Ultimately, I just go on and off of playing Spaceodyssey because of the entire feeling of the alliance. In reality, Allies pool their resources so that they can fight a common enemy or threat. I agree to this statement, and this is one of the reason why there's a lot of players in other browser based game. Those games have a lot more interactivity between alliances. :wow: Title: Re: Alliance Multiplier/Research Post by: lalelulilo on March 20, 2008, 04:25:14 PM Glad you like my idea's, I'm going to write up a number of ideas for ways to avoid abusing this, as we all know alt abuse will always be a problem, really no matter what you do alt abuse is a problem, but Ive noticed a huge amount of online games which don't have this problem, i think Emi should recruit a research team, to learn more about how other online games avoid this problem, another thing, Emi needs to think about asking if people want to help him, that way they can work on smaller updates, and Emi can work on the larger ones/keep an eye on the forum and comment on whether or not an idea is possible, that way we can avoid having lengthly chats about these things only to be disappointed a few weeks later when Emi comes on and says this will not be possible :D
Title: Re: Alliance Multiplier/Research Post by: the broken on March 20, 2008, 04:36:46 PM this game you are allowed alt so long as they dont break a ToS and it has been discussed many times about alt abuse and each time nothing gets done, its a problem and you have to live with it, there will always be a dishonest person who will use 1 account to benifit another, these will be banned and hopefully it will solve the problem of that peron, as for the coding its harder than that, you need access to the main source code to put in any update and this then can be tampered with to give people who write the updates chance to altr things for themselves, they probably wont but theres always one :2:
Title: Re: Alliance Multiplier/Research Post by: lalelulilo on March 20, 2008, 06:02:16 PM Personnally i believe if your going to abuse alts and change the code, your just useless, if you cant do it without cheating why bother at all? Emi can always keep a backup of the Spaceo coding and if someone does decide to change it for there own ends, ban them and anyone they helped.
Title: Re: Alliance Multiplier/Research Post by: the broken on March 20, 2008, 06:39:10 PM people are willing to cheat tho, there have probable been loads banned for cheating, people use loopholes in the game to benifit themselves, the coding cant be changed if its kept secret, on other games its been suggested and shot down because of this issue, and if someone did do some coding then they went to 1st place from 3rd 4th 5th etc they would be accused of cheating or if they went up a few ranks in general, having people to do the coding is not the best way of doing it, certainly help do pictures, mission contracts (the writing for them) etc but not the actual coding. thats my opinion
Title: Re: Alliance Multiplier/Research Post by: Tsai Carnam on March 24, 2008, 02:10:48 PM Most people are honest though, you know, and the only people that you need to ban are those that cause the bigger issues, such as exploitation. The bottom line about alts I believe, is it is downright cheating. People will always somehow use the alts to their own advantage, and causes many issues with people. Alts are cheating to me, bottom line...
I would be in support of extensive and cruel punishments that would make it quite obvious that cheating isn't tolerated. I have played a couple of games where I did one small cheat and BAM, the programmers went out of their way to make it nearly impossible for me to recover... I was done with that game as they kept doing it over and over again as I remade my account XD. But ultimately, I am still in support of a interactive Alliance system. Maybe there can be a hierarchy of alliances, such as alliances that are under the command/protection/flag of another alliance? Title: Re: Alliance Multiplier/Research Post by: lalelulilo on March 25, 2008, 05:15:17 AM Moving away from the subject of alt abuse and cheating, we may like it but without Emi's approval, this idea is just that, an idea anyone know when Emi is on the forums?
Think i may make a few refinement's to the idea Alliance tech is used to build alliance things, slightly more expensive, slightly more powerful. Alliance tech is accessed using the alliance panel. I don't think this should be anything more than space station's, as i don't think having mining facility's and planets would help the abuse situation at all. Alliance station can be upgraded by all members. Only the alliance leader can destroy it. Station allows advanced communication relay's and trading facility's to be built (Alliance bounty's, Intel and item trading, you must trade a number of items/cash equal to at least 60% of the offers value). I think thats all for now. Title: Re: Alliance Multiplier/Research Post by: lalelulilo on March 25, 2008, 05:32:40 AM Sugestion by prophet 01
Quote Create an alliance 'Bank' where the leader can set a tax that is subtracted from all members. for example, 2% of creds and workers won from missions/encounters are placed into an alliance account and can be distributed by the leader. Modify the ship cloning so you can set ships to private, public, or alliance. create an alliance title system that would allow the leader to designate players as ranking members. create a set of special missions that could be "team play" for a group of players to take part in together. |