Title: Planets Update schduled for Sunday 9 March 2008 - SO WARS Post by: SirEmi on March 08, 2008, 11:42:03 AM The extensive testing will continue until tommorow, when we will update SO WARS.
Thanks to all that helped with the testing. Planets Guide: http://wiki.spaceo.net/index.php/Guide:Galaxy:Planets Title: Re: Planets Update schduled for Sunday 9 March 2008 - SO WARS Post by: Tzarkoth on March 08, 2008, 11:51:11 AM Need more testing imo. Title: Re: Planets Update schduled for Sunday 9 March 2008 - SO WARS Post by: KenquinnTheInsaneOne on March 08, 2008, 07:49:55 PM Sir Emi I would like to see this one SpaceO main will it be added at the start of a later round? I also think it needs more testing.
Title: Re: Planets Update schduled for Sunday 9 March 2008 - SO WARS Post by: whitelightercarl on March 08, 2008, 09:32:48 PM I agree with tz and kenquin, the planet project needs more testing.
CP: CP cost is too high, this would make the gap between the top players and the players that can't take on a higher level bio experiment even larger. Maybe a secondary option that will utilze turns instead of CP will work for the lower end players. Turns: Turn cost for research is a bit too high. Credits: The credit cost is just alright for the top end players but again this amount is a bit too high and it might cause new players to loose interest playing SO Minerals: Stone cost is a bit high IMO.. I'll post more comments later :) Title: Re: Planets Update schduled for Sunday 9 March 2008 - SO WARS Post by: SirEmi on March 08, 2008, 11:24:50 PM Tech costs are ok for SO WARS, on SO Main the planets will be introduced in a few days, tech costs will be lower on Main.
Still, there will be some time before planets production starts to get going, I will monitor the planets creation and production in the following days after the SO WARS update. Test server will still be opened for testing until further notice. Title: Re: Planets Update schduled for Sunday 9 March 2008 - SO WARS Post by: Amagnon on March 09, 2008, 12:21:16 AM Testing seems very limited. I know it was around a little while - but I only tried it out the other day, Ive done basically nothing in the test area.
Only Nightguard from my alliance looks like he even had a good look at it, and that was still superficial. The rate of mining seems ridiculously low - diverting to mining seems a waste of time when bases are so much more efficient. Credit production seems to be not too bad - the segs costs might flatten this thing out, but I think they will top out quite high (it will take a while) - they will definitely be high income streams using the current process. As far as combat is concerned - I dont really know - never had a chance to try it out. From what I saw though, defensive strats are going to be extremely one dimensional. I wont post what I think, but Im sure 99% of players will only use one defensive method - similar to cloaking on bases - and every other type of defense is just a waste of time. |