Title: Incursion / Hidden Encounters Post by: SirEmi on February 11, 2008, 04:01:21 PM The update will be running on DDAY and after, to be able to see how many CP items are gained, and how the rewards are at higher levels.
Incursion changes: - only item rewards - New Items in Incursion: 504 new CP items Hidden encounters changes: - only item rewards, more CP, turns and other rare items then in Incursion, but lower payout per alien fleet destroyed then Incursion - the resource items - There is a chance a higher power Alien Commander can spawn when all the aliens have been cleared - Alien commander drops some items AND a higher item of the type, by rarity, right more rare: absorb, attack, accuracy, hitpoints, experience, CP, turns - Added more hidden encounters in the Galaxy 504 new CP items: Low-Grade Cybernetic Filter Enhanced Mnemonic Matrix Complex Neural Interface Omega Multi-phasic Implant . . etc Title: Re: Incursion / Hidden Encounters Post by: Wiley Space Cadet2 on February 11, 2008, 05:01:16 PM i think that is alot better than what it was this round
Title: Re: Incursion / Hidden Encounters Post by: SirEmi on February 22, 2008, 02:47:00 PM I'm seeing a lot of comments on chat about the credit profitability of the aliens.
May I remind that Incursion / Hidden encounters are not for credits, except for the lower ranked commanders. We already have secret base, encryptions, ms contracts, encounters for credits. Incursion Aliens drop the rare items: CP Hidden Aliens drop the rare items: more CP & resource items, a small chance of probes Other items from them: Turns & combat, others Title: Re: Incursion / Hidden Encounters Post by: SirEmi on February 22, 2008, 04:06:26 PM - Made the Incursion / Aliens so they always give at least one item when they get killed.
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