Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on January 23, 2008, 10:32:27 PM



Title: Exploration
Post by: SirEmi on January 23, 2008, 10:32:27 PM
Update available on SO Main, I'll be working on the implementation for SO WARS in the following days.

You will notice a new tech there, and you will also find some probe items in the encryption contracts.

- Scan Probes have two types:
  - Detection Probe is used to identify the number of hidden encounters in a quadrant.
  - Pinpointer Probe is a close range probe used to discover the actual location of the encounter. It can take several pinpointer probes to discover the hidden encounter location. The more signatures in the quadrant the more chances to discover but the probe will jump to the first discovered encounter, so you have to deploy additional probes to discover another encounter in the same quadrant. Also, launching pinpointer probes if there is nothing to discover will just waste probes, so it is better to launch Detection probe first to make sure there is something in there.
  - Probes are received from all encryption contracts or hidden encounters.
  - Probes are used in the Quadrant Map.
  - Hidden encounters can give credits and items and resource items, there are about 385 new resource items that only appear in the hidden encounters.
  - Hidden encounters are about as profitable as a Gold Transport, more or less plus the items and Incursion touch but way more profitable then Incursion.
  - On average the are couple of hidden encouters / quadrant, up to 10 hidden encounter per quadrant, it takes 5 turns to jump to the discovered encounter in deep space by clicking the red pointer on the Quadrant map or the Navigate button in scan results under Quadrant Map.

- Incursion rewards balanced again, increased a bit.

- When at a hidden encounter location you are still present in the solar system you jumped from. The probe simply calculates a jump to the hidden encounter that takes 5 turns but you are still visible in the solar system you jumped from. However if another commander wants to jump to the same hidden encounter and clear it, he will have to personally scan for it, so there no way to use alts to discover hidden encounters...


Title: Re: Exploration
Post by: zephyrblade on January 23, 2008, 10:34:00 PM
Thankyou Emi, this will definitely prove useful.  :D

I have one childish comment:
WOOT BABY WOOT



Title: Re: Exploration
Post by: waylain16 on January 23, 2008, 10:35:02 PM
nicely done


Title: Re: Exploration
Post by: Lammalord on January 24, 2008, 01:28:14 AM
sounds like an intresting update.. will be fun to play it.. if i stick around *points twords other topics*


Title: Re: Exploration
Post by: penunggu on January 24, 2008, 12:58:23 PM
cool


Title: Re: Exploration
Post by: Rachel on January 24, 2008, 01:56:51 PM
I love this update xD


Title: Re: Exploration
Post by: penunggu on January 25, 2008, 01:43:03 AM
same here . at least i dun have to go to the actual alien incursion where i could still be attacked even if i was in a neb


Title: Re: Exploration
Post by: KenquinnTheInsaneOne on January 27, 2008, 01:01:13 PM
It seems to me the chance of finding a Hidden Encounter is too low I've spent 5 Pin Pointer Probes in a Quadrant with 3 encounters but all of the fail to find one.


Title: Re: Exploration
Post by: SirEmi on January 27, 2008, 01:34:06 PM
It seems to me the chance of finding a Hidden Encounter is too low I've spent 5 Pin Pointer Probes in a Quadrant with 3 encounters but all of the fail to find one.

- Added a chance to get probes from unknown aliens
- Increased pinpointer probes in encrypts a bit

The base chance to find a hidden encounter is 20% applied to each encounter that is not found. So if you find a quadrant with 5 encounters you get 5 chances of 20%. Also, there is a new tech category with an exploration tech that will increase your chance by 2% with each level, e.g. 20% + 2%*tech level - 2%*(Encounter type (transport = 1, hauler = 2... terminator etc))


Title: Re: Exploration
Post by: SkitZz on January 27, 2008, 05:01:55 PM
whats the power of the encounters based on? :21:


Title: Re: Exploration
Post by: SirEmi on January 27, 2008, 06:54:26 PM
whats the power of the encounters based on? :21:

I'll let you figure that out, it shouldn't be too hard...  :6: :14:


Title: Re: Exploration
Post by: Silence444 on January 30, 2008, 01:30:04 PM
so... bout how close do u think we r to seeing this on wars? lol sounds like a sweet update specially considering good encounters are so hard to find but i don't have a main account:(


Title: Re: Exploration
Post by: SirEmi on January 31, 2008, 01:53:44 AM

- Spawn size not affected by power ships, increased spawn power

so... bout how close do u think we r to seeing this on wars? lol sounds like a sweet update specially considering good encounters are so hard to find but i don't have a main account:(

We are still balancing the hidden encounters. When we have a stable version we will update it on SO WARS.


Title: Re: Exploration
Post by: A^Bloody^Idiot on January 31, 2008, 02:25:15 AM
What ARE they affected by now then? 'cus Nighty and a few others earned alot trillion credits and are ahead of us for couple of weeks :wounded1:

Greetz, ABI :w00t2:


Title: Re: Exploration
Post by: SirEmi on January 31, 2008, 02:51:05 AM
What ARE they affected by now then? 'cus Nighty and a few others earned alot trillion credits and are ahead of us for couple of weeks :wounded1:

Greetz, ABI :w00t2:

The hidden encounters power is affected by flee cost vs. fleet power.


Title: Re: Exploration
Post by: A^Bloody^Idiot on January 31, 2008, 09:25:25 AM
This is truly f*cked up, (sorry for the language), but I was rank 3rd by far, and now everyone used powerships with these missions, and when I'm finally online, it's "fixed" -,-' so everyone earned ALOT, but me... :2:

This is NOT my round!! :2: :2: :2:


Title: Re: Exploration
Post by: Prophet 01 on February 01, 2008, 12:14:25 AM
I left on Monday morning and 1st place has just broken 100 Bil, I come back on thursday and 1st place is at 44 Tril?  What's the point of me even trying to keep up?  I think I may but a station and become a dirt farmer.   :4:


Title: Re: Exploration
Post by: SirEmi on February 08, 2008, 02:39:09 AM
- In the new round on SO Main, the exploration sites will give:

- no credits
+ Items: mining items, some turn items, some CP items, and some other items of the more rare categories.
+ you can sometimes find a free cache of items in a special hidden encounter...

Also trying to make some hidden encounters that have a chance to escalate, like if you kill all the aliens, more would spawn, and then even more, and maybe at the end a queen would spawn and leave a special item, etc.

Don'r expect too much, we're starting with low rewards and working our way up.



Title: Re: Exploration
Post by: FTP on February 08, 2008, 03:29:26 AM
Some credit in reward would be nice, but get rid of probes spawning in the aliens themselfs. So you need to keep up doing encrypts to get the reward: Aliens.