Title: New research stuff Post by: AFB on January 21, 2008, 04:09:42 PM Got this idea: how about letting commanders crate special attacks and to create them, u have to design it(the effects), and depending on those, the cost will be determied.Then they will be available for research. E.g.
Name: more dakka. effects: doubles fleets attack power. Cooldown time: 24 hours Activation cost: 3/4 ship's cost x number of ships in fleet.(if more than 1 fleet, equation is applied to each one, results added) Not too unbalancing, is it ;) Title: Re: New research stuff Post by: jessiedog on January 21, 2008, 04:21:47 PM it would change absolutely everything
Title: Re: New research stuff Post by: AFB on January 21, 2008, 04:24:35 PM Oh, yea, and instead of using CP, you have to get battle commendation points, which are gained by successfully pvp-ing. Bigger skills= more points. And they are used not only to researh, but to activate the skills, in addition to the money cost.
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