Title: Counters table Post by: AFB on December 02, 2007, 08:15:19 AM Just a thought, but could we have a table that shows who we attacked and who still has counters on us, and how long they have left to make a counter before it disappears?
Thanks. Title: Re: Counters table Post by: waylain16 on December 03, 2007, 03:46:59 AM I think that this is a great idea
Title: Re: Counters table Post by: Amagnon on December 04, 2007, 02:11:10 AM Well - I dont see a reason not to add it - on the other hand, how many people are you attacking so that you forgot who they were and when you hit them?? Get up the top of the leader board on wars - we need more people like that haha
Title: Re: Counters table Post by: AFB on December 04, 2007, 12:34:20 PM I attack a lot, but mainly as my alt. And I kinda do lose the names and the time and it'll just help to know how you should end the day- in a self-neb, on a base or with full fleets out. :P
Title: Re: Counters table Post by: FTP on December 04, 2007, 12:49:14 PM If you lost in the attacks (like decoys) you can see in fleet menu when you did the attacks and who you attacked.
Title: Re: Counters table Post by: AFB on December 04, 2007, 04:12:32 PM But most of the times I win, and almost without losses. true, i can look up the fleet menu, but theres just 2 much to get through, and a table for them would make it convinient.
Title: Re: Counters table Post by: Tzarkoth on December 04, 2007, 09:11:48 PM I'd like to see some timers on Counters pending. Would make things a little easier.
Title: Re: Counters table Post by: AFB on December 05, 2007, 02:12:24 PM and how long they have left to make a counter before it disappears Thanks. Kinda what I said, no? :)) That is the half a reason for suggestion- cos it hurts in the head to work out who has time and how much. Title: Re: Counters table Post by: Amagnon on December 09, 2007, 07:09:53 AM I stole your ideas and posted them on the INTERFACE UPGRADES stickied post.
Im just compiling the interface ideas actually - not stealing - hopefully it will improve the chances of it being implemented - less for Emi to flip through. |