Forum - Space Odyssey MMORPG - a massive free online space game

General Talk => Design & Strategy Room => Topic started by: khalil on November 24, 2007, 03:46:42 AM



Title: system for designing
Post by: khalil on November 24, 2007, 03:46:42 AM
are we using a system for the swarmer?


Title: Re: system for designing
Post by: Derflinger on November 24, 2007, 05:04:11 PM
Nope. Pilots r shootin from their fingers n cover ship from attacks with bodies (%
I dont want even think about powercore... Pedal engine? 0_o


Title: Re: system for designing
Post by: thezerg on November 28, 2007, 12:16:37 AM
I really dont know what you are saying?


Title: Re: system for designing
Post by: khalil on November 28, 2007, 08:25:40 AM
only i want to know if there is somebody, who use the EXCELS or something like this to design a swarmer


Title: Re: system for designing
Post by: FTP on November 28, 2007, 04:33:00 PM
I use advanced mathematic programs for that why  :12:


Title: Re: system for designing
Post by: basill on November 29, 2007, 12:11:29 AM
I use paper and pencil


Title: Re: system for designing
Post by: khalil on November 29, 2007, 09:03:52 AM
becoze i don't know to design a swarmer


Title: Re: system for designing
Post by: hyperion on November 29, 2007, 01:32:13 PM
Make them cheap (but they still have to pack a punch)


Title: Re: system for designing
Post by: basill on November 30, 2007, 01:20:35 AM
I think most people like slightly different designs for swarmers it's something you have to feel out for yourself but most (not all) swarmers cost between 2000 and 5000 creds when they are done.


Title: Re: system for designing
Post by: thezerg on December 01, 2007, 06:03:03 PM
I don't design swarmers. I have designs other people use that Ive picked up around the forum


Title: Re: system for designing
Post by: jessiedog on December 01, 2007, 07:00:35 PM
here you go khalilos, hope this helps:

swarmers max out at different levels, somewhere between 8k and 22k ships per fleet. the smaller the hull of the ship, the more swarm bonus and the more ships it takes to max out. if u are starting out designing ur own swarmers, i suggest u take something between a 15-30 hull. give it an armor that weights 8 and gives 399 hp. thats is a standard armor for small swarmers. the rest is up to you.

if u want to use big swarmers, which can eventually be more efficient, but cost more money to max, u should try giving them multiple weapons. if u have any questions that i can answer id be happy to.


and basil, swarmers in wars cost anywhere between 1.500 credits and 5.000.000 credits. the smallest swarmer i use weighs 427 and costs 70.672 per. SMALL HULL swarmers ideally cost between the numbers u gave.


Title: Re: system for designing
Post by: khalil on December 02, 2007, 04:26:47 AM
thanks for your explanation jessiedog


Title: Re: system for designing
Post by: thezerg on December 02, 2007, 06:15:36 PM
Hm, i thought the the larger the hull, the kmore ships it took to max out the bonus but I could be mistaken


Title: Re: system for designing
Post by: jessiedog on December 02, 2007, 07:39:32 PM
no
i have swarmers up to stuff like 5k hulls, and 50k ships, but they max at 8k


Title: Re: system for designing
Post by: basill on December 02, 2007, 11:38:01 PM
size 15 hull is 22k ships for max bonus and it goes down as hull gets larger to bottom of 8k for max bonus

and as I said most NOT ALL swarmers are in the price range of 2k-5k above that they are usually considered superswarmers which have there uses also


Title: Re: system for designing
Post by: FTP on December 03, 2007, 12:47:54 PM
Al swarmers costing more then 15k sux, by definition.


Title: Re: system for designing
Post by: jessiedog on December 03, 2007, 03:44:12 PM
depends on ur reasoning.
ive calculated the stat:credit ratio after absorb and accuracy are counted for, and my best super swarmer gives about 2 times the stats to 1 credit as ur xorpitroll does  :)


Title: Re: system for designing
Post by: FTP on December 03, 2007, 04:06:43 PM
Xorpitrolls as stated in cotaforums by me, are swarmers meant to give allot of power.


The swarmers I use myself for optimising attack power are way more efficient over 3x as efficient.


Title: Re: system for designing
Post by: jessiedog on December 03, 2007, 04:32:55 PM
i know that design as well
if im not mistaken, u use imihirs swarmer. he swarmer depends on the persons style. since i dont use 10 fleets of swarmers, i dont mind if my swarmers give a bit more power. although, u have a different taste and like swarmers that give less fp so u can use them in large numbers. my point was that superswarmers are not useless.

actually, ive thought a bit about this. this could only be done on the main server, but since u can max out a ships stats, why not but 8k of a ship that costs less. it would have 2.5 times less attack than the max, and 11 times less hp than the max. u would be paying more, but u would get 8k ships with the same stats for the price of only a couple with maxed stats without the swarm bonus.

a swarmer is a ship that takes advantage of the swarm bonus, no matter how big they are.


Title: Re: system for designing
Post by: FTP on December 03, 2007, 06:17:37 PM
I didnt said larger ships aint swarmers I said they suck, they are not cost effective at all. Either buy a tank or a small swarmer everything in between just ain effective.

The swarmers I now use are called Imihirs Swarmers but they are not the swarmers I use myself are way better then Imihirs swarmers, have a diffferent size cost and everything then them.


Title: Re: system for designing
Post by: jessiedog on December 03, 2007, 06:26:41 PM
k
in that case i dont know the design. but superswarmers are very cost effective, actually, the bigger u go, the more stat:cred u get. although also the bigger u go, the more fp u get.


Title: Re: system for designing
Post by: FTP on December 03, 2007, 08:33:50 PM
Per ship yes, total attack in a fleet no. Show me the first "good" superswarmer, there are none. Maybe that in your "world"they are good. Yeah you can even give the shields and computers and defence, but if your so eager on getting then. Just buy yourself a tank that atleast has use.


Title: Re: system for designing
Post by: jessiedog on December 03, 2007, 09:16:41 PM
you are correct in that atm, but alas i have different uses for my swarmers than most  B-)
ill leave it at that so that i dont go too much into my fleet setup/power.


Title: Re: system for designing
Post by: blakranger51 on December 06, 2007, 04:22:08 PM
The reasoning behind swarmers is that you get lovely % bonus once you get enough ships - when you start using huge ships for swarm fleets, you can't effectively get a nice % bonus - 8k ships doesn't give maximum swarm bonus last time I played.


Title: Re: system for designing
Post by: jessiedog on December 06, 2007, 06:47:10 PM
no it doesn't give the max swarm bonus, but if u have enough stats, it effectively gives more stat:cred ratio than smaller swarmers. about 2.5X atk and 11X hp something near 3-4X for defence but im not sure

the max swarm bonus for small swarmers is something around 5X atk and idk for hp or defence

im not gonna argue about it because people have their preferences, but those are the stats.


Title: Re: system for designing
Post by: Amagnon on December 07, 2007, 01:18:46 AM
If your ships are large ships, then a swarm of 8,000 ships or more will net you the maximum swarm multiplyers for large ships.  Regardless of the size of your ships, you will get a swarm bonus.

With very large ships the maximum swarm multiplyers are; Attack and Defense x 2.429, Hit Points x 11.000, these apply if you have a fleet of 8,000 or more ships.

These style of swarmers are extremely cost effective from an operating point of view if they have high absorb values.  There are two problems with them though. 

One; attack power is very low compared to the small swarmers (small swarmers exploit the constant value in the weapon attack power equation). 

Two; the capital cost for the fleet is massive.  They are most cost efficient when they achieve 80% absorb - a properly optimised ship needs to be around 250 billion credits cost to achieve 80% absorb (with no CP or Module bonuses).

I like big swarmers - but I think it will be a long time before I can afford a fleet of them.


Title: Re: system for designing
Post by: Amagnon on December 07, 2007, 01:32:29 AM
As for small swarmers - well theres a couple of different types.  Kami swarmers, and conventional defensive swarmers.

As with all mathematical problems, theres an infinite number of ways to get the wong answer, and only one correct solution.