Title: Fleetless PvP bug. Post by: zelox on October 17, 2007, 03:33:42 AM +I'm assuming this is a bug. I just fought someone and lost my attacking fleet, but before I could bring my defensive fleets back out of reserve "under 1 min" I was attacked and boarded 4 times by another MUCH weaker player. I ended up losing over 500k segments since I didn't have a fleet to lose and create a nebula (any of my ships had more power than he did total even AFTER he hit me). While this is frustrating in the extreme the reason I'm bringing this up is because of a scenario like this " I go on vacation for a week and don't log on, someone kills my whole fleet the first day I'm away. Now after the 24 hours of nebula a 1k power person can hit me as much as they like. I come back from vacation and there are no warkers in my secret base, no segments in my mother ship and everything I worked months for is ruined. If you have no ships but get attacked you should go into a nebula after the first attack. This just seems like a bug or unknown issue. Thanks for reading this and I hope this gets fixed.
Sincerly, Zelox Title: Re: Fleetless PvP bug. Post by: Gunfighter Frank on October 17, 2007, 03:43:33 AM that is what councile protection was made for when you go on vacation.
Title: Re: Fleetless PvP bug. Post by: basill on October 17, 2007, 04:31:57 AM you will go into a neb even without fleets after a certain number of segs are taken but i'm not sure of the amount
Title: Re: Fleetless PvP bug. Post by: Tzarkoth on October 17, 2007, 06:50:31 AM You enter a Neb after you lose 20% of your total Fleet Power .. Stashed Credits, Workers and Segments count towards Fleet Power as well as ships, just not usually as much. |