Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on September 05, 2007, 03:01:07 PM



Title: Counters / Attack signatures update
Post by: SirEmi on September 05, 2007, 03:01:07 PM
Counters / Attack signatures for Full Assault attack on SO Main and SO Wars have been updated:

- Counter / Attack signature will be taken / given in the event of defender losing 20% or more of his armada or losing any amount of segments / credits / workers.


Title: Re: Counters / Attack signatures update
Post by: Armageddon on September 05, 2007, 03:33:36 PM
This is  really good update Sir Emi...



Title: Re: Counters / Attack signatures update
Post by: al3xazz on September 05, 2007, 05:17:09 PM
ah now i know why i didnt get 2 counters when they should have been there :)

nice update

well ok theres one thing- this doesnt affect nebs right?


Title: Re: Counters / Attack signatures update
Post by: Lammalord on September 05, 2007, 06:06:32 PM
would this mean i could simply kill 15% of their fleets but keep the counter? then deal 15% again and still keep it untill i deal more than 20% damage?


Title: Re: Counters / Attack signatures update
Post by: SlayerX on September 05, 2007, 08:10:30 PM
finaly they days of the freeloader boarder are over  :sweat


Title: Re: Counters / Attack signatures update
Post by: SirEmi on September 05, 2007, 11:11:28 PM
would this mean i could simply kill 15% of their fleets but keep the counter? then deal 15% again and still keep it untill i deal more than 20% damage?

Well it depends Lamma, if you destroy 15% of his armada  but steal some segments or secret base stuff you still lose the counter because he lost goods, and if you do too much damage you lose the counter again...

This update has no effect whatsoever on nebulae protection.


Title: Re: Counters / Attack signatures update
Post by: Lammalord on September 05, 2007, 11:53:13 PM
but beside all that i can still hit just 10-15% his power with kami ships lose, and keep the counter cause i did less than 20%  then attack again dealing anoterh 15% and loseing to keep the counter again? it would making taking pships slower, but then it would be preventable..


Title: Re: Counters / Attack signatures update
Post by: Tzarkoth on September 06, 2007, 02:28:05 AM
Do you lose the Counter if you deal 20%+ in one day or only per attack?

Still .. This is good news. Thx Emi. :-)


Title: Re: Counters / Attack signatures update
Post by: Spayed on September 06, 2007, 07:03:39 AM
i think he meant that if you do more the 20% total dmg that is when u will loose your counter, so basically when u give them a neb u loose the counter


Title: Re: Counters / Attack signatures update
Post by: FTP on September 06, 2007, 08:22:24 AM
I like the other way better then you realy had to wonder if you wanted to leave a counter on someone and take segments or that you would fail and dont give a counter :(


Title: Re: Counters / Attack signatures update
Post by: deezee66 on September 08, 2007, 03:13:51 PM
I only counter unless you have been really bad so this is good from my perspective. :21:


Title: Re: Counters / Attack signatures update
Post by: wolfy28 on October 03, 2007, 03:36:17 PM
true and please read what u posted at the top emi. that's for full assault and yet people r tracking us down with attack signatures from our remote assaults on them. then they get to keep attacking until they succeed. this was never ment to be used for counters on a remote assault. please make the changes to make the attack system back the way it should be. full assault and remote assault r 2 different things.


Title: Re: Counters / Attack signatures update
Post by: kryologic on October 03, 2007, 03:58:34 PM
I agree


Title: Re: Counters / Attack signatures update
Post by: kryologic on October 03, 2007, 06:35:59 PM
I'm not sure if this is the right place to suggest this but is there a possibility that you can add marines to the list of things you workers can produce. it would be awsome if the roid could slowly fill each ship till full with marines, then swtch back to cred production.


Title: Re: Counters / Attack signatures update
Post by: 57thAirborne on October 05, 2007, 08:12:34 PM
Very nice update, though.


Title: Re: Counters / Attack signatures update
Post by: TheMerchant on October 05, 2007, 09:27:29 PM
so if you board some one 20 times kill "marines" 200Bill ish or what ever and you dont take any"amount of segments / credits / workers." will you give em a Counter / Attack signature?


Title: Re: Counters / Attack signatures update
Post by: FTP on October 05, 2007, 10:30:45 PM
If someone has creds on hand and you board it will resupply the marines therefor drain the creds and counts as a succesfull attack if you loo to counters


Title: Re: Counters / Attack signatures update
Post by: TheMerchant on October 06, 2007, 03:05:57 AM
ahh  :sweat, didnt think that one through, okay now what if you have no cash on hand and kill a bunc of marines only?


Title: Re: Counters / Attack signatures update
Post by: FTP on October 06, 2007, 07:14:45 AM
Then you wont give a counter, and you wont lsoe your counter, so you can have fun raping him without consequences :)


Title: Re: Counters / Attack signatures update
Post by: TheMerchant on October 06, 2007, 07:28:10 PM
i like :)


Title: Re: Counters / Attack signatures update
Post by: wolfy28 on October 07, 2007, 03:34:55 PM
no it sucks cuz it takes the skill out of pvp and lets any newb with enough cash to succeed on killing people. it destroys the aspect of pvp.


Title: Re: Counters / Attack signatures update
Post by: SirEmi on October 07, 2007, 05:21:39 PM
no it sucks cuz it takes the skill out of pvp and lets any newb with enough cash to succeed on killing people. it destroys the aspect of pvp.

That's why we are working to ballance this over here:
http://forum.spaceo.net/index.php/topic,3137.0.html