Title: problems with bounty system Post by: lostedchylde on August 15, 2007, 05:59:18 PM Re: Problems with the Bounty System « Reply #3 on: Today at 05:34:03 PM » the whole bounty / rep thing needs to be overhauled. obviously. the amount of rep lost per failed mission to the amount gained on successful mission is ludicrous. being bountied 10 times is ludicrous. losing ship after ship after ship. imagine if that happened to you. this is pathetic. if you get bountied once that should be the end of it. you should have your rep restored to at least 0 then and there, and you should be able to recover a positive rep by succeeding at say 5 missions for every failed mission. not 100 or 1000. i refuse to take bounties on people because most of the people aren't on the bounty list for doing bad things - ie attacking and raiding the carpies out of other players. they are there for trying big missions. and that doesn't deserve to be bountied. bounties should be reserved for people who deserve it. not for people who play hard. either that or bounties should be entirely placed by players on each other. anything but this abortion we have now. under the current system apparently you will be bountied untill 100% of your fleets are destroyed. :shocking: and it is impossible to maintain a positive rep at higher levels thanks to that absurd ratio of rep gained/lost on missions. :spider2: Title: Re: problems with bounty system Post by: SirEmi on August 15, 2007, 06:14:03 PM Well you could gain rep and decrease your bounty by clearing Reavers...
You can gain a max of 350 rep (-350 mil on bounty) from Reavers, as opposed to losing a max of 30 on a failed mission... so every 12 failed missions you could clear some Reavers. Title: Re: problems with bounty system Post by: Armageddon on August 15, 2007, 07:23:59 PM SirEmi,
Your statement is only true for Missions... it does not work the same way for Encounters... If i attempt a 3 times higher encounter than my best ship, 50% chances are that encounter will fail on the first attempt and i might have to do that encounter couple of time more.. With each failed encounters the rep is lowered by quite a considerable amount and not just by 30... I would support lostedchylde's suggestion on this. If you cannot entiely agree with us then there should atleast be an limit on the bounty attacks on a single person... lets say only 3 or 5 bounty attacks are allowed.. or the bounty attack should count towards the overall attack limit on a player / day... this will ensure that this system cannot be exploited.... Also failed attacks should count in this... Failed Board attack is extremly effective as it reduces the number of marines.. and the chances of ship getting destoyed with each attack.... take a case - in the Top 10 ranks, there are 5 guys from single Alliance and they can bounty the remaining 5 guys from Top 10.. Then in this case they can just team up on individual guys as many times as they want till they finishes all of them one by one... In this scenario its not about money.. Would you say this is a fair play?? (This could well might have heppened in the past) You really need to think about this suggestion rather than just ignoring it... Your response is greatly appreciated... thanks Title: Re: problems with bounty system Post by: Cameron07 on August 16, 2007, 09:46:59 PM ya.. i went from 300k rep today to 900.. just from failing a few encounters... then i would finally get them.. and no help... i even cleared a load of reavers like you said but still didnt help much
Title: Re: problems with bounty system Post by: lostedchylde on August 17, 2007, 12:37:35 AM my -20107785 rep doesn't come from losing 30 per. it's from losing more like 10 or 20 or 30 k per. and getting back like what maybe a cupple hundred per at most. and i almost never attack people, not unless they really force it on me. i should make at least 10000 per success. to have any chance of maintaining a positive rep.
but really, bounties should be placed on people who earn it, like people who attack and raid, mad pirates should be getting bounties placed on them, not me.. angel_not :spider2: Title: Re: problems with bounty system Post by: Armageddon on August 17, 2007, 04:38:12 AM Totallly agree with you lost...
I also loose around 2K to 5K per failed encounter and only 100 point per reavers etc... It does not help... I have given up trying to get into positive.. But it looks like we are not getting any response here... Sir Emi - pls. respond and pls. do something about this... I have stopped playing actively and have kept pause on growing in FP till we have something resolution on this... I am tired of spending 30 -40 trils on ship / marines and then someone (just one guy, all know who he is) taking a bounty 10 -12 times just to eliminate my ships (not for money but because he is enemy) ... This already happened twice to me this round... I reported it on Forum when this repeated the second time. Title: Re: problems with bounty system Post by: SirEmi on August 17, 2007, 07:25:45 AM Ah, after reading that it was actually the encounters that took that much rep away, I've made a troughout check to see what was wrong.
After checking out the suggested code, I have found that the limit for the encounters was supposed to max at 30 like missions, however it did not because of a bug (working with negative numbers :2:). I have fixed it now and it should work like intended now, the contracts / encounters failed only take a max of 30 rep, and the big rep is lost for multi-attacking and etc. player related unprovoked, it's how it was supposed to be. Also note that taking a counter attack gives a nice positive rep. Thank you Title: Re: problems with bounty system Post by: Armageddon on August 17, 2007, 11:21:43 AM Sir Emi,
What about the players who already have huge negative rep due to failed encounters?? I just had a look into the rep of Top 10 guys and all have such huge negative rep that they wont be able to make it positive how much they try... And any throughts on keeping a limit on bounty attacks?? to maybe 3 or 5 bounty attacks /day ?? Title: Re: problems with bounty system Post by: Satan on August 17, 2007, 01:13:44 PM well next round htey get their rep reset anyways so it shoudlent be too bad just for this round....
Title: Re: problems with bounty system Post by: Armageddon on August 17, 2007, 07:06:12 PM Lol.. Not bad for those guys who have not been bountied 10 times straight (Twice)... But for me its still real bad as i wont be able to finish in Top 5 because of this...
Title: Re: problems with bounty system Post by: Cameron07 on August 18, 2007, 02:05:33 PM i see your point armageddon but take it up with emi on pm's.. just makes it better
Title: Re: problems with bounty system Post by: NorthernImperium on August 18, 2007, 06:01:38 PM I personally agree with Losted.
As a new player (only like a month old), I don't think it is fair to be bountied 10 times straight. Amazingly, its happened to me too, and with that many attacks, you are bound to lose. I think the system should be changed, for it is really aggrivating returning to the game to realize that someone bountied you ten times, all for only 100mil...and you finally lost because you weren't on to resupply your marines. As for encounters taking down your rep...that should also be changed. My designs are not fairly good, so sometimes, it takes two to three attempts to complete an encounter. But losing more rating than you gained isn't benificial. Mission-wise, I haven't encountered a problem with failing rep. Just my luck ehh? So that's my ranting as a newbie commander. Proudly support this suggestion thread :P Title: Re: problems with bounty system Post by: Lammalord on August 19, 2007, 09:02:54 PM wait wait, whats wrong with being bountied 10 times strait, you should deserve it if you the idiot that lost all your rep if the first place.
and i liked encounter taking down your rep.. :19: Title: Re: problems with bounty system Post by: Armageddon on August 19, 2007, 09:50:22 PM Lamma, i take you are also one of those Idiots then.... I see your rep also in huge negative...
First check your stats before posting idiotic replies.... and as this is not a bug and will be there forever... So wait for your turn :butcher: Title: Re: problems with bounty system Post by: Lammalord on August 19, 2007, 09:57:35 PM no, when it came to me being boutnied i wasnt an idiot, i proupusly lost missions and got my rep far negtive than the person who was threating to hurt me. then i bountied him taking half his fleets.
you just have to think things though when you do missions concider every possibly that may happen. Title: Re: problems with bounty system Post by: Armageddon on August 19, 2007, 10:03:29 PM LOL... What a Crap...
The bug affecting Encounters was for all guys and you were in the negative since beginning and not since someone threatened you... Title: Re: problems with bounty system Post by: Lammalord on August 19, 2007, 10:11:52 PM in my first week or so davey was trying hard to kill me attacking with alts and such.. when i noticed my rep droping a started to see a problem i was going to enter his range soon and then it would of been al over, so i sent 1 ship into encounters for a while and kamakzied my rep so i was way out of his reach. of course its gone up about 15 tril sence then but that worked.. and if you had any intelegence you could of done the same thing to avoid me.. or try too
Title: Re: problems with bounty system Post by: Armageddon on August 20, 2007, 09:57:08 AM i did tried to keep my bounty down but due to the bug i could not... i did not wanted to keep bounty down rather than grow exponentially...
And after the bug is resolved, i think i am out of your bounty range.. and i will like to keep this thread only for suggestions rather than discussing other things.. So this will be my last post on this subject in this thread... Title: Re: problems with bounty system Post by: Rachel on August 20, 2007, 10:33:05 AM we're getting a little off-topic here. personally i'm very happy this encounter bug got fixed, but that was only half the problem. if u can get bountied till really all of ur ships are gone, there is just no way to be safe if u have a negative rep. if in the normal battle system u get a neb to be safe, then why not in the bounty system?
Title: Re: problems with bounty system Post by: Armageddon on August 20, 2007, 10:47:22 AM Sir Emi,
Can you pls. Consider this point? Everyone is raising the same Concern... Can we have some limit on the number of times a guy can be bountied? We have limits for direct attacks and the max number of times a player can be attacked in a day... then why not keep a limit on bounty attacks?? Title: Re: problems with bounty system Post by: FTP on August 20, 2007, 03:30:54 PM If your so evil you got a bounty on your head, thats your fault anyhow L:)
So why limit it? I'm a murderer, kill 50 people, then I ask the judge, can we just convict me for just one of them I'll go for manslaughter aswell. As I like to LIMIT my punishment.... right.... Title: Re: problems with bounty system Post by: Lammalord on August 20, 2007, 05:18:58 PM you got the bounty on your head you pay for it, if they fail and didnt get money your bounty wont be removed so they can attempt again, its just another stragey that makes the bounty systeum so deadly if you dont like it, quit
Title: Re: problems with bounty system Post by: Armageddon on August 21, 2007, 09:00:39 PM LOL... Looks like you are scared Lamma... asking me to quit just so you can play in peace... Again both you guys are way off-Topic...
Its just not me... there are another tens of good player supporting this suggestion... and this thread is opened by Losted and not me... So FTP & Lamma - if you dont have any suggestion, just ** Shut it *** DONT SPAM THIS THREAD... Title: Re: problems with bounty system Post by: FTP on August 21, 2007, 09:24:33 PM LOL... Looks like you are scared Lamma... asking me to quit just so you can play in peace... Again both you guys are way off-Topic... Its just not me... there are another tens of good player supporting this suggestion... and this thread is opened by Losted and not me... So FTP & Lamma - if you dont have any suggestion, just ** Shut it *** DONT SPAM THIS THREAD... Armageddon dont you try telling me again I spam, especialy when I'm not. If a suggestion is made EVERYONE MAY REACT ON IT, if they are infront of it or against, that prominent players are infront of it doesnt mean I may not say I'm against. If I make a stupid suggestion in you eye's you can post, that you dont support my suggestion or if you like it you can post that. All comment that are aimed at a suggestion given are on-topic wheter you like the comment (opinion or not). Next time you feel like playing staff think before saying such things, dont like those accusations. And when we are talking about off-topic..... you post was off topic as it has nothing to do with the thread only ment to shout to those who dont like a suggestion. And which ofcourse means my reaction to your unnecesairy post is off topic aswell.... yeah I admit -Be warned- Title: Re: problems with bounty system Post by: Seither on August 21, 2007, 10:43:24 PM My main suggestion for the bounty problems is as follows:
You allow 5 clean attacks bountywise. Now, after 5 attacks, like the nebula, you enter something refered to as "Space Distortion". from that point on, if that commander bounties you again within 24 hours, they have a 50% chance of losing their STRONGEST ship. Meaning attacking someone risks you losing your best ship, wither it is reserved or not, to prevent people from reserving better ships so they don't lose them. Title: Re: problems with bounty system Post by: lostedchylde on August 22, 2007, 04:41:19 AM aloow i successful bounty attack - pay the amount of reward due and recalculate new reduced bounty and improved rep, safe from next bountie 12 hours.
:spider2: Title: Re: problems with bounty system Post by: al3xazz on August 22, 2007, 06:20:32 AM the bounty system is fine- if u cant keep your rep positive then why should you get away with only a few attacks that may or may not do harm to youand dont forget that there are limits to the bounty-a commander has to have fleets that would cost 10% of the bounty or more- otherwise he wont be available for bounty- so if u have a negative rep either to adjust the cost of your fleets acordingaly or decrease your bounty to the point where people wont be able to bounty you :P
Title: Re: problems with bounty system Post by: fletch on August 22, 2007, 06:56:08 AM i know its messed up i had a positive rep over 24000. had a few encounters i had to do more than 1 time one day and checked i had a rep of -34000.by what some of you are saying i people should be able to attack me as often as they want cause i was pushing the envelope on how big of a encounter i could do. taking out reavers doest change your rep or at least it hasnt mine, and this was after doing nothing but reavers for 2 hours a couple days ago. i think to be fair to everyone whos got a real bad rep because of this bug either bounties removed for rest of round or put limit on how many times a bounty can be attempted, not per hunter either im saying 2 or 3 tries total for the bounty and if not collected in the 2 or 3 attempts. the bounty be removed
Title: Re: problems with bounty system Post by: Rachel on August 22, 2007, 02:40:27 PM so if, wether by choice or not, u have a negative rep, u deserve to get all ur fleets whiped away? just cos ur way of playing doesnt allow u to have a positive rep u deserve it that u cant be safe in any way? i dont agree
Title: Re: problems with bounty system Post by: Cameron07 on August 22, 2007, 10:26:01 PM i say people should get to attempt 3 bounties per player per day... and i mean that you should only be able to bounty one person 3 times in a day, and if someone else bounties them they should only get 3 times... and so on..
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