Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Silence444 on July 06, 2007, 08:46:05 PM



Title: Resource Movement
Post by: Silence444 on July 06, 2007, 08:46:05 PM
i don't know if anyone else agrees... but i think it would be cool to large traveling bodies of resources (rogue asteroids, comets &/or dwarf planets) that people could find and mine large quantities of resources from but only while they stayed in one system. perhaps even when planets are implemented it could become possible to build bases on these traveling celestial bodies.

also... are we ever going to be able to move in to "empty" space? (would make cat and mouse a lot harder)


Title: Re: Resource Movement
Post by: thezerg on July 06, 2007, 11:21:46 PM
haha dwarf planet.. like pluto :P

but seriously, the idea is interesting but if you have planets that you buid bases on, the idea of building bases on a moving asteriod is a little redundant. Unless planets didnt have any inherent resources and you had to mine them from moving asteriods that could appear in a system and move every  hour or so...


Title: Re: Resource Movement
Post by: Silence444 on July 07, 2007, 12:44:17 AM
BRILIANT! good idea! because planets will have to be created... that meens any resources that u could get from them would have to have been mined from them. perhaps mining facils on these moving things and procesing/population/taxes on planets?


Title: Re: Resource Movement
Post by: Satan on July 07, 2007, 01:15:55 AM
or you could reaserch space tugboats to tow large asteriods found to an optimal system....and use tehm to buyild a planet.... haha maybe mine stuff off nuetron stars to aid in using gravitational tides to pull even more asteriods together until u gots a planet. mind u then youd also have to have things like black holes and stuff pull more asteriods to teh,m whicih would mena all teh more war zones... would be nice on  teh war server


Title: Re: Resource Movement
Post by: Silence444 on July 07, 2007, 11:44:05 AM
nice idea... things would get pretty interesting... for example u build a mining base on lets say a giant commet, it goes out so far that it gets nudged out of orbit by a black hole and u have no idea where it went. 5 days later u fin it on a colision corse for your new spacestation half way across the galaxy.


Title: Re: Resource Movement
Post by: Satan on July 07, 2007, 05:25:04 PM
hahaha, ya..but having gravitational tides would have to affect anything without engines, so if planets popped up not only would u have to track teh already large masses of resources but also guide asteriofds around the galazxy tehn.... and lets say 2000 random asteriods are around(bit less tahn 1 per player on wars) youd have to move that to 1000 stars each with at least 1 type of resource tht would also move...so a large bit of work three..but yea it would be wicked


Title: Re: Resource Movement
Post by: Silence444 on July 08, 2007, 02:02:59 PM
hmmm as long as gravity didnt get too complex say for example it was only a range u couldnt enter without eventually coliding... then it wouldn't be too bad all emi would have to do was right the grav formulas (which could be pretty simple) and then created a smaller class of planets that already exist and give them a movement path (like ships) but instead of saveing up turns and jumping, they would spend those turns in-between i dont know, maybe if u researched enough it would just pull in all asteroids withing 5 turns of ur location or sumtin?


Title: Re: Resource Movement
Post by: SirEmi on July 08, 2007, 02:57:08 PM
hehe wicked, but yeah, the idea is to make everything in the Galaxy act and feel like it is real, including moving bodies, gravitational fields affecting the celestial objects, gravitation affecting the star clusters, making them move around, collisions, temperature & terraforming, protoplanets and planets creation trough artificial gravity generators to create the artificial stelar nurcery required for the protoplanet, and in the near future, new stars beeing created, old stars going supernova, nebulae creation or new black holes due to supernovas, etc.


Title: Re: Resource Movement
Post by: Silence444 on July 09, 2007, 01:30:06 AM
NICE! so there will be moving bodies?


Title: Re: Resource Movement
Post by: Gunfighter Frank on July 09, 2007, 04:01:07 AM
yes this has been discussed before in depth.  you might want to read the past post


Title: Re: Resource Movement
Post by: Satan on July 14, 2007, 09:27:40 PM
hehe wicked, but yeah, the idea is to make everything in the Galaxy act and feel like it is real, including moving bodies, gravitational fields affecting the celestial objects, gravitation affecting the star clusters, making them move around, collisions, temperature & terraforming, protoplanets and planets creation trough artificial gravity generators to create the artificial stelar nurcery required for the protoplanet, and in the near future, new stars beeing created, old stars going supernova, nebulae creation or new black holes due to supernovas, etc.

How "long" is teh terrafdorming/planet construction supposed to take?
and doesent it take billions of years for stars to cycle from newborns to nuetrons or black holes or more stardust?
lol jw


Title: Re: Resource Movement
Post by: Silence444 on July 23, 2007, 05:51:06 PM
Reading past topics usually isn't a bad idea... this was sort of a spur of the moment idea though... ainsi la vie!


Title: Re: Resource Movement
Post by: Silence444 on July 29, 2007, 01:30:44 PM
could sorta go along with this, but what about solar wind? ie solar sails to reduce movement costs or collectors that would gather exotic particles.


Title: Re: Resource Movement
Post by: FTP on July 29, 2007, 02:56:40 PM
Silence please do not double post just edit your past message, please.

-First warning


Title: Re: Resource Movement
Post by: Silence444 on July 29, 2007, 04:06:35 PM
k... sry i thought that with the significant difference in time this was better... i guess not. My Bad!


Title: Re: Resource Movement
Post by: FTP on July 29, 2007, 07:04:24 PM
Saw several double posts of you, so it has no sence in going into discussion about one of them as it happened several times.


Title: Re: Resource Movement
Post by: Silence444 on July 29, 2007, 08:24:07 PM
fixed all of the recent ones (were about 3 or 4 i think)