Title: Some more fixes Post by: SirEmi on May 30, 2007, 03:55:35 PM SO WARS new battle system fixes:
- When a mothership commander was in a nebula and someone attacked, he tried to evade by warping even if he was protected. Fixed. - Fixed a bug where the defender would not try to warp evade if the attacker had a counter of him until the counter was used. Spam attacks anyone? :) Title: Re: Some more fixes Post by: FTP on May 30, 2007, 05:45:08 PM So now we get the same problem as in the past if a player hits you and then reserves he is to low power to hit him, and then with the counter you could start a goosehunt on him... :21:
Title: Re: Some more fixes Post by: SirEmi on May 30, 2007, 06:31:00 PM sure, but if he has a 95% evading chance you could just jump to him and call in reinforcements, someone from your alliance with lower power maybe?
Title: Re: Some more fixes Post by: Lammalord on May 30, 2007, 08:14:53 PM STALKER!! waste alot of turns, but that could work :)
Title: Re: Some more fixes Post by: FTP on May 31, 2007, 04:22:21 AM If I call in my friends he will get a counter against my friends and kill them 0o, if I'm to strong to hit him, but he did enough damage to me to give me a counter, then he can take out my friend easily 0o
Title: Re: Some more fixes Post by: Lammalord on June 02, 2007, 03:20:38 AM you should get them eye's cheaked
Title: Re: Some more fixes Post by: Soppe on June 03, 2007, 07:08:23 AM Easy sollution: remove the option to reserve ships 0o
Or, to make it more realistic, make it so that counters can be made no matter the power of the attacker and defender, and then make a skill that gives u a certain percentage chance to find the reserved ships when countering/attacking. Cant really immagine how wars would be if u could hit some1, then just hide all ur men and tanks and plains and boats till next time u were ready to hit em... Title: Re: Some more fixes Post by: djjcuk on June 03, 2007, 08:55:05 AM Cheers for fixing that emi! :19:
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