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Feedback Terminal => Suggestions => Topic started by: blakranger51 on April 07, 2007, 02:15:39 PM



Title: Items from Missions
Post by: blakranger51 on April 07, 2007, 02:15:39 PM
It seems to me as though getting market items from missions is so far absolutely and completely worthless and pointless. After completing a encryption 3 mission contract and getting 20 million credits, I also receive -- Carbon! One unit of carbon at estimated value 77 credits! What a waste of warehouse space. The other items were much more useful.

My suggestion is that either the old items be brought back, or you be given more than just one market good -- say 100 carbon or something.


Title: Re: Items from Missions
Post by: davey boy on April 07, 2007, 02:58:33 PM
i have to agree ranger i just end up force selling them i dont understand why it changed can you tell us emi


Title: Re: Items from Missions
Post by: blakranger51 on April 07, 2007, 03:27:54 PM
i have to agree ranger i just end up force selling them

Exactly what I do...there is no point in spending half an hour trying to auction 27 single market items...


Title: Re: Items from Missions
Post by: Spayed on April 07, 2007, 10:41:31 PM
yea tis alittle anoying, ive got a couple of the items we used 2 get, but they r very rare atm only got 2 out of 100's of missions, why the change E??


Title: Re: Items from Missions
Post by: The-Joe on April 09, 2007, 05:46:41 AM
Well, i agree, i miss the old items. However, even if getting marketable items is the purpose, at least give more than one item. It's spooky to get 1 carbon in a mission. Make that 1000 carbon or something. I wouldn'nt mind to get for example 100 high tech scanners in a 2% mission, as an example.


Title: Re: Items from Missions
Post by: djjcuk on April 09, 2007, 01:22:28 PM
Yeah I mean I get one carbon which i can force sell for 7.000 or something... wow... big deal... not... and if i try to auction them and they dont sell... they get 'ejected into space' because there are no warehouse modules available... I miss the old stuff we used to get  :P


Title: Re: Items from Missions
Post by: randalthor on April 09, 2007, 02:22:36 PM
agreed. this single market item sucks. its great that we can get the items this way but please make it worth our while. 100 of an item at minimum.


Title: Re: Items from Missions
Post by: SirEmi on May 02, 2007, 12:50:33 AM
Noted, will be there soon. The change was unintended, it somehow sneaked up on me when I linked the items from the missions to the market to be able to sell them. Hm, this code has a mind of it's own  :))

After I noticed how it shifted, I left it as it was a good idea, and the market items usually stop after lvl 2-3 encrypts, but it would be nice to receive more of them yeah :)


Title: Re: Items from Missions
Post by: djjcuk on May 02, 2007, 07:45:37 AM
Cheers Emi!  :19: nice one... after level 3 or 4 ure sorted


Title: Re: Items from Missions
Post by: FTP on May 08, 2007, 05:32:55 PM
Council Transmission
Ecryption Level: 102
Sergeant Major of the Army FTP, we have a situation in the system of Cancri (556,167), Aquarii quadrant.
Distance from you: 0 turn(s). Routing to your receivers:

caralhu mas q porra de joguinho q soh tem gringo.... intaum vc mata eles e ganha 925.650.000 workers... blz seu maneh?

I also have this Synthetic Oil for you if you can do this for me.

Estimated enemy fleet power: 308.550.000

ynthetic Oil
Category    Trade Goods
Type    GOODS
Bonus    +0
Market Value    9,388


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