Title: System Design Post by: drakken on February 05, 2007, 10:34:00 PM Does anyone else get annoyed when trying to design a ship and you have to make the same weapon over and over when making swarmers or pships? I would like to suggest that there be a choice when designing weapons and other systems on how many we would like to make..example=instead of making one at a time it would be nice to make all 50 weapons that i want to put on a ship in one shot. besides the fact im lazy ive talked to other designers who gets annoyed at making weapons and such like this. reply if you agree please
Title: Re: System Design Post by: superscott on February 05, 2007, 10:37:26 PM i agree and it would also be nice to be able to use more than 1 item at a time. 1 click at a time for turns and creds and such gets time consuming and annoying
Title: Re: System Design Post by: blakranger51 on February 05, 2007, 10:39:51 PM Strongly Agree
Title: Re: System Design Post by: drakken on February 05, 2007, 10:40:30 PM yeah that was my next suggestion lol...me being a lazy bastard and all i like anything to save me time and energy :P
Title: Re: System Design Post by: TheMerchant on February 06, 2007, 01:17:48 AM second, :D
Title: Re: System Design Post by: Midnight44 on February 06, 2007, 04:06:07 PM I agree with it as well. Although this will mean that commanders will have pships that cost insane amounts of credits. It will be odd seeing someone with a single pship as a lead ship. If you are able to "clone" weapons and add them to a ship, then it won't stop commanders from using several 100k weapons on a single pship design... :))
Title: Re: System Design Post by: randalthor on February 13, 2007, 05:55:15 PM i love the idea. i agree with superscott also, i would like to use more then one item at once in its genre. i dont see a problem with huge powerships at all, that would be pretty cool.
Title: Re: System Design Post by: Silverthorne on February 14, 2007, 12:19:41 AM I agree that I like the idea as well, but isnt the game already kind of too easy?
Yeah, I hate having to check every single weapon when building/designing a powership, but it gives me something to do when I run out of turns. "This is my opinion, not a statement of fact - JACK" Title: Re: System Design Post by: Gunfighter Frank on February 14, 2007, 09:47:02 AM ON one hand I like the idea but on the other it would still slow the server down a great deal with all those Pships with massive number off weapons still having to do all those calcs. So I would have to say I disagree on those grounds
Title: Re: System Design Post by: deezee66 on February 16, 2007, 01:15:39 PM I like the idea but i think that now is not the right time since Emi is already spending a great deal of time fixing the battle sim.
Title: Re: System Design Post by: zephyrblade on February 17, 2007, 02:28:30 AM I ws thinking about this the Other day, just too lazy to post it. :))
So, I'm for it. :) However, I agree with deezee, it should be implemented AFTER emi finsihes with current projects. L:) Title: Re: System Design Post by: Hellsword on April 04, 2007, 03:35:40 PM I agree with it as well. Although this will mean that commanders will have pships that cost insane amounts of credits. It will be odd seeing someone with a single pship as a lead ship. If you are able to "clone" weapons and add them to a ship, then it won't stop commanders from using several 100k weapons on a single pship design... :)) after a certain point more weaps really doesnt increase ur power per credit ratio by any real amount anyways... the multi-weapon penalty kicks in and it becomes less efficient to a point where it owuld be bad to add anymore weaps id imagine... Title: Re: System Design Post by: bigbroni on April 04, 2007, 04:44:54 PM well I disagree aswell - frank is totaly right to many weapons drasticly slow down server performance :-)
(that I don t play anymore doesn t mean I don t read forum once in a while) Title: Re: System Design Post by: nc6000 on April 14, 2007, 07:27:10 AM i strongly agree with the idea of making more than 1 at a time :) :) :)
Title: Re: System Design Post by: djjcuk on April 14, 2007, 08:06:44 AM I definetely agree with idea.... as it would be REEAALLYY handy for when designing pships... although having thousands of weapons on a ship really does slow down the server...
Title: Re: System Design Post by: SirEmi on April 17, 2007, 06:08:14 PM The better option is to introduce a weapon multiplier, a realistic option is to install the same weapon / system several times on a ship if you have the power / capacity, with all the penalties of course (shields, weapons stacking), just like installing one weapon, but making it show 3 x Disruptor Beam for example...
If I have a ship with 100 space left and a weapon blueprint that says it takes 10 space, it doesn't make sence for me to design another 9 blueprints to be able to fit another 9 variants of the same weapon. This should actually make it easier on the server, as it is only one record with an aditional field of how many, instead of 3 records... However, it requires a good deal of work and testing to make sure that it does not cause bugs in the ship designs, but I will place it as a high priority, as it is a good idea. Title: Re: System Design Post by: djjcuk on April 17, 2007, 06:58:22 PM HEYY!! Nice one Emi.... you da man! Sounds good! REESPEC' :19:
Title: Re: System Design Post by: randalthor on April 24, 2007, 02:09:31 AM Thanks Emi, thats awesome!
Title: Re: System Design Post by: Remfer on April 24, 2007, 08:55:37 PM finally...YES PLEASE WORK ON THAT!!! because i sugguested it a while ago cause the swarmer i'm useing (a power ship) has like 50 weapons that are the same
Title: Re: System Design Post by: FTP on April 25, 2007, 01:33:46 AM Bad idear, now a few people made a good powership, if everyone can design it easily, it will remove the only hard to design design, and therefor remove royalties.
Title: Re: System Design Post by: Remfer on April 25, 2007, 05:29:12 PM but making 50 systems in most other games would make 50 different things...usually in most games if you see a sword and you buy 50 of them there aren't 50 different versions that are exactly the same with the same name, it's the same thing bought 50 times
Title: Re: System Design Post by: Spayed on April 26, 2007, 10:36:23 AM love the idea emi, hopefully u can get it in the game as quickly as possible, that will help my P shippy design come along alot faster ;D
Title: Re: System Design Post by: A^Bloody^Idiot on May 05, 2007, 09:23:12 PM This is not gonna be faire -,-' I've been working for like 3 hours on my powerships, and with this update, you say I have done all this work for nothing?
And with the new powership I'm working on I've already been working for 4 hours on it, so I say this is no faire -,-' 'cus you can just say: click and put 100.000 of these weapons in the ship... Then I'm like: I did not put in all this effort just to hear that a new update will make sure I did this all for nothing... Greetz, ABI :w00t2: Title: Re: System Design Post by: ars68 on May 09, 2007, 01:21:46 AM great idea (especially since I suggested it like... years ago :)) )
ditto bigbroni B-) Title: Re: System Design Post by: Remfer on May 10, 2007, 06:41:45 AM This is not gonna be faire -,-' I've been working for like 3 hours on my powerships, and with this update, you say I have done all this work for nothing? And with the new powership I'm working on I've already been working for 4 hours on it, so I say this is no faire -,-' 'cus you can just say: click and put 100.000 of these weapons in the ship... Then I'm like: I did not put in all this effort just to hear that a new update will make sure I did this all for nothing... Greetz, ABI :w00t2: Games evolve. One round it might be you have to work hard, and the next it gets easier, or at least faster paced. This way your not wasting time. If you have 3000 turns u'd rather build up ur pships and get on with missions and only take five minutes for pships so you get back more turns and don't waste some instead of going for hours just to make a fleet and then you lost all thoes turns that could have been retrieved |