Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Lightseeker_Eu on January 10, 2007, 02:45:18 AM



Title: Holo training deathmatch
Post by: Lightseeker_Eu on January 10, 2007, 02:45:18 AM
How about a system in which two players can test ships in a simulated combat against one another [ a system that gives no reward whatsoever to avoid any exploits], that would make the game more exciting and give new oportunities for commander to test and improve their combat skills  :)


Title: Re: Holo training deathmatch
Post by: Seither on January 10, 2007, 02:47:52 AM
yet again lightseeker...you absolutely amaze me, I think this might be your best idea yet. this would allow you to study your opponents (you enter the commander number and it could create a clone of their ships for you to face) and their ships and figure out what you need to defeat them, or just test a design. It would also make teaching new players how to design and play easier. Way to go, I'm all for it.


Title: Re: Holo training deathmatch
Post by: BOS on January 10, 2007, 02:53:36 AM
Such a simulator could be a realy great idea regarding the fact that you would have the chance to test your ship before using it. I mean nooby players could improve theyr desining skils whith this thing :)


Title: Re: Holo training deathmatch
Post by: Lightseeker_Eu on January 10, 2007, 03:10:39 AM
Yes luffy, I think it would be extremely useful; though I give my suggestions directly to Sir Emi, I thought I should see people's opinion on this one


Title: Re: Holo training deathmatch
Post by: Midnight44 on January 10, 2007, 07:47:28 AM
All in favor say, "I".  :19:

Great idea Light. What else you got up your sleeve???  :))


Title: Re: Holo training deathmatch
Post by: bigbroni on January 10, 2007, 08:40:19 AM
such a simulator would be really cool - but only if both players agree the right ships should be used otherwise missuse is automaticly there ... - so if not both agree the person trying to test has to estimate or even to use other information sources to find out :-)

w/r bb


Title: Re: Holo training deathmatch
Post by: randalthor on January 10, 2007, 02:59:18 PM
its a great idea but it could be used as a scouting mission also. you first simulate the battle the take it. there would be no risk in bounties. all you would have to do is first try out the opponents fleets then attack normally if you can take them.


Title: Re: Holo training deathmatch
Post by: Seither on January 10, 2007, 05:53:13 PM
but you see randalthor, if you lose, your ships get destroyed. There is a risk involved.


Title: Re: Holo training deathmatch
Post by: UberPWNZ0R on January 11, 2007, 01:50:47 AM
I though it should be simulator, so both players agree to test, and both do not pay for ships(?).


Title: Re: Holo training deathmatch
Post by: BOS on January 11, 2007, 02:12:47 AM
Well as i understand it is a simulator so all the ship you loose in the simulator don't get lost in the real deal. And it coul'd be used for scouting and eliminating riscks but i think emy will implement it a bit modified. I mean for the simulation to go both parties showld agree ;)


Title: Re: Holo training deathmatch
Post by: FTP on January 11, 2007, 03:43:05 AM
Make sure both have to agree on it otherwise it would just be scouting, without making a counter...


Title: Re: Holo training deathmatch
Post by: Lightseeker_Eu on January 11, 2007, 03:54:33 AM
Well, we could find a way to make it work. Right now you can practice/train in galaxy by killing reavers then assigning some fleets and attacking them; but a simulator would involve simulated ships, not real ships, no turns wasted, no money lost; it could be like a quick battle option where 2 players want to play with ships they can't afford to buy/lose; let's say u want to have a battle at 2 quad power: the two select a power range around 2 quads, like between 1.8 and 2.2 quads in order for them to have some power flexibility and a price range and they choose whatever ships they feel would be best for the task; though the way battles are fought, one would have to play defender, the other attacker; either regular or boarding could be tested


Title: Re: Holo training deathmatch
Post by: Silverthorne on January 11, 2007, 05:16:53 AM
Sounds interesting to me, I wouldnt mind trying it out, especially since i dont think I'll get into the quad ships anytime soon.  :))


Title: Re: Holo training deathmatch
Post by: Seither on January 11, 2007, 08:43:28 AM
ok, I misunderstood you light. The only bad thing is, a lot of players will end up rejecting it, or it would take forever for the simulated battle to start unless both players were on at the same time, because you'd have to wait for the other player to accept, so on and so forth. But with a little work, this idea could easily work...and give us something to do when we are bored and out of turns.


Title: Re: Holo training deathmatch
Post by: TheMerchant on January 11, 2007, 09:49:37 PM
or also using the simulator clone some ships, say like a fleet of suicide ships vs your lead ship or another commanders lead ship then click "simulate", then it shows the outcome. that way in order to set up a strategy to attack another commander you have to do a test attack to see his info giving him a counter. or it could be used to test what is the max price or power your ship or ships can take


Title: Re: Holo training deathmatch
Post by: Remfer on January 11, 2007, 10:08:07 PM
i think there should be new ships just for the simulator like simulator-swarmer or simulator-power or something and u battle with already pre-uploaded simulated ships to test the outcome.  of course the ships would be in a variety of powers and ranges...but just having two people simulate a battle...if the defender loses then the attacker would just attack in the game


Title: Re: Holo training deathmatch
Post by: TheMerchant on January 12, 2007, 08:31:02 PM
to me the point of this is so you can scout some one see there ships then use the simulator to devise a plan to do some damage which id like


Title: Re: Holo training deathmatch
Post by: BOS on January 13, 2007, 10:07:27 AM
The fact is that both person must agree on the simulator so if you where scouted by that guy you should be stupid to accept the simulator  :P


Title: Re: Holo training deathmatch
Post by: Aurelian on January 14, 2007, 12:35:54 AM
How about make it so you can only have the simulated battle against someone in your alliance?


Title: Re: Holo training deathmatch
Post by: BOS on January 15, 2007, 02:17:25 AM
That wouldn't be fun i mean i would simulate aginst Light and the crew i want to kick lama's but in the simulator  :P


Title: Re: Holo training deathmatch
Post by: Hellsword on January 15, 2007, 10:58:49 AM
yeah this would be pretty coool :) ive seen something almost exactly liek this on another game i play (you challenge som1, they accept, the ships fight it out, you dont lose or gain anything) and it works fine there, i dont see how it would not work on SO... to make it a little more interesting yo umight wanna include a win/loss record in the battle theater just for fun ;)


Title: Re: Holo training deathmatch
Post by: bigbroni on January 16, 2007, 03:59:51 PM
and as I see ppl on SO the just for fun will not work ... - I am afraid :-/

w/r bb


Title: Re: Holo training deathmatch
Post by: ars68 on January 16, 2007, 08:30:13 PM
how about this, which is a LOT easier, and probably more doable to:

you have an area with 10 slots on the left side, 10 on the right, and on each slot, you may pick 1 ship out of your own current designs (or all designs if gold) for each slot, then possibly a couple battle related skills at the bottom for each side, and hit start :)

the comp then goes to a 'battle' using the left side as the attacking force, using it's skills and bonuses, going against the right side...

a little work, and probably a little more work to use it, but I could see that being used even more :)
and would also be an even greater scouting tool, because if you have gold, all you need do is 'scout' the opposition for his ships, plug in those ships to the simulator, then just keep retrying till you know what you need to beat them

as a side note, I don't think this should include marines...  but that's up to you guys, just I don't see the point with marines, unless more gets added to marines.


Title: Re: Holo training deathmatch
Post by: TheMerchant on January 16, 2007, 10:21:58 PM
There we go thats exactly what i was going for, except ars said it better
to me the point of this is so you can scout some one see there ships then use the simulator to devise a plan to do some damage which id like

see kinda like what i said


Title: Re: Holo training deathmatch
Post by: lostedchylde on January 16, 2007, 11:09:06 PM
 :21: how about a simulator where you could match your own fleets against each other without losing them. you wouldn't be scouting other players but you could test old vs. new / big vs. small / many vs. few etc....




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Title: Re: Holo training deathmatch
Post by: bigbroni on January 17, 2007, 03:24:50 PM
maybe u read the posts before ... this post is about such a simulator ... rofl

bb