Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: CTPEJIOK on April 06, 2006, 11:36:37 AM



Title: hire workers function.
Post by: CTPEJIOK on April 06, 2006, 11:36:37 AM
It would be good if in secret base would be ability to hire workers from stashed credits. Function like build ships but instead of ships it must hire  workers every 10 minutes from credit production.


Title: Re: hire workers function.
Post by: ars68 on April 06, 2006, 05:49:01 PM
hmm...  that's an interesting idea.  it actually sounds good to, for certain people. 


Title: Re: hire workers function.
Post by: Charlemagne on April 06, 2006, 07:18:24 PM
Yeah, especially for those who log on once every few days, but want to keep their worker count growing steadily.  Nice suggestion, CTPEJIOK.


Title: Re: hire workers function.
Post by: Seither on April 07, 2006, 01:34:18 AM
Could work, but then again, you always have those idiots who complain about their credits disappearing while they weren't online. I'm for it, but it could be a bad idea, lol.


Title: Re: hire workers function.
Post by: CTPEJIOK on April 07, 2006, 04:43:54 AM
I think that questions of idiots..... Is questions of idiots. LOL. We got this questions for nowdays features allready. Some people even cann't read guide to say nothing of reading FAQ in forum.
 :rtfm: :rtfm: for all of them =)


Title: Re: hire workers function.
Post by: Gunfighter Frank on April 07, 2006, 10:02:03 PM
maybe the guide could be written in other languages buy some that know that other language and english that way the guide could be read buy others on your forums.


Title: Re: hire workers function.
Post by: Seither on April 08, 2006, 04:49:54 AM
That might help a little, but most of the idiots who ask the dumb questions speak English and their slang is the same as that of my country's, America. I wouldn't doubt that they are from here, laziness seems to be one of America's trademarks.


Title: Re: hire workers function.
Post by: Charlemagne on April 08, 2006, 07:41:54 AM
It probably comes from all that fat-saturated food y'all chug down every day over there.  :8:


Title: Re: hire workers function.
Post by: Seither on April 09, 2006, 08:29:39 PM
Hey, I avoid fast food most of the time, only eat it when I'm in a hurry. And now most of the food is being made less fatening, so it's not all THAT bad, though it is still pretty bad.


Title: Re: hire workers function.
Post by: mrtimbr549 on April 20, 2006, 03:28:03 PM
The door swings open to leave anytime Monkey....which brings me to another of Americas problems....people pregnant dog about here, but dont want to get involved for change.  Theres a difference between apathy and laziness.


Title: Re: hire workers function.
Post by: Seither on April 20, 2006, 06:43:36 PM
I'm underage, can't leave JUST yet, though I plan to move to Italy after college. And I'm going to not comment on
people complain about here, but dont want to get involved for change.  Theres a difference between apathy and laziness.
, jsut to be nice.


Title: Re: hire workers function.
Post by: Charlemagne on April 20, 2006, 06:45:02 PM
Because laziness is more fun than apathy.  lolz


Title: Re: hire workers function.
Post by: Seither on April 20, 2006, 07:48:12 PM
Charlemagne, no, it's just easier.


Title: Re: hire workers function.
Post by: boisetomiami on May 24, 2006, 08:08:46 PM
i agree with the direct hiring method, i'm currently going to boot camp for navy for roughly 2 months. without interest and growth factored in, im going to earn over a billion and a half just in my stash. personally, i'd be less worried about all that if i could know that that all was going to go to my workers. Maybe a way to allow that would be to set your account in a vacation mode. but say for instance that you eventually, though very improbably end up with more workers than you can hold, you know, 1 mil per bio, then what would happen to your credits then, would they be automatically stored or would they just be lost?


Title: Re: hire workers function.
Post by: Seither on May 25, 2006, 01:27:35 AM
We have something like this people, it's called growth, so every ten minutes you get those credits and some workers. Best of both worlds.


Title: Re: hire workers function.
Post by: ars68 on May 25, 2006, 06:31:21 PM
no, they (and I) are saying set it to where all credits credits by the workers are automatically used to hire more workers, this would give you many, many more workers then growth alone, but would in turn mean no stash when you get back.


Title: Re: hire workers function.
Post by: Chronos on May 25, 2006, 06:34:53 PM
Ya, but in no time at all, you'd have a quibizcuzilion workers.


Title: Re: hire workers function.
Post by: Seither on May 27, 2006, 03:48:12 AM
Chronos, it's exactly the same as setting it to credits, only it's workers instead, as you get interest from credits, which is exactly like growth for workers. example:

You have two accounts, each with 500M workers and 500M credits in their base. Base 1 is set to credits, base 2 is set to workers. We'll say they make 50M a day (even though this value is wrong) and we'll set the interest and growth to 10%, the max for a gold account. After week 1 base 1 would have about 750M workers and about 900M credits. Base 2 would have about 900M workers and about 750M credits. Basically, all that changes is where your numbers are going.


Title: Re: hire workers function.
Post by: Chronos on May 27, 2006, 02:24:21 PM
I'm just saying, that if you set your credits to workers (That's like 448M a day for me), it wouldn't take long for your workers to double, then double again, and again. You'd be making trillions.


Title: Re: hire workers function.
Post by: Seither on May 28, 2006, 11:37:22 PM
It would take longer then you think, because as your worker count goes up, your growth % goes down. Eventually you'd hit the negatives, as you couldn't possibly keep up with all the growth, so it would balance out to your position in the game. I think the idea would work wonderfully.


Title: Re: hire workers function.
Post by: Chronos on May 30, 2006, 03:43:53 PM
I was always under the assumption that the growth only went down when your biofarms became insufficient.


Title: Re: hire workers function.
Post by: warner on May 31, 2006, 06:01:02 AM
Yes you're right chronos. But don't forget that maximum growth is 10% for gold and 5% for non-gold account. Also when the ammount of your workers will be really huge you just can't supply them with ammount of biofarms needed. but when you reach this ammount and this feature would be available you could switch it to credits or ships as well


Title: Re: hire workers function.
Post by: Seither on May 31, 2006, 03:09:03 PM
exactly Warner, that's why I say it would work, because as your worker numbers go up, you need more biofarms, eventually, you won't be ab;e to get enough biofarms to keep up witht he workers, and it'll balance out. It would go a lot slower then you think Chronos.