Title: bounty hunter system Post by: A^Bloody^Idiot on December 13, 2006, 06:03:20 PM Since people always give money through the market to other people who have hitted somebody for them..
Why not make a(n extra) bounty system where you can set up you're own bounty and reward, but it has to be within some sertain limits, not like a few trill for killing somebody with a few mill power... :sweat That way people can't abuse the trading through the market anymore, since that's being used ALOT! :4: And I wanted to suggest a few other things to change in the market... but I'll say that sometime and somewhere else... What you guys think? Greetz, ABI :-) Title: Re: bounty hunter system Post by: Remfer on December 13, 2006, 06:05:30 PM YES! cause i'd be giving out cash for bounties right now if it wasn't for the fact that i have no idea how to give other people money for hits...
Title: Re: bounty hunter system Post by: TheMerchant on December 13, 2006, 11:36:00 PM i like the idea but here are a few responces ppl might make
http://forum.spaceo.net/index.php/topic,1127.0.html Title: Re: bounty hunter system Post by: Seither on December 14, 2006, 12:08:53 AM It's a good idea, and since it is payment for the attack of another player, it IS allowed in the game. Making a feature for it would limit the price you could put on someone's head.
Title: Re: bounty hunter system Post by: A^Bloody^Idiot on December 14, 2006, 10:26:02 AM ow oops merchant I didn't saw that :sweat
But I'm hearing all excuses about ppl giving money through the market to other people 'cus they hitted somebody for them, I say, make this, and they can't use that ****ing excuse again... Paying eachother shouldn't be allowed in ANY way, but that's just my opinion, we're not talking about that in here... But as I said that way ppl can't abuse the market that way anymore, yeah I know, they will find other ways, but I will find other ways to stop that aswell... (I said some suggestions to Emi, I hope he looks through them and suggest or activate them) Title: Re: bounty hunter system Post by: Soppe on December 14, 2006, 05:28:13 PM one guy leaves an alliance, but hes still a part of it cause this is how u abuse it: he puts up lotsa pships. the top guy in the alliance puts up a bounty on the person who just left the alliance. another lower guy hits the guy who left the alliance, and who only has pships out. voila, lotsa money to the lower guy in the alliance, while the guy who left just gotta put up more pships so he can become targeted again and again and again. when its all done, he joins the alliance again while having followed the rules...
Title: Re: bounty hunter system Post by: TheMerchant on December 16, 2006, 10:23:56 PM now how would the other guy get into attack range :21: and maybe limit it to 1 bounty a week per person
Title: Re: bounty hunter system Post by: ars68 on December 16, 2006, 11:44:32 PM a few things I want to key in on, some that you may find interesting...
a: if this were put in, you would be paying out of your own pocket b: as far as I know, this is what the bounty system in place now was supposed to be like anyway Title: Re: bounty hunter system Post by: Silverthorne on December 17, 2006, 05:37:09 AM sounds like a good idea, Im sure there would be more bounties if it could be done this way.
Title: Re: bounty hunter system Post by: UberPWNZ0R on December 19, 2006, 11:42:44 AM With xp reward it could be abused :21:
Two people could set up bounty for each other and destroy pships for nice amount of xp. Oh, maybe it is possible to abuse now too, but if one player's reputation drop it will stop? :21: Otherways great idea, now bounty system is rarely usefull. Title: Re: bounty hunter system Post by: Soppe on December 19, 2006, 02:17:47 PM wohooo looking forward to seeing lamma nailing my name up there together with the rest of UEA :wow:
Title: Re: bounty hunter system Post by: Midnight44 on January 11, 2007, 05:53:48 AM I LOVE the idea. :)
Also, at a high level using 15 turns on making a bounty for exp. isn't quite worth it. However... I would suggest that the exp gained be dependent on the level of the player you are attacking or how much damge you do. Like Frank stated in the thread related to this topic- A player can place what's called an "Independent Bounty", and the maximum amount earned from the bounty could be proportional to the player who the bounty is set on. ie.- Let's say I want to set a bounty on 17 Nicholas D. Wolfwood (#3202) 3569143 5 14.041.469.069.220. Now it could be set up where a player could offer up to .7x the amount of power that is destroyed in battle. Having the reward this low makes it hard to abuse the system due to the cost to attain that power. Without line assemble this power could be attained by spending approximately 1 credit for .7 power, if pships are used to attain it. Now, having the reward set to a maximum of 70% credit:power lost, then it would be harder for two players to abuse this system as a way to transfer credits. So, potentially I could earn up to 9.829.028.348.454 credits from attacking Duo. :) Title: Re: bounty hunter system Post by: Seither on January 11, 2007, 08:54:30 AM see, limiting it is easy. You may do 1 bounty on a person per week, period.
Title: Re: bounty hunter system Post by: zilong on January 11, 2007, 09:26:31 PM i would love to see a assassin guild being included in the game. Players can join the guild but they have to meet certain requirements(lvl/exp/rank) in order to become a assassin. Players who want to assa someone would have to pay a amount for the job done. but its up to the assas if they are interested in the amount offer to carry out the job.
This is to ensure that lower ranking players who does not have lots of creds are still able to enjoy the fun of having a assa contract. Title: Re: bounty hunter system Post by: Remfer on January 11, 2007, 10:02:00 PM ooooohhh ooohhh sign me up...assassination...:)
assassin, mercenary, bounty hunter...anything that involves getting payed to kill people assassin's guild great idea! Title: Re: bounty hunter system Post by: bigbroni on January 13, 2007, 05:22:51 AM well if somebody places a bounty on somebody else the money should be paid directly to the "agency" and if somebody hits the target he gets paid based on dmg done - mney to be placed at maximum should be limited by the power of the target and everybody should be able to get that bounty if being in range to the target - the money not being spend (due to less dmg done) should be splitted at half - half goes back to the person who placed the bounty other half is "payment for agancy service ...) pretty simpel and maybe quite save vs abuse ...
w/r bb |