Title: Fleet cost calculator update / mission difficulty 20% decrease Post by: SirEmi on November 07, 2006, 10:44:20 PM After some very extensive mothership / galaxy / encounters tests, I have managed to ballance the cost calculator with the missions, in order to provide the best fleet protection vs. reward vs. risk. The fleet cost calculator, as you know, is designed to reduce the enemy fleet spawns you encounter in the missions. However, the old cost calculator was reducing the enemy fleets while not lowering the rewards received in missions, meaning that a commander with no fleets could theoretically take advantage of that fact, if he was reducing his fleets on purpose, resulting in much easyer fights for the same reward. This has been fixed in this latest update, the reward will now align to the fleets reduced by the cost calc, e.g. if it takes away 50% of the enemy armada, the reward will also be just 50%. A new feature introduced. This new feature gives control of the cost calculator to each commander. You can enable / disable it at will. It is enabled by default, but you can always disable it. If you disable, you will always fight for the same reward, but the cost calculator will not help you, so you will need to face the required enemy fleets for that particular reward, basically rasing the difficulty and reward of all missions, if disabled. As the missions seemed pretty stable during tests, I have also decided to reduce the amount of general spawned enemy fleets by 20%, to help in the developement of new commanders. God Speed commanders! Sir Emi Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Lammalord on November 07, 2006, 10:53:27 PM ya, i really dont understand excally how the cost thingy works now?
humm i think i see how it is.. the price shown is an approximent value but if you go angainst more than the normal amount you get more money, but if you go agianst less you get less.. beacuse i just got like 20 mil extra on 1 mission :) cool.. so if you win against a real strong fleet.. that killes one of your ships you may get more due to it being way bigger than the noramal amount.. Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: TheMerchant on November 07, 2006, 11:03:02 PM once you diable it can you reanable it?
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: SirEmi on November 07, 2006, 11:13:31 PM Of course you can enable / disable at will, when you feel you want to risk or not...
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: FTP on November 08, 2006, 01:22:22 AM Segments missions fucked up again:
Thank you for your help commander, you have been awarded 510 Segments. Unidentified Fleet(#) lost more power than you during battle. (+3815 Exp) Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: ars68 on November 08, 2006, 08:52:24 AM very nice B-)
though by the way, does this mean that we can finally get the amount we deserve for killing a superfleet mission? I always hated the fact of facing a 100x more powerful fleet, for the exact same reward. edit- now all we need is that mission multiplier, to truly waste turns like madmen, on something that actually helps us grow Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: SirEmi on November 08, 2006, 11:20:50 AM The segements are reward still, and if the cost calculator is enabled, you could get less segments for the mission, if it reduced the number of fleets spawned... If you disable it, you should get full segments, however, the missions will be more risky.
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: FTP on November 08, 2006, 02:38:08 PM I tried several time, on missions I got 3 times less reward in 30 tries or sumthing. And on segs I got the reward telling me it gace everytime. Should be 1500 instead.
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: randalthor on November 08, 2006, 04:10:24 PM yeah , i won a total of 223 segs on a mission that before this update should have gotten me at least 1300 segs.
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Squank on November 08, 2006, 10:09:32 PM Incoming transmision!
Thank you for your help commander, you have been awarded 254 Segments. Unidentified Fleet(#) lost more power than you during battle. (+2994 Exp) This is what I make on a 20% mission, even though fleet calculator is off, why is this? I should be making 1500 off these. Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: SirEmi on November 09, 2006, 04:30:38 AM The segemnts should be about 1 for each mil reward, so like 1.000 segments at 100 mil reward. Stops at 1500 for morhership / galaxy.
Some of the galaxy ones give less, but the new ones that appeat should give that amount. I'll fix the old ones tommorow. Let me know if you receive less than it says, or less then the 1 segment / mil reward, with cost calculator disabled... It the cost calc is enabled, you could receive less segments, just like less reward is... Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: The Hood on November 09, 2006, 08:03:33 AM I tried the mission contracts with the cost calculator enabled and disabled on seg missions, and there is no difference in reward. Due to this fact no-one is doing Seg missions. It really needs to be sorted. Here are the results on both -
Enabled - Contract ID 6055550 17% so kill a few dudes for me they arent very strong but you get like 179 segments 200 if you destroy them for me Thank you for your help commander, you have been awarded 179 Segments. Unidentified Fleet(#) lost more power than you during battle. (+2216 Exp) Disabled - Contract ID 6056924 17% Get away from my segments. Give them back. Police. Police That man took all 179 segments . Thank you for your help commander, you have been awarded 179 Segments. Unidentified Fleet(#) lost more power than you during battle. (+2562 Exp) Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Soppe on November 09, 2006, 04:02:11 PM Kinda liked it better the way it was.
why? cause then i didnt get killed twice a day doing galaxy the way ive done it b4... Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Lammalord on November 09, 2006, 05:23:00 PM no. i disabled the cauclater and countinuned to get the same crappy seg counts...
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Lammalord on November 10, 2006, 12:50:49 AM geuss the lucky easy mission is gone...
Incoming transmision! Thank you for your help commander, you have been awarded 2.209 Credits Unidentified Fleet(#) lost more power than you during battle. (+10 Exp) wow.. i got SOO much... pretty much make it give you nothing, what a waste of my turns there... Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: FTP on November 10, 2006, 08:16:54 AM Me to I got 1/200 of the rewards I would get, dont wanna think about how hard I would be owned withotu cost calculater.
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Midnight44 on November 10, 2006, 06:02:57 PM Ya, I really like the update emi. :)
Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: Squank on November 12, 2006, 04:48:07 AM So you get 1seg/per 1million dollars on a contract?
You do a mission contract of 600million, the most segs you will get is 600? FOr the same percent of mission. Is this correct? Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: ars68 on November 12, 2006, 03:30:34 PM no, he means at 1%, and if you bothered to look when a 1% was higher then so many millions of credits, it was obvious, if not painfully obvious... however, after 1% missions, the segments tend to leap higher then the credits do, like credits go off in a curved line upward (10 for 1%, 12 for 2% 15 for 3% 20 for 4%) but segments go in a straight line (10 for 1%, 20 for 2% 30 for 3% and so on)
at least, that's what the impression I got was... oh and btw, without cost limit protecting you... what's protecting your fleets from tinyman fleets? with that risk in mind, this update becomes even MORE dubious... and btw, I believe the official name for this should be: council protection: the council ensures all missions accepted will be winnable, excess fleets are taken care of by council armada, and thus do not engage your forces, however the great the fleets they take on, the more of your reward you must split with them. has a very nice ring to it, I believe... especially when council goes into effect :D Title: Re: Fleet cost calculator update / mission difficulty 20% decrease Post by: TheMerchant on November 12, 2006, 03:32:33 PM yyeah i like that ars :)
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