Title: Boarding and capturing ships Post by: Soppe on October 19, 2006, 05:11:51 PM How about making this a little easier. Ive taken 6 ships in a row, and theyve all exploded. This really pisses me off, especially when ships with 0 marines goes boom, as its the most unlogical bullshit ive seen for a long time. How can it explode when theres noone there to push the button? Could this plz be changed so that boarding ships might pay out again??
Or how about implementing killer fleets in galaxy too, so that it gets more or less impossible to make money for any1 else then those who knows how to tackle the killer fleet bs. Title: Re: Boarding and capturing ships Post by: UberPWNZ0R on October 19, 2006, 05:29:17 PM Yeah, it was workaround for that bug in multiple boarding in galaxy, right?
But, could it be changed now as it was? With new better killerfleets in missions no one buys marines, so boarding is really funny :)) Title: Re: Boarding and capturing ships Post by: John.doe on October 20, 2006, 01:52:37 PM ya during boarding missions, all the attacking ships should have their weapons disabled. so we wouldnt have to waste our opportunites to capture some fleets. this basically happens 80% to me since i wanted to capture some fleets for some credits by sellin them but they're always blown to pieces before i ever get the chance to board them which hardly to do with a boarding missions..its more like attack missions if you ask me.
Title: Re: Boarding and capturing ships Post by: thezerg on October 20, 2006, 07:05:55 PM No, they weapons should be kept, you can just take them off and add specials yourself. But the selfdestruct and fighting like lions NEED to be taken out or severly redueced. The lion fighting even moreso than the selfdestruct
Title: Re: Boarding and capturing ships Post by: TheMerchant on October 21, 2006, 07:33:38 PM yeah i agree wit soppe how can a ship with 0 ppl explode that is humanly impossible
Title: Re: Boarding and capturing ships Post by: Silverthorne on October 22, 2006, 04:54:55 AM Onboard security self destruct mechanism so your technology doesnt fall into enemy hands
Title: Re: Boarding and capturing ships Post by: Soppe on October 22, 2006, 08:08:30 AM well, actually, it seems that when u cap an exploding ship, u still sometimes get the design... =S
Title: Re: Boarding and capturing ships Post by: Remfer on October 22, 2006, 10:35:08 PM i agree with people on the fact that ships shouldn't explode if there are no marines. or at least not as much. I mean i can get the fact that maybe a stray bullet goes somewhere, but besides one or two, if there is no one to push a self-destrut button, then there should be an extra 1-3 credits on the ressuply menue (an extra one you can chose to pay or not) to purchase a auto-self-destruct per ship if people don't want to buy marines
Title: Re: Boarding and capturing ships Post by: TheMerchant on October 22, 2006, 11:31:32 PM yeah that seems good
Title: Re: Boarding and capturing ships Post by: Remfer on October 23, 2006, 07:14:43 AM :wow: an idea was called good! I think that might be a first
Title: Re: Boarding and capturing ships Post by: thezerg on October 23, 2006, 09:08:57 PM Or you could just buy 1 marine :)
Title: Re: Boarding and capturing ships Post by: Silverthorne on October 24, 2006, 03:27:20 AM Marines are for attacking and defense(warriors), in Halo - Star trek - Starship Troopers and numerous other Sci-Fi genre films and games the pilots and crew of the massive starships are not Marines, they just do all the fighting. The Few The Proud
Mobile Infantry, do you want to learn more? Gonna go watch Starship Troopers now. hi Title: Re: Boarding and capturing ships Post by: Remfer on October 24, 2006, 10:18:32 PM i still think that an extra 1-3 credits for self destruct (it doesn't even have to be optional, just everytime you ressuply a fleet it adds on an extra 1-3 credits per ship so that it has a auto-self destruct) is good
Title: Re: Boarding and capturing ships Post by: Soppe on October 28, 2006, 07:29:09 PM ok now im getting fuqing tired of this poop. i use all my creds to board a guys ship, n all the ships i cap, explodes. that was 2 ships that both were bigger then my best, and i dun get fuqing jack diddly for it... god how stupid this is getting 0o
Title: Re: Boarding and capturing ships Post by: Squank on November 10, 2006, 09:38:53 PM Yeah, I know everytime I get a ship it explodes and it's liek what the $%$# know one is even on the ship, why does it go boom. IT can be real frusterating at times.
Title: Re: Boarding and capturing ships Post by: Soppe on December 10, 2006, 07:50:21 AM Soppe(#2773)'s XXX 1 fleet engaged XXX(#000)'s XXX 1 fleet on the battlefield. The fleet XXX 1 did 1443071439 damage to fleet XXX 1. Soppe(#2773)'s XXX 1 attack failed. The fleet XXX 1 did 2181073398 damage to fleet XXX 1. XXX(#000)'s XXX 1 attack failed. The fleets close into transporter range... Soppe(#2773)'s fleet XXX 1 is sending a boarding party to XXX(#000)'s fleet XXX 1 The boarding party killed 500.000.000 enemy marines and suffered 120.000.000 casualties. XXX(#000)'s fleet XXX 1 . Officer reporting: Arrgg! They fought like lions and detroyed everything, all 1 exploded in the fight Soppe(#2773)'s XXX 1 fleet engaged XXX(#000)'s XXX 2 fleet on the battlefield. The fleet XXX 1 did 1010651027 damage to fleet XXX 2. Soppe(#2773)'s XXX 1 attack failed. The fleet XXX 2 did 899419839 damage to fleet XXX 1. XXX(#000)'s Victory Class Cruiser 2 attack failed. The fleets close into transporter range... Soppe(#2773)'s fleet XXX 1 is sending a boarding party to XXX(#000)'s fleet XXX 2 The boarding party killed 500.000.000 enemy marines and suffered 150.000.000 casualties. XXX(#000)'s fleet XXX 2 . Officer reporting: Arrgg! They fought like lions and detroyed everything, all 1 exploded in the fight Soppe(#2773)'s XXX 1 fleet engaged XXX(#000)'s XXX 1 fleet on the battlefield. The fleet XXX 1 did 961160623 damage to fleet XXX 1. Soppe(#2773)'s XXX 1 attack failed. The fleet XXX 1 did 869439178 damage to fleet XXX 1. XXX(#000)'s XXX 1 attack failed. The fleets close into transporter range... Soppe(#2773)'s fleet XXX 1 is sending a boarding party to XXX(#000)'s fleet XXX 1 The boarding party killed 500.000.000 enemy marines and suffered 145.000.000 casualties. XXX(#000)'s fleet XXX 1 . Officer reporting: Arrgg! They fought like lions and detroyed everything, all 1 exploded in the fight ok so thats the 2nd time today ive had this problem, plus the 3 or 4 times yesterday. Theyve ALL exploded, every single time. CAN THIS SOON BE CHANGED?!?!?! it ruins the pvp >.< |