Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => "Bugs" and Problems => Topic started by: bigbroni on October 14, 2006, 07:47:44 AM



Title: old style missions
Post by: bigbroni on October 14, 2006, 07:47:44 AM
well I am not the only one who faces this problem but maybe the 1st taking this so serious.

killer fleets in mothership missions are still a problem and that had become even more serious. - yesterday I lost nearly me fleet (and cash for resupply than) within 4 missions (3 were killer fleets) and today I spended like 1300 turns to come back where I was ... - I even got not there because I did face killer fleets again.

I don t complain about the existance of these fleets, but I complain about the frequence they get faced ... - Sir Emi this way it is no more fun - in fact it is starting to be annoying to me (and I have spocken with some others who are ... also) - u really should concider changing this.

Due to the emense turn costs on galaxy travel there is still no real alternative to the old style missions - so they need to be "do-able" and not like they are atm.

Pls do something about this, for me SO is atm not enjoyable anymore - its only stressfull now :-(

w/r bb

PS: if somebody else has made similar observation or feelings pls don t hasitate to post here 2


Title: Re: old style missions
Post by: chicpea on October 14, 2006, 07:59:05 AM
The killer fleets have been slightly excessive, ive managed to pull back from my loses but a few of my alliance members are struggling due to the amount of killer fleets they encounter. I must admit it does make an interesting challenge just a tad annoying as you spend so many turns getting new ships only to lose them again.

:)

Chicpea


Title: Re: old style missions
Post by: Gunfighter Frank on October 14, 2006, 08:05:56 AM
well it is a challange,  however, it can be overcome.  They are annoying but much of the time I end up with insurance so they are not quit as bad as before.  It is however, early so this could change.


Title: Re: old style missions
Post by: vampiermaster on October 14, 2006, 09:01:31 AM
challange you can say that again, had 4 diffrant atemps, and on diffrant days, and lost all my ships.


Title: Re: old style missions
Post by: Seither on October 14, 2006, 12:01:30 PM
Yes, they are a problem, and I believe there is a thread in suggestions on this, but whatever. It's time killer fleets were retired, they no longer serve the purpose they did before, now they just serve as a pain and a set back when you hit them, which is increasingly regularly.


Title: Re: old style missions
Post by: thezerg on October 14, 2006, 12:03:36 PM
I rarely get insurance, even when doing 1% missions with ships i've saved two days for


Title: Re: old style missions
Post by: Seither on October 14, 2006, 12:05:59 PM
you only get insurance if you still beat the mission, kinda stinks, but eh, it's fair. But we need to lose the killer fleets, they are hurting those who can't get high enough to successfully do galaxy missions yet.


Title: Re: old style missions
Post by: Silverthorne on October 14, 2006, 06:05:27 PM
Since the beginning of this round, I had my ships destroyed by killer fleets way too many times, what really pisses me off is when I get hit by them 3 times in a row (happened 4 times so far).


Title: Re: old style missions
Post by: FTP on October 14, 2006, 07:05:52 PM
Didnt readed this jet made a psot about this is missions encoutners srry.


Title: Re: old style missions
Post by: ars68 on October 14, 2006, 10:22:40 PM
yes... when you lose a ship to a mission roughly 6% it's worth... something is wrong.  at that amount, it should single handedly devestate everything by itself... not get owned by it.


Title: Re: old style missions
Post by: Seither on October 15, 2006, 12:18:56 AM
I say back to the old limit, no mission fleet can cost more then the amount the mission is worth credit wise. This will single handedly stop most killer fleets, excluding when you get to a high commander level and get 0 with little to no cash and having a weak secret base, which could be resolved by saying no mission fleet may be over 1/5 your FLEET power, meaning the max they can be is 120% your power, which is not all that hard to beat really. That's all it would take.


Title: Re: old style missions
Post by: ars68 on October 15, 2006, 04:13:46 PM
I say back to the old limit, no mission fleet can cost more then the amount the mission is worth credit wise. This will single handedly stop most killer fleets, excluding when you get to a high commander level and get 0 with little to no cash and having a weak secret base, which could be resolved by saying no mission fleet may be over 1/5 your FLEET power, meaning the max they can be is 120% your power, which is not all that hard to beat really. That's all it would take.

ah, but then high up players could easily accomplish missions worth so much, using ships that really only cost them so little, as they would only have to face so much a % of their power.

right now, the only real way to bounce back from that, is IF you manage to have enough credits, is to go and use galaxy missions, which readily has lvl 1 missions available...  at the end of the game, this actually wouldn't be to hard, as all you have to do is vote and get 1.2 bil, and the ships I have found extremely succesful only cost 330 mil each... and at high commander lvl, you have to figure bonuses to...

so that might actually work itself out, though at that point, if you are going back that far, you would probably have to be a miracle worker to pull off a top 10 spot.


Title: Re: old style missions
Post by: TheMerchant on October 16, 2006, 02:17:53 AM
the killer fleets are there to slow ppl down so we dont get to high to fast lol im doin alright and i lost a 200 and 300 mill ship earlier in the round


Title: Re: old style missions
Post by: A^Bloody^Idiot on October 16, 2006, 08:37:18 AM
I have to say for myself that I don't mind killerfleets at all, it's just part of the game to lose your ships once in a while...
But if I come online and I did 40 - 45 % missions the day before (and then I don't mean just 5 of those missions no like 50 of them), and I try a 39% and lose my lead ship, I don't mind but if I buy it back, and then start doing in 20's % and then the second mission I do, I lose my lead ship again which I just bought back, now that I really do not like..
If it would just happen 1 time, that's fine, but even me yes me at the top, who has been lucky according to some of you, but I just play normally and lose ships also, it happens to me alot that I run into killerfleets, and the worst part is that it's mostly my own d**n swarmer:
Sreal's Swarmers... :sweat

And I can say it hurts when you run into them with a group of a few mills :wounded1:


Title: Re: old style missions
Post by: FTP on October 16, 2006, 10:22:07 AM
See youre freaking lucky I faced bills  :21:


Title: Re: old style missions
Post by: A^Bloody^Idiot on October 16, 2006, 03:05:43 PM
Okay I have to say 1 more thing
I just did a 25% mothership mission...
And I lost my top 2 ships... cus I meet 9 fleets, and the 1st killed my lead ship, and the 4th killed my 2nd ship...
Now I know it's part of the game, but to see at 25% that only that first fleet, was 1 ship worth of 165 BILL!!! makes me go wild...
my total ships worth together times 3 wasn't even worth that 0o
So there is deffinetly something wrong with the missions... 0o


Title: Re: old style missions
Post by: ars68 on October 16, 2006, 03:07:27 PM
the killer fleets are there to slow ppl down so we dont get to high to fast lol im doin alright and i lost a 200 and 300 mill ship earlier in the round

this is a strategy game.  a strategy game should have little, if any, to do with luck.  there is no 'luck' in chess.  there is no 'luck' in command and conquer.  there is no 'luck' in checkers.  if I want a game about 'luck' I'll go play monepoly or something.

and you can't tell me that is just adding a little bit of luck, because it is just not true.  running into a killer fleet every other mission, whereas your opponent runs into none, is just disturbingly wrong.  and right now it looks like that could be the case, as well.


Title: Re: old style missions
Post by: bigbroni on October 16, 2006, 03:10:38 PM
yeah ur 2 are so deadly right ... - I even can t c any system in facing killerfleets ... but I have kinda the impression that it has to do with how long u make missions ... or something like this - so if u do missions for like 10 min in a row u get a killer for sure or so ... well but I am not sure on this ppl may post what they observed ...

w/r bb


Title: Re: old style missions
Post by: TheMerchant on October 16, 2006, 11:00:53 PM
well then its time to find another source of income, like soppe and i, work the market .....
but yeah is it the same for encounters or just missions i dont wanna lose my new ships


Title: Re: old style missions
Post by: A^Bloody^Idiot on October 17, 2006, 12:45:50 PM
lol the market, I'm playing that, but if I do it right I'll only make like 100 mill a day...
And why should I do that seriously if I get more from just doing 1 mission?


Title: Re: old style missions
Post by: Remfer on October 17, 2006, 03:04:17 PM
I agree with everyone who has mentioned killer fleets.  I was doing 1% missions for a little while, and out of 10 missions, 4 of the fleets were killer fleets that whiped out my ships.  Even 1%!  that is deffinitly a problem.  And the market doesn't even work well, unless you have a lot of segments to put in it, and for that you need turns and credits.


Title: Re: old style missions
Post by: Silverthorne on October 17, 2006, 06:35:48 PM
Im still running into "killer" fleets as well, I can do maybe 10 missions with no problem and then get hit with 3 killer fleets in a row. It could be like what broni said about the length of time and such. I am going to do missions and keep a record to see if there is a pattern.


Title: Re: old style missions
Post by: Hellsword on October 17, 2006, 08:50:49 PM
i wa actually in the clear for a hwile, but yeah now im startin to feel them again, im not losing my main ship... but losing ur 2nd biggest ship 4 missions after you upgrade on a mission hte same % you were doing fine with b4 the upgrade really is very annoying....


Title: Re: old style missions
Post by: ars68 on October 18, 2006, 01:16:22 AM
come to think of it... could it be that we are doing missions TO low?  remember before we were talking that there is now an inverse of difficulty, making it possible for a mission to be harder if you go lower.


Title: Re: old style missions
Post by: Silverthorne on October 18, 2006, 03:19:50 AM
Maybe you are right ars, now that adds a whole new perspective to this argument of killer fleets.


Title: Re: old style missions
Post by: Soppe on October 18, 2006, 04:24:11 AM
the fact alone that 1% missions sometimes can be harder then 20% missions just makes the whole game fuqed. the only time missions are more or less safe is when u got close to a trill power and do 1% missions. thats the only safe thing ive encountered so far since the missions got fuqed (again)