Title: Problem with energy on big ships!!! Post by: Palad on September 25, 2006, 05:48:51 PM When i design a ship i find problem:
i set 14 powercores with max energy and what i saw: Numbers in Fleet Space/Ship Marines SpaceLeft Energ left 0 30000000000000260 0 2000000000000260 9223372036854775808 Attack Defence Hitpoints Crew Level 0 0 0 Rookie Attack accuracy Absorb Power SP Power AP Power 0 % 0% 00% 00% Installed ship systems: POWERCORE systems: Name Weight Sell Price Energy Gen Sell 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 2^16 2000000000000000 12.544 800000000000004736 There must be at least 11200*10^15 energy, but it stop on 9200*10^15 energy. Please increase the maximum capacity of energy!!! Title: Re: Problem with energy on big ships!!! Post by: UberPWNZ0R on September 25, 2006, 07:13:10 PM 9223372036854775808 is maximum value for signed 64bit number.
2^64 = 18446744073709551616 but we loose one bit for +/- sign, so its 9223372036854775808. I dont know if emi can do anything about that, maybe if there is some library for large numbers... Title: Re: Problem with energy on big ships!!! Post by: xthex on September 25, 2006, 07:15:59 PM haha i guess there is a limit to how far you can expand
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