Title: new items and the market Post by: ars68 on September 19, 2006, 01:55:09 PM currently, when I logged on, I had:
You have 34.273 of 34.200 total quantity your cargo bay can hold. ( 100% full ) *note: I already increased it back to 1 mil max cargo area and when I look at my items, it says I have 37 total items, but I only see 1, Quafe ultra. but by certain coincidence, I also happent o only have 36 different kinds of items in the area of the new items just added. evidently... the items (at least on mine, I don't know how) took up cargo space, but didn't require the cargo space. (either that, a bug with losing items when cargo modules are lost) also, after looking through some items, I saw some rare ones that increased power by 0.00%. what's up with those??? also, there are no way of selling them, yet, so I am guessing this all has to do with a future update concerning the new items and the market. Title: Re: new items and the market Post by: Seither on September 19, 2006, 02:14:13 PM could be, but that is wierd.
Title: Re: new items and the market Post by: Lammalord on September 19, 2006, 06:44:33 PM well im confused? do you mean the galaxy mission items?
Title: Re: new items and the market Post by: Seither on September 19, 2006, 06:48:28 PM yes, the new item update, galaxy mission items. You can't sell them, but apparently they are taking up cargo space he doesn't have.
Title: Re: new items and the market Post by: Lammalord on September 19, 2006, 07:10:36 PM oh okay then, that is odd lol
Title: Re: new items and the market Post by: Seither on September 19, 2006, 07:26:19 PM ya, I know, when he told me about it I didn't believe it, so I checked it out and he wasn't kidding. Very wierd...and suspicious......
*6 posts* Title: Re: new items and the market Post by: SirEmi on September 20, 2006, 05:37:00 AM Well, I used the items structure to add the galaxy items, so it's possible they would take up cargo space. They are tied somehow, to the market, trade goods are also items, and in the fututre you could be able to sell on auction at player defined prices in certain min an max limits, prob the base price as the min price, and 10 x base as max price.
Please take notice as this has not occured to me when designing them, but if you go over 100% with trade goods and items, and they take up cargo space, you could lose some valuable items in battle if you are attacked for segments and lose warehouses... P.S.: searh all items for "quafe" :)) Title: Re: new items and the market Post by: UberPWNZ0R on September 20, 2006, 09:16:51 AM So they are in cargo, but invisible :)
Im wondering what will be turns items price :)) Title: Re: new items and the market Post by: Seither on September 20, 2006, 12:04:07 PM Sir emi, you're too funny, quafe exists for nothing right now, that's really funny.
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