Title: Problems with designing Post by: FTP on September 10, 2006, 04:46:31 PM Then I type in the exact energy I want and there its filled in correctly, but then it changes to an aother number when I look to cost like 99999999999999 will get 1 more to get 100000000000000 and 99999999999999998 will be at buying 99999999999999999996 so thats kinda anoying.
Title: Re: Problems with designing Post by: FTP on September 11, 2006, 04:05:39 PM I WANT THIS FIXED THIS SUX
Title: Re: Problems with designing Post by: SirEmi on September 11, 2006, 05:23:18 PM Can you describe this bug in more details, I will try to re-create it to see what's the problem, but the description is a little evasive...
Title: Re: Problems with designing Post by: FTP on September 11, 2006, 05:32:17 PM The last number in the final design is different then the nubmer I fill in.
For example this special, I coudlnot let it end on 32 which woudl normaly cost 2 creds. Custom Special 153 6 8 19021816635012444 DEF Bonus: 0% Defence: 0 Hitpoints: +5706544990502134 And on a weapon I had 698 credits costing weapon so I took 69 attack of it and now the weapon costs 2 credits which should have been 8 :S Title: Re: Problems with designing Post by: FTP on September 17, 2006, 04:52:07 PM Its even getting better.
I design this: System Name Weight Energy Req Custom Weapon 219 8 140000000000000032 Attack: 41999999999736264 ACU: 48% SP: % AP: % This system will cost you 44 credits to put on a ship. Then I look it up: Name Weight Buy Price Energy Req Fit Custom Weapon 219 8 44 140000000000000048 Attack: 41999999999736264 ACU: 48% SP: 0% AP: 0% Title: Re: Problems with designing Post by: FTP on September 17, 2006, 04:54:22 PM Then I design it ending at 16 as you can choose anythign between 32 and 16. I put it on my ships, and then it fills up to 32 instead of 16. THIS SUX THIS NEED TO BE FIXED
Title: Re: Problems with designing Post by: SirEmi on September 18, 2006, 05:15:54 AM I have fixed this bug in the new update coming with the items, thanks
Title: Re: Problems with designing Post by: deathStar1337 on September 21, 2006, 01:03:32 PM This bug is still in effect. the items are here now so should be the fix...
whats happening is this.... i have a big power core which should have 26666666666609521 energy to make it cost 2 credits... but when i click on confirm design the last number is changed to a 0 making it cost 1.000. also if i put a 2 as last number it gets changed into a 0 costing 1.00 credits again.... when i put a 3 in it goes to a 4 costing 8 credits... now im not picky enough that 8 credits for a power core bothers me,this is a minor bug but i think it still needs fixing... if u havent put the fix into the game yet then sorry for this post ~ :21: DS1337 :21: ~ Title: Re: Problems with designing Post by: chicpea on September 21, 2006, 01:49:55 PM Im having the same problem with designing. the last number seems to round itself up no matter how many times i change it. i hope this can be fixed as designing a new ship is taking twice as long as it normaly does youve made my calculator obsolete as i have to work each number out indiviualy now lol
:confused: Title: Re: Problems with designing Post by: SirEmi on September 21, 2006, 08:53:25 PM I tried to fix this, but it seems it did more damage than good and had to reverse it back. It only appears when you input numbers bigger then 16 digits, the system will round that to a close amount, seems to be something to do with fractions and how they round up in very big integers. If I take out the rounding, it could be the system will not recognize the value as a number, if you input a space for example, when you will get a error like "not a valid weight", you input "1000 ". So I'm still looking for a sollution on this one...
|