Title: Actual Wars Post by: Hellsword on August 16, 2006, 05:19:05 PM Well at the moment, there isnt actually a way to go ot war between alliances but to just post it up somewhere, and even hten nothing actually happens except oyu hit people. Wars should actually do something, like an alliance can declare war on 1 other alliance at a time, and if there is a war new options open up to attack people. Some things i was thinking of were....
1. Attack Type: Invade Combat lasts 3 rounds and you gain up to 20% of the others segments if oy uwin. 2. Larger attack range Maybe you can hit people fro ma bit higher above them or a bit lower under them and maybe other things too... i think something liek this would spice up the game a bit and make alliance wars actually mean something :) Title: Re: Actual Wars Post by: Soppe on August 16, 2006, 09:49:35 PM man i was just about to write something about wars. this round is boring. i wanna kill some1 >.<
i wanna slit their throats, remove their heads and take a poop down their necks :gunsmilie: :bash: kboom and then, when im done with that, i wanna :surprize!: as they prolly deserve it, and then ill send em all to :rip2: :v: Title: Re: Actual Wars Post by: xthex on August 17, 2006, 10:48:21 PM ya i agree like the requets a truce button except when you click th Declare war button it takes you to an alliance list, then you click the alliance and it sends an alliance message to the other alliance saying blahblahblah has declared war against you then the news says this alliance is currently at war with this one.
Title: Re: Actual Wars Post by: UberPWNZ0R on August 18, 2006, 10:39:02 AM What if they do not accept war? :))
While in war everyone should be able to counter each other without limit, and power limits for attack should be raised. Oh, and for that purpose aliance members list would be nice. Title: Re: Actual Wars Post by: Hellsword on August 18, 2006, 10:53:32 AM what i was thinking is you can declare war on one other alliance, and your automatically at war, so each alliance can have a total of 1war of their choice and as may other wars as othert people dont like them lol
Title: Re: Actual Wars Post by: Soppe on August 18, 2006, 03:51:36 PM if the other alliance declines, attack em till they accept. very simple :)) L:)
Title: Re: Actual Wars Post by: Hellsword on August 18, 2006, 04:46:35 PM lol soppe you cant decline a war :) it would be if one alliance declares war on the other hten they are at war :)
Title: Re: Actual Wars Post by: Bugboy on August 20, 2006, 09:40:20 AM But how would the war end, will it end when a team surrenders or will it stop after a period of time
Title: Re: Actual Wars Post by: Hellsword on August 20, 2006, 11:38:45 AM i was just thinkin itd end when the alliance declaring war decided to end it, or declared war on som1 else (unless both alliances have a war with the other)
Title: Re: Actual Wars Post by: bigbroni on August 20, 2006, 11:44:22 AM well declining a war-post sounds wiered to me - war can be declared by 1 sie to an other thats so, but ending a war can t be that one side decides to end it. ending a war should be like a truce offer, both sides agree and its over, thats already implemented as far as I c.
w/r bigbroni Title: Re: Actual Wars Post by: Hellsword on August 20, 2006, 03:48:04 PM yeah thats exactly how it owuld be broni, long as 1 side still ahs war declared its war.
Title: Re: Actual Wars Post by: xthex on August 28, 2006, 07:16:47 PM i said like truce where its a button but it sends a message to the alliance saying blahblah blah has declared war on blahblah blah so they kno and like a truce it show a lil pic to signify your at war
and like broni said it could end when either the alliance that declares war sends a truce or vis versa and which ever sends it lilke a truce has to wait for it to be accepted or rejected Title: Re: Actual Wars Post by: Kalkaph on August 29, 2006, 05:26:53 PM but to make it fair it should be an alliance can only go to war one week after a war is finished and the war would last until one side surrenders.
Title: Re: Actual Wars Post by: bigbroni on August 30, 2006, 05:12:42 AM hum that would be kinda "nice" but not really fair ... - and war isn t fair anyway ...
Title: Re: Actual Wars Post by: Hellsword on August 30, 2006, 09:56:45 AM well what i was thinking, is each alliance can declare war on one alliance at a time, so if alliance A declares War on B they are at war, then if alliance C declares war on A they are also at war. My original idea waws then if A undeclares war they are at peace, or B can just also declare war on A (long as one alliance is declared war against another both are at war) Something like this would limit how much an alliance could use bonuses, unless a lot of alliances declare war on them, where they will get hti hard.
Title: Re: Actual Wars Post by: Kalkaph on August 30, 2006, 03:12:14 PM well, you could have it to so alliances can have allies help them but put a limit on how many allies an alliance can have because then there will be one big alliance to obliterate every alliance out there.
Title: Re: Actual Wars Post by: Hellsword on August 30, 2006, 05:01:55 PM there already is alliances basically, called truces...
Title: Re: Actual Wars Post by: Borg! on August 31, 2006, 01:48:00 AM how about an acual war is where each alliance gets a preset "max" credit value and it goes by best design wins in the wars but you dont get to see your opponents ships you just get to see win or lose and how many you lost and to get the credits for the war the alliance pools money into an alliance fund
Title: Re: Actual Wars Post by: bigbroni on August 31, 2006, 07:49:51 AM hum - I think since ppl seem to want having alliance wars implemented it should be unlimited like truces are ... simply because its the opposit of a truce ...
Title: Re: Actual Wars Post by: ars68 on September 19, 2006, 01:21:30 PM *bump*
-and- I would settle for just giving out 10% of someone's bounty, as long as you do enough damage to him. this would, I feel, GREATLY enhance the ability to wage war againt other people. I mean, going PvC (in missions) it is actually worth it, you go and get credits for owning them. but going PvP, you get for your hard work... nothing. except maybe some segments (which a single mission would probably give even more, with less hassle) some exp points (ditto again, mission better) and perhaps a new enemy, that will then hit back. perhaps for an alliance war, (once alliance vault is put in) all credits gained through above example, is doubled, then put into a credit stash. at the end of the war, the winning alliance gets this mad sum of money. and don't start saying this will make it to easy. As far as I know, making sure it is not 'to easy' is just what is making it more against the computer in the first place. Title: Re: Actual Wars Post by: Seither on September 19, 2006, 01:53:47 PM This is a good idea, but has a lot of details that need worked out first before it is considered.
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