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1  General Talk / Design & Strategy Room / Re: Missions Fleets on: June 18, 2006, 05:33:37 PM
so the mission fleets do get stronger then?
2  General Talk / Design & Strategy Room / Re: Missions Fleets on: June 18, 2006, 02:36:12 AM
ok, but I'm still unclear on one thing.  The 2 differant ships I've used are like this.

Ship 1, 1000mill hitpoints, 400mill attack
Ship 2, 2100mill hitpoints, 2000mill attack

The 2nd ship is the one I use now, and I am doing the same % missions.  Why is my second ship dieing more often?  It has more hitpoints so I'd have expected it to last longer.  The only explanation I can think of is that the mision fleets now have higher attack.  So are they of a higher power if you use more fleet?
3  General Talk / Design & Strategy Room / Re: Missions Fleets on: June 17, 2006, 05:05:42 PM
I think the ship I'm using is a little more agressive, but not by much.  But it will have more hitpoints than the original still, so it should die less often right?
4  General Talk / Design & Strategy Room / Missions Fleets on: June 17, 2006, 05:04:40 PM
Does the mission fleet's power you fight depend at all on your fleets power?  My fleet used to be of power 100mill, and I very rarely lost one, if ever.  But now my fleet is stronger, about 600mill, and I keep losing ships often!  Why is this?
5  Feedback Terminal / Suggestions / Re: Clone Fleet on: June 15, 2006, 10:49:03 AM
Just to clear up any confusion on what I meant...  I mean that if you have a fleet made, and have installed all the weopens etc, you should be able to make another identical with the same weapons etc added on.  Cause say if you have a ship with 50 weapons, you don't wanna go through adding them on everytime you make a new fleet
6  General Talk / Design & Strategy Room / Re: Stratagy on: June 14, 2006, 05:02:33 PM
I want my ship with plenty of hitpoints, so I've given myself 4,992,000,000 energy and 8 weight to make weapon(s).  I could drop the powercore's size, but this would drop the energy I can use.  So whats the best I can do with this.

I came up with about 1,500,000,000 attack and 50% accuracy
7  General Talk / Design & Strategy Room / Re: Stratagy on: June 14, 2006, 04:29:17 PM
My ratio is 1:66, so could somebody give me some help?
8  Feedback Terminal / Suggestions / Clone Fleet on: June 13, 2006, 11:04:53 AM
If a player wants to make numerous fleets of the same ship, then they should be able to do so without having to install all the systems over and over again.
9  General Talk / Design & Strategy Room / Re: Designing Superships on: June 10, 2006, 05:55:40 PM
Is it beneficial to have 8 weopens at 1 weight each, or to just have the 1 with a weight of 8?

same with special & shield?
10  General Talk / Design & Strategy Room / Re: Designing Superships on: June 10, 2006, 02:42:23 PM
So your telling me to build a supership and put just 8 weight on weopens and special and shield!  That REALLY works best?!
11  General Talk / Design & Strategy Room / Re: Is this a good mission ship? on: June 10, 2006, 02:40:26 PM
Yes, lower the attack and raise the hp, you'll be able to do higher percents.

I am already failing missions because I havn't caused enough damage.  Do I still want to raise hitpoints?
12  General Talk / Design & Strategy Room / Designing Superships on: June 10, 2006, 11:22:23 AM
How should I split up the hitpoints and hull for a supership, mainly for missions.

Take for example a ship with 10,000,000 hull.

So I wanna know, how to split that up.  And also how do I split up the energy?

All I know now is that half hull should go on powercore, but I'm not sure if I'm right!
13  General Talk / Design & Strategy Room / Is this a good mission ship? on: June 10, 2006, 11:20:22 AM
Hull
12,000,000

Attack
434,284,027

Defence
0

Hitpoints
952,583,520
 
Accureacy
55%

Absorb Pwer
47%


Is this good?  It works pretty well for me but starts failing above 25% missions.  Can I adjust this to improve it?
14  General Talk / Design & Strategy Room / Re: Stratagy on: June 01, 2006, 06:24:03 PM
So what is a big power ship?

I have one with 2,500,000 power.  I that big enough?  I was given the design so I think its ok in that way
15  General Talk / Design & Strategy Room / Re: Stratagy on: May 31, 2006, 04:17:09 PM
ok, how much power, and what type of ship works best?

I would like to know...

1)  say for a 1% mission power, how much fleet power do I need to not take too many losses and end up recieving insurance?

2)  Should I use an attacking or a defencive ship

3)  Should I use swarmers or a big power ship?  Or does it not matter?

4)  How many differant fleets should I use.  Just the one?  Or should I get many and spread the power?  Or even many and keep the power at the top?
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